Player Matchup

Mulan
Mulan
 
Mulan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kufic
Kukulkan
Level 127
God Stats
10W - 10L
1,567 SR
Queue Stats
74W - 65L
1,535 Elo+
Party 2
Chiron
Chiron
Neees
Chiron
Level 127
God Stats
1W - 0L
1,739 SR
Queue Stats
67W - 57L
1,531 Elo+
Party 2
Neith
Neith
RitualParrot
Neith
Level 108
God Stats
1W - 1L
1,305 SR
Queue Stats
66W - 56L
1,571 Elo+
Solo
Khepri
Khepri
chucboris
Khepri
Level 59
God Stats
2W - 0L
1,661 SR
Queue Stats
8W - 11L
1,478 Elo+
Solo
Team Averages
Level 111
1,554 SR
1,523 Elo+

VS

Team Averages
Level 105
1,374 SR
1,534 Elo+
Ra
Ra
AesirBound
Ra
Level 79
God Stats
4W - 3L
1,503 SR
Queue Stats
389W - 402L
1,502 Elo+
Party 1
Bastet
Bastet
MoneyStroke
Bastet
Level 48
God Stats
1W - 2L
1,429 SR
Queue Stats
28W - 33L
1,557 Elo+
Party 1
Apollo
Apollo
ROGAMO23
Apollo
Level 112
God Stats
1W - 4L
1,316 SR
Queue Stats
139W - 151L
1,565 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
minzae
Morgan Le Fay
Level 128
God Stats
0W - 3L
1,201 SR
Queue Stats
86W - 79L
1,532 Elo+
Party 3
Khepri
Khepri
qitalta
Khepri
Level 157
God Stats
11W - 22L
1,419 SR
Queue Stats
176W - 168L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
3 / 2 / 13
10,050
773
13,398
15,229
22,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Kufic
Kukulkan
18
4 / 1 / 7
10,431
802
9,576
7,328
3,385
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
Neees
Chiron
18
6 / 0 / 6
10,538
811
14,419
17,422
10,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
5 / 2 / 11
10,337
795
15,695
16,266
9,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
chucboris
Khepri
15
0 / 3 / 16
9,767
751
3,544
17,642
22,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 2
9,960
766
15,996
14,347
7,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
15
1 / 3 / 4
9,002
692
9,020
13,509
5,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
ROGAMO23
Apollo
15
3 / 6 / 3
9,088
699
11,298
13,979
6,948
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
minzae
Morgan Le Fay
15
1 / 3 / 4
8,638
664
11,603
9,746
5,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
qitalta
Khepri
15
0 / 4 / 7
8,989
691
5,704
15,060
18,898
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
28
18
Kills
8
8
Deaths
18
53
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
2
13
4.75
L
3
2
2
2
W
Kukulkan
Kufic
Kukulkan
4
1
7
7.5
L
Bastet
1
3
4
1
W
Chiron
Neees
Chiron
6
0
6
9
L
Apollo
ROGAMO23
Apollo
3
6
3
0.75
W
5
2
11
5.25
W
Khepri
chucboris
Khepri
0
3
16
2.67
L
Morgan Le Fay
minzae
Morgan Le Fay
1
3
4
1
L
Khepri
qitalta
Khepri
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,632
Damage
53,621
73,887
Taken
66,641
67,589
Mitigated
44,846
25,236
Healing
15,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
13,398
1,218
0
3,943
15,229
22,181
690
6,345
8,542
0
37,343
L
15,996
1,029
2,667
4,356
14,347
7,220
0
2,997
11,183
50,863
0
W
Kukulkan
Kufic
Kukulkan
9,576
1,503
0
533
7,328
3,385
0
2,555
4,661
37,341
0
L
Bastet
9,020
2,784
0
892
13,509
5,833
0
1,689
11,748
0
26,047
W
Chiron
Neees
Chiron
14,419
4,811
1,371
9,281
17,422
10,018
2,848
10,083
7,039
0
57,786
L
Apollo
ROGAMO23
Apollo
11,298
5,457
0
1,525
13,979
6,948
324
3,332
10,593
0
30,136
W
15,695
8,633
0
7,376
16,266
9,316
1,893
7,374
8,640
0
51,101
W
Khepri
chucboris
Khepri
3,544
511
988
1,744
17,642
22,689
0
5,802
11,702
9,788
0
L
Morgan Le Fay
minzae
Morgan Le Fay
11,603
792
0
2,506
9,746
5,947
213
1,803
7,943
31,284
0
L
Khepri
qitalta
Khepri
5,704
288
524
2,556
15,060
18,898
151
3,177
11,691
26,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,123
Gold Earned
45,677
276
Minions Killed
254
0
Camps Cleared
0
1,359,919
Distance Traveled
1,331,003
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,050
773
48
4
0
252,376
2
L
Ra
9,960
766
95
7
0
283,356
0
W
Kukulkan
10,431
802
65
5
0
292,896
3
L
Bastet
9,002
692
45
3
0
303,785
0
W
Chiron
10,538
811
73
6
0
272,195
1
L
Apollo
9,088
699
45
3
0
230,627
4
W
Neith
10,337
795
80
6
0
264,461
0
W
Khepri
9,767
751
10
1
0
277,991
0
L
Morgan Le Fay
8,638
664
32
2
0
253,161
3
L
Khepri
8,989
691
37
3
0
260,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role