Player Matchup

Hades
Hades
ET420JokeR
Hades
Level 127
God Stats
1W - 0L
1,255 SR
Queue Stats
35W - 40L
1,438 Elo+
Party 3
Sun Wukong
Sun Wukong
LightLI0NBW01
Sun Wukong
Level 28
God Stats
1W - 0L
1,274 SR
Queue Stats
3W - 0L
1,701 Elo+
Party 3
Hou Yi
Hou Yi
Red420Reaper
Hou Yi
Level 147
God Stats
1W - 1L
1,389 SR
Queue Stats
55W - 54L
1,518 Elo+
Party 3
Bacchus
Bacchus
rockguy1234
Bacchus
Level 69
God Stats
15W - 15L
1,567 SR
Queue Stats
19W - 23L
1,453 Elo+
Party 3
Thor
Thor
silentsvs
Thor
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 40L
1,464 Elo+
Party 3
Team Averages
Level 96
1,397 SR
1,515 Elo+

VS

Team Averages
Level 59
1,523 SR
1,421 Elo+
Lancelot
Lancelot
KukuTopSolo
Lancelot
Level 25
God Stats
2W - 6L
1,322 SR
Queue Stats
49W - 78L
1,380 Elo+
Party 2
Merlin
Merlin
MangoCremePie
Merlin
Level 47
God Stats
6W - 3L
1,514 SR
Queue Stats
103W - 111L
1,466 Elo+
Party 1
Nemesis
Nemesis
NoobWa75
Nemesis
Level 80
God Stats
12W - 9L
1,680 SR
Queue Stats
347W - 410L
1,395 Elo+
Party 2
Neith
Neith
Rikubestu
Neith
Level 26
God Stats
0W - 5L
1,564 SR
Queue Stats
43W - 46L
1,336 Elo+
Party 1
Chaac
Chaac
TGmidshipz
Chaac
Level 119
God Stats
3W - 2L
1,535 SR
Queue Stats
125W - 112L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
4 / 2 / 2
9,852
547
8,148
14,608
11,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LightLI0NBW01
Sun Wukong
14
0 / 1 / 1
8,657
481
1,120
6,352
3,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
18
9 / 1 / 0
11,422
635
11,350
14,965
6,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
rockguy1234
Bacchus
12
2 / 2 / 10
9,281
516
5,703
16,900
21,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
14
4 / 1 / 3
9,018
501
5,470
14,428
7,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
KukuTopSolo
Lancelot
3
0 / 0 / 0
5,272
293
408
1,210
359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
1 / 4 / 1
9,432
524
10,767
11,698
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
NoobWa75
Nemesis
2
0 / 1 / 0
5,234
291
201
1,413
364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Rikubestu
Neith
11
1 / 10 / 3
7,741
430
6,567
13,868
5,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
14
2 / 4 / 0
8,842
491
12,600
16,769
12,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
19
Kills
4
7
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hades
4
2
2
2.5
L
Lancelot
KukuTopSolo
Lancelot
0
0
0
0
W
Sun Wukong
LightLI0NBW01
Sun Wukong
0
1
1
0.5
L
1
4
1
0.38
L
Nemesis
NoobWa75
Nemesis
0
1
0
0
W
Hou Yi
9
1
0
9
L
Neith
Rikubestu
Neith
1
10
3
0.25
L
Chaac
2
4
0
0.5
W
Bacchus
rockguy1234
Bacchus
2
2
10
3.5
W
Thor
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,791
Damage
30,543
67,253
Taken
44,958
50,887
Mitigated
23,526
24,163
Healing
7,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
8,148
351
1,456
6,776
14,608
11,106
576
5,766
8,842
70,045
0
L
Lancelot
KukuTopSolo
Lancelot
408
79
56
384
1,210
359
0
399
811
0
2,620
W
Sun Wukong
LightLI0NBW01
Sun Wukong
1,120
0
299
1,054
6,352
3,644
896
0
6,352
0
44,601
L
10,767
629
0
888
11,698
5,063
0
4,413
7,285
75,527
0
L
Nemesis
NoobWa75
Nemesis
201
37
93
229
1,413
364
0
324
1,089
0
1,976
W
Hou Yi
11,350
6,941
0
5,484
14,965
6,986
4,424
1,841
13,124
0
114,253
L
Neith
Rikubestu
Neith
6,567
1,472
0
817
13,868
5,507
155
3,857
10,011
0
34,573
L
Chaac
12,600
2,684
0
4,588
16,769
12,233
0
4,858
11,696
0
71,302
W
Bacchus
rockguy1234
Bacchus
5,703
912
364
3,962
16,900
21,444
48
2,419
14,481
19,113
0
W
Thor
5,470
1,321
0
4,768
14,428
7,707
0
1,168
13,260
0
48,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,230
Gold Earned
36,521
472
Minions Killed
276
0
Camps Cleared
0
1,679,594
Distance Traveled
985,018
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,852
547
133
7
0
303,437
2
L
Lancelot
5,272
293
9
1
0
39,360
0
W
Sun Wukong
8,657
481
79
4
0
362,937
1
L
Merlin
9,432
524
123
7
0
297,337
0
L
Nemesis
5,234
291
2
0
0
33,725
0
W
Hou Yi
11,422
635
166
9
0
280,476
7
L
Neith
7,741
430
36
2
0
285,723
0
L
Chaac
8,842
491
106
6
0
328,873
1
W
Bacchus
9,281
516
22
1
0
346,166
1
W
Thor
9,018
501
72
4
0
386,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role