Player Matchup

Nemesis
Nemesis
HeADLezZ_ViPER
Nemesis
Level 119
God Stats
1W - 0L
1,436 SR
Queue Stats
6W - 1L
1,783 Elo+
Party 2
Ymir
Ymir
HisSupp
Ymir
Level 3
God Stats
4W - 0L
1,840 SR
Queue Stats
26W - 0L
1,783 Elo+
Party 2
Kukulkan
Kukulkan
HısADC
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 0L
1,783 Elo+
Party 2
Cu Chulainn
Cu Chulainn
kresseisboss
Cu Chulainn
Level 83
God Stats
18W - 1L
1,672 SR
Queue Stats
187W - 83L
1,765 Elo+
Party 2
Vamana
Vamana
miguelisbad
Vamana
Level 65
God Stats
5W - 0L
1,824 SR
Queue Stats
63W - 16L
1,895 Elo+
Party 2
Team Averages
Level 55
1,654 SR
1,802 Elo+

VS

Team Averages
Level 38
1,580 SR
1,653 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
AccountSuspended
Cliodhna
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 22L
1,450 Elo+
Party 3
Hades
Hades
Grubbmin
Hades
Level 27
God Stats
4W - 5L
1,721 SR
Queue Stats
11W - 10L
1,744 Elo+
Party 1
Izanami
Izanami
Histy90
Izanami
Level 52
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 51L
1,676 Elo+
Party 3
Chronos
Chronos
MagicJoneson
Chronos
Level 31
God Stats
6W - 4L
1,676 SR
Queue Stats
21W - 20L
1,897 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,610
561
1,317
5,854
2,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
HisSupp
Ymir
8
2 / 1 / 10
6,060
606
5,137
7,910
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
HısADC
Kukulkan
10
4 / 3 / 2
6,182
618
9,179
6,459
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
kresseisboss
Cu Chulainn
11
6 / 0 / 0
6,662
666
7,056
7,101
4,403
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
11
7 / 0 / 1
7,229
723
7,865
8,843
4,912
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 5 / 2
5,139
514
3,262
9,963
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 2
5,061
506
3,399
8,797
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
Grubbmin
Hades
7
0 / 6 / 0
4,748
475
2,347
8,645
3,598
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Histy90
Izanami
7
2 / 4 / 2
5,042
504
5,822
8,655
3,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
MagicJoneson
Chronos
9
2 / 1 / 1
5,592
559
4,498
6,120
2,162
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
19
Kills
6
6
Deaths
19
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
5
2
0.6
L
0
3
2
0.33
L
Hades
Grubbmin
Hades
0
6
0
0
W
0
2
2
0.5
W
Ymir
HisSupp
Ymir
2
1
10
7
L
Izanami
Histy90
Izanami
2
4
2
0.75
W
Kukulkan
HısADC
Kukulkan
4
3
2
1.67
L
Chronos
MagicJoneson
Chronos
2
1
1
2.5
W
Cu Chulainn
kresseisboss
Cu Chulainn
6
0
0
6
W
Vamana
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,554
Damage
19,328
36,167
Taken
42,180
20,135
Mitigated
16,681
6,573
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,262
769
724
2,196
9,963
4,538
0
6,077
3,688
13,670
3,999
L
3,399
483
0
3,410
8,797
3,159
0
1,931
6,814
0
28,353
L
Hades
Grubbmin
Hades
2,347
870
0
1,994
8,645
3,598
0
0
8,645
20,511
0
W
1,317
299
0
300
5,854
2,125
147
1,780
4,074
0
36,018
W
Ymir
HisSupp
Ymir
5,137
1,475
0
1,023
7,910
6,440
0
1,634
6,276
13,933
0
L
Izanami
Histy90
Izanami
5,822
3,798
0
1,766
8,655
3,224
0
5,268
3,247
0
21,272
W
Kukulkan
HısADC
Kukulkan
9,179
1,414
0
625
6,459
2,255
0
2,107
4,352
42,691
0
L
Chronos
MagicJoneson
Chronos
4,498
1,367
0
474
6,120
2,162
1,337
630
5,470
33,139
0
W
Cu Chulainn
kresseisboss
Cu Chulainn
7,056
1,489
0
1,998
7,101
4,403
304
2,274
4,827
0
42,014
W
Vamana
7,865
4,779
0
2,627
8,843
4,912
0
2,083
6,760
0
46,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,743
Gold Earned
25,582
347
Minions Killed
221
0
Camps Cleared
0
1,004,785
Distance Traveled
914,848
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,139
514
32
3
0
193,961
2
L
Cliodhna
5,061
506
54
5
0
215,090
3
L
Hades
4,748
475
38
4
0
134,513
2
W
Nemesis
5,610
561
74
7
0
225,108
0
W
Ymir
6,060
606
17
2
0
198,971
4
L
Izanami
5,042
504
37
4
0
168,786
1
W
Kukulkan
6,182
618
92
9
0
167,061
1
L
Chronos
5,592
559
60
6
0
202,498
1
W
Cu Chulainn
6,662
666
78
8
0
189,490
2
W
Vamana
7,229
723
86
9
0
224,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role