Player Matchup

Ares
Ares
 
Ares
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AVAitoR2
Izanami
Level 69
God Stats
22W - 34L
1,465 SR
Queue Stats
193W - 370L
1,257 Elo+
Party 1
Pele
Pele
ILoveWolves98
Pele
Level 35
God Stats
15W - 21L
1,443 SR
Queue Stats
132W - 274L
1,261 Elo+
Party 1
Team Averages
Level 60
1,470 SR
1,339 Elo+

VS

Team Averages
Level 65
1,391 SR
952 Elo+
Odin
Odin
CapitanMiami
Odin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
952 Elo+
Party 2
Tiamat
Tiamat
Galactic Gurren
Tiamat
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 45L
952 Elo+
Party 2
Cthulhu
Cthulhu
machineman5081
Cthulhu
Level 5
God Stats
1W - 9L
1,173 SR
Queue Stats
23W - 47L
952 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
4 / 1 / 7
7,968
797
5,654
11,511
9,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
AVAitoR2
Izanami
14
8 / 1 / 7
9,062
906
10,195
6,625
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 1 / 6
8,057
806
7,891
7,779
3,603
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 0
7,542
754
4,496
11,000
5,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 1
5,937
594
4,800
8,626
4,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 6 / 1
6,073
607
6,228
8,735
5,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
17
Kills
2
3
Deaths
17
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
1
7
7.5
W
Izanami
AVAitoR2
Izanami
8
1
7
11.5
L
2
6
0
0.33
L
0
5
1
0.1
W
5
1
6
8
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,740
Damage
15,524
25,915
Taken
28,361
16,050
Mitigated
16,135
7,048
Healing
1,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,654
456
459
2,115
11,511
9,374
238
4,330
6,721
22,014
0
W
Izanami
AVAitoR2
Izanami
10,195
6,319
202
2,863
6,625
3,073
2,096
2,993
3,401
0
43,712
L
4,496
1,173
0
0
11,000
5,550
0
2,024
8,873
0
15,170
L
4,800
1,139
0
1,352
8,626
4,708
0
1,436
7,088
13,182
0
W
7,891
2,604
194
1,215
7,779
3,603
726
3,427
3,960
0
23,386
L
6,228
1,132
429
33
8,735
5,877
0
1,925
6,649
14,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,087
Gold Earned
19,552
139
Minions Killed
67
8
Camps Cleared
1
508,469
Distance Traveled
427,765
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,968
797
25
3
1
155,729
1
W
Izanami
9,062
906
77
8
6
165,682
1
L
Odin
7,542
754
22
2
0
148,335
0
L
Tiamat
5,937
594
16
2
1
142,334
0
W
Pele
8,057
806
37
4
1
187,058
0
L
Cthulhu
6,073
607
29
3
0
137,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role