Player Matchup

Fenrir
Fenrir
Antidragonvenom
Fenrir
Level 59
God Stats
16W - 7L
1,644 SR
Queue Stats
121W - 110L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
Demonfox9995
Nu Wa
Level 38
God Stats
5W - 10L
1,555 SR
Queue Stats
98W - 98L
1,430 Elo+
Party 1
Mulan
Mulan
Necromancerz_YFY
Mulan
Level 63
God Stats
2W - 1L
1,855 SR
Queue Stats
189W - 226L
1,339 Elo+
Party 2
Medusa
Medusa
Neverfold_V
Medusa
Level 84
God Stats
45W - 53L
1,445 SR
Queue Stats
192W - 249L
1,358 Elo+
Party 2
Cabrakan
Cabrakan
judicia1
Cabrakan
Level 13
God Stats
1W - 3L
1,431 SR
Queue Stats
2W - 11L
1,187 Elo+
Party 1
Team Averages
Level 51
1,586 SR
1,355 Elo+

VS

Team Averages
Level 68
1,442 SR
1,332 Elo+
Yu Huang
Yu Huang
Get_Flanked_Kidd
Yu Huang
Level 103
God Stats
7W - 6L
1,489 SR
Queue Stats
154W - 174L
1,362 Elo+
Solo
Nemesis
Nemesis
Kavvika
Nemesis
Level 66
God Stats
1W - 1L
1,392 SR
Queue Stats
3W - 6L
1,245 Elo+
Solo
Jormungandr
Jormungandr
Violentforest
Jormungandr
Level 64
God Stats
19W - 23L
1,446 SR
Queue Stats
70W - 69L
1,374 Elo+
Solo
Olorun
Olorun
bonnysuga1997
Olorun
Level 63
God Stats
4W - 6L
1,330 SR
Queue Stats
139W - 146L
1,324 Elo+
Party 3
Sylvanus
Sylvanus
xandreb
Sylvanus
Level 46
God Stats
12W - 11L
1,553 SR
Queue Stats
57W - 67L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,895
421
4,213
12,232
4,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 5 / 0
6,811
487
5,096
9,054
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 1 / 1
7,300
521
7,466
10,648
8,510
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
9
0 / 7 / 0
5,512
394
4,025
10,316
3,593
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
judicia1
Cabrakan
7
0 / 5 / 0
5,309
379
2,887
11,419
9,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 3
7,845
560
8,320
5,603
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Kavvika
Nemesis
14
6 / 0 / 4
8,113
580
5,044
7,661
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Violentforest
Jormungandr
12
1 / 1 / 2
7,311
522
7,191
9,689
9,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 2 / 5
7,734
552
10,630
10,721
4,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
xandreb
Sylvanus
11
5 / 0 / 4
7,688
549
5,050
6,474
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
21
21
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
1
5
0
0.2
W
5
1
3
6.5
W
Nemesis
Kavvika
Nemesis
6
0
4
8
L
2
1
1
2.5
L
Medusa
0
7
0
0
W
Jormungandr
Violentforest
Jormungandr
1
1
2
2
W
4
2
5
3.25
L
Cabrakan
judicia1
Cabrakan
0
5
0
0
W
Sylvanus
xandreb
Sylvanus
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,687
Damage
36,235
53,669
Taken
40,148
28,806
Mitigated
26,956
6,627
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,213
486
0
3,602
12,232
4,179
0
5,734
6,334
0
30,844
L
5,096
2,459
0
430
9,054
3,104
186
4,293
4,431
42,670
0
W
8,320
473
0
370
5,603
2,546
1,399
1,503
4,100
47,299
0
W
Nemesis
Kavvika
Nemesis
5,044
2,608
0
1,356
7,661
2,825
557
676
6,985
0
56,644
L
7,466
1,173
0
780
10,648
8,510
0
7,685
2,909
0
47,061
L
Medusa
4,025
1,193
0
1,240
10,316
3,593
0
5,630
4,648
0
33,599
W
Jormungandr
Violentforest
Jormungandr
7,191
3,276
0
2,646
9,689
9,776
0
930
8,759
48,764
0
W
10,630
7,567
328
4,093
10,721
4,653
459
2,362
8,359
54,986
0
L
Cabrakan
judicia1
Cabrakan
2,887
493
0
575
11,419
9,420
0
7,415
4,004
13,592
0
W
Sylvanus
xandreb
Sylvanus
5,050
1,893
1,699
2,644
6,474
7,156
51
2,512
3,962
19,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,827
Gold Earned
38,691
270
Minions Killed
382
0
Camps Cleared
0
1,195,500
Distance Traveled
1,290,749
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,895
421
49
4
0
286,771
0
L
Nu Wa
6,811
487
68
5
0
215,169
5
W
Yu Huang
7,845
560
85
6
0
257,250
1
W
Nemesis
8,113
580
76
5
0
352,611
2
L
Mulan
7,300
521
79
6
0
261,458
0
L
Medusa
5,512
394
58
4
0
228,529
2
W
Jormungandr
7,311
522
102
7
0
228,203
0
W
Olorun
7,734
552
86
6
0
221,571
2
L
Cabrakan
5,309
379
16
1
0
203,573
1
W
Sylvanus
7,688
549
33
2
0
231,114
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role