Player Matchup

Morgan Le Fay
Morgan Le Fay
FleauxMaster
Morgan Le Fay
Level 87
God Stats
10W - 8L
1,496 SR
Queue Stats
191W - 223L
1,373 Elo+
Solo
Baron Samedi
Baron Samedi
FrosT 2N
Baron Samedi
Level 59
God Stats
26W - 30L
1,069 SR
Queue Stats
72W - 78L
1,234 Elo+
Party 1
Bacchus
Bacchus
MASTERMCFLUFFY1
Bacchus
Level 31
God Stats
2W - 4L
1,500 SR
Queue Stats
20W - 32L
1,297 Elo+
Party 1
Lancelot
Lancelot
N8IV WOLF
Lancelot
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 36L
1,259 Elo+
Party 1
Skadi
Skadi
carnage03
Skadi
Level 66
God Stats
44W - 47L
1,470 SR
Queue Stats
494W - 535L
1,415 Elo+
Solo
Team Averages
Level 54
1,407 SR
1,315 Elo+

VS

Team Averages
Level 64
1,492 SR
1,382 Elo+
Nike
Nike
ArmonDynasty
Nike
Level 67
God Stats
4W - 4L
1,478 SR
Queue Stats
60W - 56L
1,359 Elo+
Solo
Olorun
Olorun
Blackdeltafire
Olorun
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 117L
1,443 Elo+
Solo
Jing Wei
Jing Wei
Dracula3687
Jing Wei
Level 105
God Stats
6W - 10L
1,461 SR
Queue Stats
9W - 13L
1,369 Elo+
Solo
Bakasura
Bakasura
G0t Ki11Ed
Bakasura
Level 41
God Stats
95W - 86L
1,202 SR
Queue Stats
133W - 133L
1,373 Elo+
Solo
Cupid
Cupid
x3MxT43x
Cupid
Level 60
God Stats
5W - 3L
1,819 SR
Queue Stats
52W - 59L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FleauxMaster
Morgan Le Fay
18
1 / 0 / 15
11,513
1,047
17,943
8,702
4,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
FrosT 2N
Baron Samedi
19
7 / 1 / 13
12,497
1,136
15,637
9,034
5,113
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 1 / 13
13,186
1,199
14,144
9,646
14,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
N8IV WOLF
Lancelot
18
6 / 2 / 9
11,928
1,084
14,924
14,783
8,235
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
carnage03
Skadi
18
6 / 1 / 12
12,106
1,101
18,405
11,310
4,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

248

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 11 / 3
10,646
968
12,244
28,363
12,825
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 5 / 3
10,341
940
9,051
13,321
6,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jing Wei
Dracula3687
Jing Wei
16
1 / 0 / 1
10,468
952
3,216
4,587
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
G0t Ki11Ed
Bakasura
16
2 / 2 / 2
11,297
1,027
13,579
20,859
16,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
x3MxT43x
Cupid
17
2 / 7 / 3
11,343
1,031
8,917
21,089
9,214
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
17
25
Kills
5
5
Deaths
25
62
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
11
3
0.14
L
0
5
3
0.3
L
Jing Wei
Dracula3687
Jing Wei
1
0
1
1.5
W
Morgan Le Fay
FleauxMaster
Morgan Le Fay
1
0
15
8.5
W
Baron Samedi
FrosT 2N
Baron Samedi
7
1
13
13.5
L
Bakasura
G0t Ki11Ed
Bakasura
2
2
2
1.5
W
5
1
13
11.5
W
Lancelot
N8IV WOLF
Lancelot
6
2
9
5.25
W
Skadi
carnage03
Skadi
6
1
12
12
L
Cupid
x3MxT43x
Cupid
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,053
Damage
47,007
53,475
Taken
88,219
36,842
Mitigated
46,376
11,898
Healing
9,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,244
2,662
254
300
28,363
12,825
0
13,638
14,725
0
41,473
L
9,051
4,877
626
2,060
13,321
6,056
0
7,645
5,676
22,489
2,312
L
Jing Wei
Dracula3687
Jing Wei
3,216
2,542
0
853
4,587
2,017
0
2,621
1,966
0
16,513
W
Morgan Le Fay
FleauxMaster
Morgan Le Fay
17,943
2,007
307
1,706
8,702
4,326
0
841
7,308
40,462
0
W
Baron Samedi
FrosT 2N
Baron Samedi
15,637
2,256
3,009
3,832
9,034
5,113
0
1,535
7,358
39,729
0
L
Bakasura
G0t Ki11Ed
Bakasura
13,579
9,166
0
4,062
20,859
16,264
0
10,209
10,650
0
24,671
W
14,144
756
0
564
9,646
14,333
0
2,124
6,524
21,011
0
W
Lancelot
N8IV WOLF
Lancelot
14,924
2,998
0
489
14,783
8,235
0
2,638
11,655
0
37,660
W
Skadi
carnage03
Skadi
18,405
12,091
0
1,991
11,310
4,835
0
749
9,331
0
41,918
L
Cupid
x3MxT43x
Cupid
8,917
4,483
834
1,008
21,089
9,214
0
13,611
7,478
0
32,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,230
Gold Earned
54,095
243
Minions Killed
222
7
Camps Cleared
6
1,155,477
Distance Traveled
878,605
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,646
968
54
5
1
198,347
0
L
Olorun
10,341
940
29
3
0
151,966
0
L
Jing Wei
10,468
952
37
3
0
97,535
0
W
Morgan Le Fay
11,513
1,047
49
4
1
227,316
0
W
Baron Samedi
12,497
1,136
50
5
5
198,054
2
L
Bakasura
11,297
1,027
54
5
5
243,100
0
W
Bacchus
13,186
1,199
29
3
0
272,322
1
W
Lancelot
11,928
1,084
65
6
1
261,020
0
W
Skadi
12,106
1,101
50
5
0
196,765
3
L
Cupid
11,343
1,031
48
4
0
187,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role