Player Matchup

Jing Wei
Jing Wei
Bandito9027
Jing Wei
Level 67
God Stats
0W - 1L
1,198 SR
Queue Stats
2W - 3L
1,508 Elo+
Party 2
Amaterasu
Amaterasu
MommyMilkyUwU
Amaterasu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,508 Elo+
Party 2
Sobek
Sobek
MrXAnge1z
Sobek
Level 113
God Stats
0W - 1L
1,252 SR
Queue Stats
10W - 6L
1,546 Elo+
Party 3
Ravana
Ravana
XxNBKMEATFLAPxX
Ravana
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 88L
1,539 Elo+
Party 3
Baron Samedi
Baron Samedi
o BumpyTooth o
Baron Samedi
Level 140
God Stats
12W - 17L
1,403 SR
Queue Stats
141W - 172L
1,368 Elo+
Solo
Team Averages
Level 100
1,370 SR
1,494 Elo+

VS

Team Averages
Level 93
1,519 SR
1,489 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
GirthVaderrr
Sylvanus
Level 65
God Stats
7W - 2L
1,532 SR
Queue Stats
30W - 38L
1,564 Elo+
Party 4
Bacchus
Bacchus
I Am Keyno
Bacchus
Level 85
God Stats
1W - 0L
1,559 SR
Queue Stats
29W - 30L
1,480 Elo+
Party 4
Neith
Neith
ILoveSingleMoms
Neith
Level 5
God Stats
10W - 10L
1,502 SR
Queue Stats
15W - 12L
1,447 Elo+
Party 1
Apollo
Apollo
yoherimRivera
Apollo
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bandito9027
Jing Wei
16
1 / 3 / 1
9,204
708
8,695
13,885
6,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
MommyMilkyUwU
Amaterasu
14
2 / 6 / 2
8,464
651
2,873
21,501
15,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
MrXAnge1z
Sobek
14
0 / 6 / 4
8,622
663
7,448
24,478
29,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 2 / 1
8,268
636
14,045
15,476
9,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
o BumpyTooth o
Baron Samedi
17
6 / 5 / 2
9,763
751
19,648
12,870
7,046
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
6 / 2 / 11
10,460
805
17,766
10,858
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
GirthVaderrr
Sylvanus
16
5 / 2 / 13
10,335
795
14,565
14,003
11,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
I Am Keyno
Bacchus
14
0 / 2 / 13
8,654
666
9,213
14,781
20,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 3 / 14
10,099
777
13,195
12,130
6,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
7 / 0 / 9
11,135
857
17,816
15,922
8,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
9
Kills
22
22
Deaths
9
10
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
2
11
5.75
L
Jing Wei
Bandito9027
Jing Wei
1
3
1
0.5
W
Sylvanus
GirthVaderrr
Sylvanus
5
2
13
5.75
W
Bacchus
I Am Keyno
Bacchus
0
2
13
3.25
W
4
3
14
3.67
L
Amaterasu
MommyMilkyUwU
Amaterasu
2
6
2
0.5
L
Sobek
MrXAnge1z
Sobek
0
6
4
0.33
L
0
2
1
0.25
L
Baron Samedi
o BumpyTooth o
Baron Samedi
6
5
2
1.4
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,709
Damage
72,555
88,210
Taken
67,694
67,778
Mitigated
51,309
20,002
Healing
25,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
17,766
776
3,838
2,778
10,858
4,961
720
4,471
6,194
42,409
0
L
Jing Wei
Bandito9027
Jing Wei
8,695
5,739
0
1,405
13,885
6,100
3,180
7,390
6,313
0
30,348
W
Sylvanus
GirthVaderrr
Sylvanus
14,565
3,375
4,699
5,617
14,003
11,160
362
5,884
8,023
24,582
0
W
Bacchus
I Am Keyno
Bacchus
9,213
586
0
2,837
14,781
20,647
0
5,854
8,801
18,347
0
W
13,195
5,145
0
1,185
12,130
6,400
848
4,566
7,410
0
31,375
L
Amaterasu
MommyMilkyUwU
Amaterasu
2,873
1,118
0
3,448
21,501
15,362
0
9,995
11,261
0
12,848
L
Sobek
MrXAnge1z
Sobek
7,448
403
0
3,491
24,478
29,809
0
10,359
13,780
18,586
0
L
14,045
1,554
0
4,514
15,476
9,461
0
6,671
8,633
0
32,378
L
Baron Samedi
o BumpyTooth o
Baron Samedi
19,648
433
3,489
3,655
12,870
7,046
0
6,010
6,679
40,260
0
W
17,816
13,641
0
4,832
15,922
8,141
3,517
6,321
9,274
0
51,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,321
Gold Earned
50,683
181
Minions Killed
239
0
Camps Cleared
0
1,262,428
Distance Traveled
1,287,527
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,460
805
72
6
0
301,163
1
L
Jing Wei
9,204
708
65
5
0
242,906
0
W
Sylvanus
10,335
795
24
2
0
210,912
0
W
Bacchus
8,654
666
18
1
0
275,469
2
W
Neith
10,099
777
42
3
0
246,576
0
L
Amaterasu
8,464
651
19
1
0
260,097
1
L
Sobek
8,622
663
16
1
0
244,245
1
L
Ravana
8,268
636
40
3
0
268,976
3
L
Baron Samedi
9,763
751
41
3
0
246,204
2
W
Apollo
11,135
857
83
6
0
253,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role