Player Matchup

Cerberus
Cerberus
GoofyAhhUncle
Cerberus
Level 135
God Stats
3W - 1L
1,351 SR
Queue Stats
325W - 281L
1,542 Elo+
Party 3
Izanami
Izanami
IWeawwyWuvHim
Izanami
Level 118
God Stats
10W - 9L
1,486 SR
Queue Stats
147W - 141L
1,504 Elo+
Party 3
Chaac
Chaac
Jacktown
Chaac
Level 104
God Stats
6W - 5L
1,626 SR
Queue Stats
87W - 84L
1,502 Elo+
Party 3
Olorun
Olorun
MY3rdACC
Olorun
Level 22
God Stats
2W - 0L
1,747 SR
Queue Stats
36W - 28L
1,580 Elo+
Party 3
Vamana
Vamana
TheFemBoyBandit
Vamana
Level 145
God Stats
7W - 2L
1,540 SR
Queue Stats
183W - 176L
1,512 Elo+
Party 3
Team Averages
Level 105
1,550 SR
1,528 Elo+

VS

Team Averages
Level 82
1,594 SR
1,535 Elo+
Heimdallr
Heimdallr
DJKiller71
Heimdallr
Level 105
God Stats
0W - 2L
1,294 SR
Queue Stats
69W - 63L
1,481 Elo+
Solo
Arachne
Arachne
Panuramix
Arachne
Level 141
God Stats
9W - 9L
1,582 SR
Queue Stats
152W - 153L
1,496 Elo+
Party 2
Amaterasu
Amaterasu
RedMyrmidon
Amaterasu
Level 14
God Stats
2W - 2L
1,829 SR
Queue Stats
24W - 22L
1,652 Elo+
Party 1
Ganesha
Ganesha
tupududelaynous
Ganesha
Level 23
God Stats
67W - 59L
1,618 SR
Queue Stats
83W - 84L
1,445 Elo+
Party 2
Ra
Ra
xTitansfan93x
Ra
Level 125
God Stats
1W - 2L
1,649 SR
Queue Stats
23W - 23L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GoofyAhhUncle
Cerberus
19
9 / 3 / 3
12,934
647
21,623
18,354
16,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
20
4 / 2 / 2
12,676
634
10,317
14,996
6,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Jacktown
Chaac
16
2 / 4 / 10
10,869
543
7,709
21,688
20,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Olorun
MY3rdACC
Olorun
17
7 / 4 / 5
11,573
579
19,175
17,754
9,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
12 / 4 / 8
12,826
641
22,907
22,610
18,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DJKiller71
Heimdallr
14
3 / 8 / 6
8,739
437
12,443
16,879
8,063
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Panuramix
Arachne
19
10 / 5 / 3
11,942
597
18,667
20,842
10,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
RedMyrmidon
Amaterasu
14
2 / 9 / 2
9,141
457
8,825
24,795
17,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 5 / 14
9,306
465
4,631
19,490
23,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 7 / 9
10,129
506
11,468
17,679
10,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
51
34
Kills
17
17
Deaths
34
28
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DJKiller71
Heimdallr
3
8
6
0.75
W
Cerberus
GoofyAhhUncle
Cerberus
9
3
3
3.5
W
Izanami
4
2
2
2.5
W
Chaac
Jacktown
Chaac
2
4
10
1.75
W
Olorun
MY3rdACC
Olorun
7
4
5
2.38
L
Arachne
Panuramix
Arachne
10
5
3
2.3
L
Amaterasu
RedMyrmidon
Amaterasu
2
9
2
0.33
W
12
4
8
4
L
0
5
14
1.4
L
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,731
Damage
56,034
95,402
Taken
99,685
70,406
Mitigated
69,748
29,974
Healing
16,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DJKiller71
Heimdallr
12,443
7,478
0
2,537
16,879
8,063
0
2,922
13,757
0
58,461
W
Cerberus
GoofyAhhUncle
Cerberus
21,623
1,758
0
6,402
18,354
16,183
566
5,046
13,308
97,358
0
W
Izanami
10,317
7,122
0
5,979
14,996
6,377
3,120
1,519
13,477
0
135,487
W
Chaac
Jacktown
Chaac
7,709
1,562
859
4,395
21,688
20,511
1,263
3,652
18,036
0
41,916
W
Olorun
MY3rdACC
Olorun
19,175
8,150
825
7,088
17,754
9,124
4,404
3,103
14,651
95,049
0
L
Arachne
Panuramix
Arachne
18,667
11,483
0
5,790
20,842
10,220
0
7,222
13,262
0
76,830
L
Amaterasu
RedMyrmidon
Amaterasu
8,825
3,054
0
2,809
24,795
17,521
0
13,186
10,949
0
45,614
W
22,907
13,979
0
4,426
22,610
18,211
1,070
3,759
18,851
0
105,290
L
4,631
321
0
2,685
19,490
23,493
0
5,620
13,492
12,446
0
L
11,468
2,271
811
2,339
17,679
10,451
0
9,720
7,427
71,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,878
Gold Earned
49,257
770
Minions Killed
417
0
Camps Cleared
0
1,925,919
Distance Traveled
1,798,185
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,739
437
103
5
0
328,280
1
W
Cerberus
12,934
647
223
11
0
329,448
1
W
Izanami
12,676
634
203
10
0
369,237
1
W
Chaac
10,869
543
61
3
0
438,711
0
W
Olorun
11,573
579
137
7
0
378,877
3
L
Arachne
11,942
597
101
5
0
418,539
0
L
Amaterasu
9,141
457
79
4
0
377,555
3
W
Vamana
12,826
641
146
7
0
409,646
0
L
Ganesha
9,306
465
6
0
0
331,934
4
L
Ra
10,129
506
128
6
0
341,877
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role