Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Arrow202
King Arthur
Level 18
God Stats
2W - 5L
1,114 SR
Queue Stats
10W - 16L
1,108 Elo+
Party 1
Charybdis
Charybdis
Dream5layer
Charybdis
Level 26
God Stats
0W - 2L
1,311 SR
Queue Stats
9W - 16L
1,108 Elo+
Party 1
Fafnir
Fafnir
RedSnow459
Fafnir
Level 28
God Stats
0W - 2L
1,191 SR
Queue Stats
0W - 3L
1,108 Elo+
Party 1
Fenrir
Fenrir
ShurimAzir
Fenrir
Level 37
God Stats
1W - 4L
1,227 SR
Queue Stats
29W - 46L
1,346 Elo+
Solo
Team Averages
Level 46
1,268 SR
1,234 Elo+

VS

Team Averages
Level 72
1,547 SR
1,436 Elo+
Scylla
Scylla
BeamyDock53
Scylla
Level 124
God Stats
17W - 15L
1,397 SR
Queue Stats
338W - 380L
1,407 Elo+
Party 2
Charybdis
Charybdis
MMGPlays
Charybdis
Level 103
God Stats
26W - 24L
1,530 SR
Queue Stats
132W - 156L
1,422 Elo+
Party 2
Shiva
Shiva
X1Dystopia1X
Shiva
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 50L
1,397 Elo+
Party 2
Tsukuyomi
Tsukuyomi
santisdegio
Tsukuyomi
Level 68
God Stats
20W - 17L
1,619 SR
Queue Stats
27W - 35L
1,480 Elo+
Party 3
Cthulhu
Cthulhu
shedi1
Cthulhu
Level 26
God Stats
9W - 4L
1,688 SR
Queue Stats
26W - 37L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
1 / 3 / 0
5,270
479
4,107
6,726
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Arrow202
King Arthur
10
0 / 0 / 0
5,936
540
3,954
6,576
4,766
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Dream5layer
Charybdis
8
0 / 0 / 0
4,724
429
1,546
4,734
1,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
RedSnow459
Fafnir
8
0 / 1 / 0
5,329
484
2,464
8,670
5,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
ShurimAzir
Fenrir
8
0 / 5 / 1
5,040
458
1,185
12,115
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
4 / 0 / 3
6,403
582
3,952
4,225
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MMGPlays
Charybdis
11
0 / 0 / 0
6,220
565
3,427
5,005
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 1
6,204
564
2,467
6,194
2,942
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tsukuyomi
santisdegio
Tsukuyomi
11
4 / 1 / 5
6,565
597
6,110
8,099
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
shedi1
Cthulhu
10
1 / 0 / 5
6,061
551
4,168
7,257
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
9
9
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
0
0.33
L
King Arthur
Arrow202
King Arthur
0
0
0
0
W
Scylla
4
0
3
5.5
L
Charybdis
Dream5layer
Charybdis
0
0
0
0
W
Charybdis
MMGPlays
Charybdis
0
0
0
0
L
Fafnir
RedSnow459
Fafnir
0
1
0
0
L
Fenrir
ShurimAzir
Fenrir
0
5
1
0.1
W
0
0
1
0.5
W
Tsukuyomi
santisdegio
Tsukuyomi
4
1
5
6.5
W
Cthulhu
shedi1
Cthulhu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,256
Damage
20,124
38,821
Taken
30,780
19,250
Mitigated
15,210
12,155
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,107
604
0
1,402
6,726
3,688
0
2,450
4,171
22,175
0
L
King Arthur
Arrow202
King Arthur
3,954
729
0
1,000
6,576
4,766
0
386
6,190
0
40,084
W
Scylla
3,952
581
0
595
4,225
1,675
671
3,052
931
32,626
0
L
Charybdis
Dream5layer
Charybdis
1,546
959
0
2,124
4,734
1,064
0
722
4,012
0
23,591
W
Charybdis
MMGPlays
Charybdis
3,427
2,294
0
3,962
5,005
1,576
606
68
4,864
0
52,720
L
Fafnir
RedSnow459
Fafnir
2,464
528
1,257
1,606
8,670
5,595
0
2,349
6,264
16,957
0
L
Fenrir
ShurimAzir
Fenrir
1,185
273
0
4,766
12,115
4,137
0
1,967
10,064
0
27,640
W
2,467
207
0
1,924
6,194
2,942
123
0
6,194
0
31,372
W
Tsukuyomi
santisdegio
Tsukuyomi
6,110
2,468
0
3,948
8,099
3,487
133
882
7,217
0
34,850
W
Cthulhu
shedi1
Cthulhu
4,168
254
471
1,753
7,257
5,530
0
2,105
5,003
20,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,299
Gold Earned
31,453
239
Minions Killed
335
0
Camps Cleared
0
1,012,626
Distance Traveled
1,099,970
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,270
479
37
3
0
175,505
0
L
King Arthur
5,936
540
79
7
0
231,732
2
W
Scylla
6,403
582
74
7
0
196,577
4
L
Charybdis
4,724
429
48
4
0
198,677
2
W
Charybdis
6,220
565
96
9
0
198,876
2
L
Fafnir
5,329
484
19
2
0
210,506
1
L
Fenrir
5,040
458
56
5
0
196,206
2
W
Shiva
6,204
564
67
6
0
213,688
2
W
Tsukuyomi
6,565
597
64
6
0
256,720
1
W
Cthulhu
6,061
551
34
3
0
234,109
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role