Player Matchup

Bellona
Bellona
INV3RSE_Nate
Bellona
Level 69
God Stats
2W - 3L
1,320 SR
Queue Stats
116W - 134L
1,488 Elo+
Party 2
Arachne
Arachne
OutrunDuck28585
Arachne
Level 79
God Stats
5W - 1L
1,766 SR
Queue Stats
417W - 409L
1,418 Elo+
Party 3
Izanami
Izanami
Quxnxzy
Izanami
Level 66
God Stats
4W - 6L
1,381 SR
Queue Stats
119W - 125L
1,433 Elo+
Party 2
Nu Wa
Nu Wa
Smoothie_025
Nu Wa
Level 69
God Stats
4W - 0L
1,853 SR
Queue Stats
110W - 116L
1,386 Elo+
Party 2
Ganesha
Ganesha
Supernerd2187
Ganesha
Level 61
God Stats
15W - 18L
1,434 SR
Queue Stats
264W - 268L
1,413 Elo+
Party 3
Team Averages
Level 69
1,551 SR
1,427 Elo+

VS

Team Averages
Level 24
1,406 SR
1,250 Elo+
Bakasura
Bakasura
Chanceeee
Bakasura
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,267 Elo+
Party 1
Anubis
Anubis
Novemberniceguy
Anubis
Level 16
God Stats
3W - 3L
1,314 SR
Queue Stats
3W - 4L
1,258 Elo+
Party 1
Neith
Neith
drayzacs
Neith
Level 13
God Stats
0W - 4L
1,136 SR
Queue Stats
1W - 5L
1,090 Elo+
Party 1
Geb
Geb
insomniaHPY
Geb
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,275 Elo+
Party 1
He Bo
He Bo
skex
He Bo
Level 38
God Stats
2W - 2L
1,581 SR
Queue Stats
7W - 14L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
INV3RSE_Nate
Bellona
16
4 / 0 / 6
10,483
582
12,413
15,440
12,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 1 / 6
10,384
577
9,256
16,313
9,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Quxnxzy
Izanami
17
5 / 1 / 7
10,603
589
11,537
14,686
7,007
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 5
8,455
470
3,082
10,509
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
13
0 / 0 / 13
9,207
512
4,384
8,592
9,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chanceeee
Bakasura
12
1 / 5 / 1
7,438
413
5,503
14,016
5,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 0
9,177
510
11,483
11,388
6,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
drayzacs
Neith
12
0 / 4 / 1
7,463
415
8,418
9,708
4,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 2
6,909
384
5,454
16,679
15,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
skex
He Bo
13
4 / 6 / 1
8,468
470
7,269
12,204
3,956
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
18
Kills
7
7
Deaths
19
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Chanceeee
Bakasura
1
5
1
0.3
W
Bellona
INV3RSE_Nate
Bellona
4
0
6
7
L
2
1
0
2
W
7
1
6
10
W
Izanami
Quxnxzy
Izanami
5
1
7
8.5
W
2
5
5
0.9
W
Ganesha
0
0
13
6.5
L
Neith
drayzacs
Neith
0
4
1
0.13
L
0
3
2
0.33
L
He Bo
skex
He Bo
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,672
Damage
38,127
65,540
Taken
63,995
43,068
Mitigated
36,281
27,017
Healing
13,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Chanceeee
Bakasura
5,503
3,745
0
1,582
14,016
5,519
0
1,078
12,938
0
51,226
W
Bellona
INV3RSE_Nate
Bellona
12,413
4,168
0
4,663
15,440
12,889
884
8,591
6,796
0
78,120
L
11,483
1,404
0
7,476
11,388
6,477
0
1,526
9,862
66,070
0
W
9,256
6,396
0
7,057
16,313
9,269
469
3,597
12,706
0
90,096
W
Izanami
Quxnxzy
Izanami
11,537
7,444
0
7,091
14,686
7,007
1,188
3,797
10,864
0
117,506
W
3,082
237
152
1,334
10,509
4,720
0
4,572
5,734
47,778
0
W
Ganesha
4,384
590
3,910
2,810
8,592
9,183
175
4,020
4,497
16,676
0
L
Neith
drayzacs
Neith
8,418
3,147
0
2,043
9,708
4,936
640
886
8,822
0
53,802
L
5,454
667
0
1,114
16,679
15,393
0
2,227
14,452
18,320
0
L
He Bo
skex
He Bo
7,269
655
0
1,750
12,204
3,956
0
1,749
10,455
50,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,132
Gold Earned
39,455
557
Minions Killed
408
0
Camps Cleared
0
1,879,705
Distance Traveled
1,614,303
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,438
413
83
5
0
389,667
2
W
Bellona
10,483
582
152
8
0
417,518
0
L
Anubis
9,177
510
118
7
0
306,505
8
W
Arachne
10,384
577
134
7
0
418,430
0
W
Izanami
10,603
589
204
11
0
335,426
1
W
Nu Wa
8,455
470
60
3
0
308,199
0
W
Ganesha
9,207
512
7
0
0
400,132
9
L
Neith
7,463
415
80
4
0
287,733
1
L
Geb
6,909
384
22
1
0
334,101
0
L
He Bo
8,468
470
105
6
0
296,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role