Player Matchup

Osiris
Osiris
DefeatedPeak
Osiris
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 115L
1,555 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JackEllul
Ah Muzen Cab
Level 66
God Stats
10W - 8L
1,379 SR
Queue Stats
168W - 174L
1,396 Elo+
Party 2
Baron Samedi
Baron Samedi
Romanogami
Baron Samedi
Level 136
God Stats
2W - 0L
1,238 SR
Queue Stats
9W - 3L
1,577 Elo+
Party 1
Nemesis
Nemesis
poloxx
Nemesis
Level 126
God Stats
4W - 0L
1,661 SR
Queue Stats
9W - 3L
1,577 Elo+
Party 1
Ymir
Ymir
ravingdave00
Ymir
Level 67
God Stats
64W - 56L
1,475 SR
Queue Stats
174W - 180L
1,395 Elo+
Party 2
Team Averages
Level 96
1,451 SR
1,500 Elo+

VS

Team Averages
Level 99
1,449 SR
1,550 Elo+
Anubis
Anubis
MossadAgent123
Anubis
Level 85
God Stats
23W - 29L
1,592 SR
Queue Stats
356W - 347L
1,564 Elo+
Solo
Yemoja
Yemoja
Necrofilia777
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 44L
1,580 Elo+
Solo
Mercury
Mercury
OZZYJD
Mercury
Level 126
God Stats
13W - 9L
1,534 SR
Queue Stats
178W - 187L
1,442 Elo+
Solo
Hachiman
Hachiman
mast313
Hachiman
Level 89
God Stats
9W - 19L
1,121 SR
Queue Stats
258W - 247L
1,530 Elo+
Solo
Odin
Odin
xumino
Odin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
19
1 / 2 / 2
12,343
537
8,303
15,733
21,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Muzen Cab
JackEllul
Ah Muzen Cab
18
2 / 2 / 12
11,220
488
13,647
15,362
6,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Romanogami
Baron Samedi
20
10 / 4 / 8
14,338
623
23,347
17,251
9,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
poloxx
Nemesis
19
12 / 4 / 7
12,823
558
23,293
22,497
12,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 1 / 13
11,653
507
7,511
15,213
17,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 8 / 2
11,272
490
13,145
22,926
12,991
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
5 / 4 / 1
10,859
472
8,251
20,132
27,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
OZZYJD
Mercury
16
0 / 8 / 6
9,724
423
8,279
22,127
9,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
mast313
Hachiman
14
1 / 5 / 4
9,135
397
12,400
20,482
8,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
xumino
Odin
17
2 / 3 / 3
11,042
480
11,057
15,384
19,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
28
Kills
13
13
Deaths
28
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Osiris
1
2
2
1
W
Ah Muzen Cab
JackEllul
Ah Muzen Cab
2
2
12
4
L
5
8
2
0.75
L
5
4
1
1.38
L
Mercury
OZZYJD
Mercury
0
8
6
0.38
W
Baron Samedi
Romanogami
Baron Samedi
10
4
8
3.5
L
Hachiman
mast313
Hachiman
1
5
4
0.6
W
Nemesis
poloxx
Nemesis
12
4
7
3.88
W
3
1
13
9.5
L
Odin
xumino
Odin
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,101
Damage
53,132
86,056
Taken
101,051
66,788
Mitigated
77,521
26,095
Healing
23,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
8,303
2,294
0
7,457
15,733
21,642
467
1,636
14,097
0
103,522
W
Ah Muzen Cab
JackEllul
Ah Muzen Cab
13,647
3,855
54
5,972
15,362
6,160
0
4,878
10,205
0
92,620
L
13,145
1,053
0
7,213
22,926
12,991
35
8,477
14,449
87,833
0
L
8,251
1,519
4,151
2,608
20,132
27,229
0
7,968
12,164
40,359
0
L
Mercury
OZZYJD
Mercury
8,279
4,456
0
3,511
22,127
9,091
0
4,552
17,575
0
97,918
W
Baron Samedi
Romanogami
Baron Samedi
23,347
1,655
2,072
5,295
17,251
9,402
1,000
6,614
10,637
142,039
0
L
Hachiman
mast313
Hachiman
12,400
7,231
0
5,705
20,482
8,636
78
5,386
15,096
0
70,174
W
Nemesis
poloxx
Nemesis
23,293
12,328
0
2,353
22,497
12,003
8
6,363
16,134
0
120,312
W
7,511
484
0
2,892
15,213
17,581
0
2,720
11,563
52,606
0
L
Odin
xumino
Odin
11,057
3,194
0
500
15,384
19,574
972
4,475
10,909
106
70,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,377
Gold Earned
52,032
753
Minions Killed
560
0
Camps Cleared
0
2,127,449
Distance Traveled
2,038,523
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,343
537
176
8
0
402,490
1
W
Ah Muzen Cab
11,220
488
162
7
0
460,723
1
L
Anubis
11,272
490
116
5
0
347,621
7
L
Yemoja
10,859
472
78
3
0
407,677
0
L
Mercury
9,724
423
127
6
0
475,694
1
W
Baron Samedi
14,338
623
229
10
0
392,054
0
L
Hachiman
9,135
397
112
5
0
388,988
1
W
Nemesis
12,823
558
133
6
0
480,494
3
W
Ymir
11,653
507
53
2
0
391,688
3
L
Odin
11,042
480
127
6
0
418,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role