Player Matchup

Anhur
Anhur
Ethanol024
Anhur
Level 100
God Stats
4W - 5L
1,283 SR
Queue Stats
200W - 209L
1,446 Elo+
Solo
Chronos
Chronos
Philosoraptor69
Chronos
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,690 Elo+
Solo
Yemoja
Yemoja
S0UNDB0ARD
Yemoja
Level 156
God Stats
20W - 21L
1,398 SR
Queue Stats
1,001W - 1,092L
1,446 Elo+
Solo
Eset
Eset
o DEADLY CAT o
Eset
Level 129
God Stats
4W - 0L
1,907 SR
Queue Stats
85W - 89L
1,420 Elo+
Solo
Fenrir
Fenrir
rovoweed
Fenrir
Level 94
God Stats
4W - 3L
1,225 SR
Queue Stats
314W - 322L
1,387 Elo+
Solo
Team Averages
Level 109
1,463 SR
1,478 Elo+

VS

Team Averages
Level 112
1,499 SR
1,418 Elo+
Discordia
Discordia
K4r1naHdz
Discordia
Level 158
God Stats
24W - 19L
1,407 SR
Queue Stats
900W - 1,007L
1,435 Elo+
Solo
Chiron
Chiron
Kaze204
Chiron
Level 137
God Stats
8W - 7L
1,573 SR
Queue Stats
293W - 308L
1,394 Elo+
Solo
The Morrigan
The Morrigan
little_LIBRA
The Morrigan
Level 127
God Stats
3W - 3L
1,517 SR
Queue Stats
144W - 171L
1,412 Elo+
Party 1
Thor
Thor
lucid_dreemer5
Thor
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
107W - 118L
1,447 Elo+
Party 1
Yemoja
Yemoja
maxwellthehermit
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
5 / 0 / 13
11,943
703
10,436
22,971
12,595
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
7 / 5 / 8
11,631
684
18,352
21,037
10,472
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
S0UNDB0ARD
Yemoja
17
0 / 2 / 9
10,782
634
2,434
15,678
16,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 2 / 12
11,984
705
16,905
19,974
11,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
rovoweed
Fenrir
18
7 / 8 / 7
11,728
690
16,317
22,475
16,777
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
K4r1naHdz
Discordia
19
5 / 3 / 9
11,074
651
31,462
11,681
6,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Kaze204
Chiron
19
4 / 5 / 6
10,416
613
19,159
16,156
8,644
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Morrigan
little_LIBRA
The Morrigan
16
4 / 5 / 6
10,019
589
9,588
8,912
4,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 8 / 5
9,416
554
9,440
19,687
10,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
0 / 2 / 7
10,070
592
10,113
12,430
14,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
48
23
Kills
15
17
Deaths
23
49
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anhur
5
0
13
11.5
L
Discordia
K4r1naHdz
Discordia
5
3
9
3.17
L
Chiron
Kaze204
Chiron
4
5
6
1.4
W
7
5
8
2.2
W
Yemoja
S0UNDB0ARD
Yemoja
0
2
9
2.25
L
The Morrigan
little_LIBRA
The Morrigan
4
5
6
1.4
L
2
8
5
0.56
L
0
2
7
1.75
W
4
2
12
5
W
Fenrir
rovoweed
Fenrir
7
8
7
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,444
Damage
79,762
102,135
Taken
68,866
67,774
Mitigated
44,799
49,665
Healing
23,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
10,436
2,309
2,056
9,619
22,971
12,595
1,256
11,292
11,679
0
22,446
L
Discordia
K4r1naHdz
Discordia
31,462
1,985
3,037
3,846
11,681
6,561
0
6,004
5,677
51,605
0
L
Chiron
Kaze204
Chiron
19,159
4,768
2,979
4,281
16,156
8,644
0
10,213
5,943
0
37,452
W
18,352
6,884
1,958
2,609
21,037
10,472
2,327
12,103
8,934
31,744
0
W
Yemoja
S0UNDB0ARD
Yemoja
2,434
595
17,809
5,326
15,678
16,555
640
6,738
8,940
11,391
0
L
The Morrigan
little_LIBRA
The Morrigan
9,588
1,306
1,119
866
8,912
4,409
0
4,553
4,205
16,520
3,932
L
9,440
1,105
1,223
2,106
19,687
10,638
0
10,973
8,714
0
20,584
L
10,113
1,385
1,688
2,566
12,430
14,547
156
6,061
6,369
17,956
0
W
16,905
744
1,641
3,122
19,974
11,375
501
10,447
9,527
59,427
0
W
Fenrir
rovoweed
Fenrir
16,317
2,425
1,114
4,411
22,475
16,777
0
7,169
15,306
185
26,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,068
Gold Earned
50,995
164
Minions Killed
148
0
Camps Cleared
0
1,608,893
Distance Traveled
1,417,575
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,943
703
19
1
0
346,363
5
L
Discordia
11,074
651
43
3
0
279,633
2
L
Chiron
10,416
613
51
3
0
255,589
0
W
Chronos
11,631
684
28
2
0
302,163
0
W
Yemoja
10,782
634
24
1
0
312,523
2
L
The Morrigan
10,019
589
29
2
0
288,004
0
L
Thor
9,416
554
15
1
0
291,875
4
L
Yemoja
10,070
592
10
1
0
302,474
0
W
Eset
11,984
705
73
4
0
329,165
0
W
Fenrir
11,728
690
20
1
0
318,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role