Player Matchup

Cerberus
Cerberus
Noderstar
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Bastet
Bastet
lifegoddess
Bastet
Level 66
God Stats
9W - 4L
1,792 SR
Queue Stats
35W - 35L
1,556 Elo+
Party 2
Sun Wukong
Sun Wukong
tomokari002
Sun Wukong
Level 44
God Stats
5W - 6L
1,577 SR
Queue Stats
130W - 151L
1,437 Elo+
Party 2
Team Averages
Level 59
1,623 SR
1,498 Elo+

VS

Team Averages
Level 95
1,647 SR
1,516 Elo+
Olorun
Olorun
ArrowDoctor
Olorun
Level 141
God Stats
23W - 12L
1,600 SR
Queue Stats
139W - 194L
1,453 Elo+
Solo
Susano
Susano
KingNothing-x
Susano
Level 125
God Stats
1W - 0L
1,657 SR
Queue Stats
31W - 21L
1,601 Elo+
Party 1
Ares
Ares
Pxpsiii-_-
Ares
Level 18
God Stats
1W - 0L
1,686 SR
Queue Stats
2W - 1L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Noderstar
Cerberus
17
5 / 6 / 8
13,020
620
19,798
29,187
32,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
17
3 / 4 / 8
12,455
593
20,914
21,227
9,033
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
tomokari002
Sun Wukong
17
5 / 6 / 6
13,147
626
20,665
26,944
23,479
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
0 / 12 / 8
11,729
559
10,613
28,212
26,344
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
13 / 0 / 3
15,797
752
38,324
18,389
12,348
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
3 / 1 / 11
14,396
686
14,770
24,508
35,311
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
38
13
Kills
16
16
Deaths
13
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Olorun
0
12
8
0.33
W
13
0
3
14.5
L
Cerberus
Noderstar
Cerberus
5
6
8
1.5
W
3
1
11
8.5
L
Bastet
3
4
8
1.75
L
Sun Wukong
tomokari002
Sun Wukong
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,377
Damage
63,707
77,358
Taken
71,109
65,327
Mitigated
74,003
18,250
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
10,613
2,365
963
3,752
28,212
26,344
978
7,665
20,547
45,557
0
W
38,324
5,683
0
1,228
18,389
12,348
254
4,952
13,437
0
100,185
L
Cerberus
Noderstar
Cerberus
19,798
1,436
0
6,457
29,187
32,815
0
9,338
19,849
51,458
0
W
14,770
1,311
0
6,761
24,508
35,311
151
7,888
16,620
25,252
0
L
Bastet
20,914
6,541
0
5,526
21,227
9,033
0
6,721
14,506
0
49,471
L
Sun Wukong
tomokari002
Sun Wukong
20,665
3,500
0
6,267
26,944
23,479
0
9,905
17,039
0
59,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,622
Gold Earned
41,922
239
Minions Killed
219
10
Camps Cleared
7
1,126,701
Distance Traveled
1,030,816
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,729
559
55
3
2
264,418
3
W
Susano
15,797
752
140
7
2
443,991
1
L
Cerberus
13,020
620
111
5
1
364,220
3
W
Ares
14,396
686
24
1
3
322,407
2
L
Bastet
12,455
593
57
3
5
378,448
0
L
Sun Wukong
13,147
626
71
3
4
384,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role