Player Matchup

Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Franimal
Bacchus
Level 82
God Stats
0W - 2L
1,306 SR
Queue Stats
2W - 6L
1,475 Elo+
Party 2
Lancelot
Lancelot
Lejen30
Lancelot
Level 6
God Stats
0W - 1L
1,726 SR
Queue Stats
1W - 6L
1,408 Elo+
Party 2
Team Averages
Level 83
1,511 SR
1,461 Elo+

VS

Team Averages
Level 63
1,740 SR
1,568 Elo+
Yu Huang
Yu Huang
FalconChoke
Yu Huang
Level 122
God Stats
1W - 1L
1,900 SR
Queue Stats
87W - 54L
1,555 Elo+
Party 1
Artemis
Artemis
Hotheaditalian
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,648 Elo+
Party 1
Atlas
Atlas
SebastianSazipa
Atlas
Level 51
God Stats
1W - 1L
1,821 SR
Queue Stats
12W - 24L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
2 / 0 / 0
8,090
735
11,459
6,804
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Franimal
Bacchus
10
0 / 3 / 1
6,429
584
3,453
11,261
11,293
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
Lejen30
Lancelot
11
0 / 7 / 2
6,994
636
5,027
12,880
6,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
FalconChoke
Yu Huang
13
1 / 0 / 8
7,853
714
9,226
5,297
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 6
7,946
722
8,732
8,716
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

11
5 / 1 / 3
8,444
768
8,972
10,389
6,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
0
0
2
W
Yu Huang
FalconChoke
Yu Huang
1
0
8
5
L
Bacchus
Franimal
Bacchus
0
3
1
0.17
W
4
1
6
7
L
Lancelot
Lejen30
Lancelot
0
7
2
0.14
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,939
Damage
26,930
30,945
Taken
24,402
20,833
Mitigated
11,968
2,754
Healing
6,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
11,459
947
0
1,408
6,804
2,678
0
4,127
2,677
40,243
0
W
Yu Huang
FalconChoke
Yu Huang
9,226
1,560
0
2,436
5,297
2,230
0
3,291
2,006
42,876
0
L
Bacchus
Franimal
Bacchus
3,453
588
0
0
11,261
11,293
0
6,421
4,840
10,134
0
W
8,732
5,140
0
2,664
8,716
3,619
399
6,069
2,647
0
21,189
L
Lancelot
Lejen30
Lancelot
5,027
422
0
1,346
12,880
6,862
0
8,264
4,616
0
17,990
W
8,972
2,616
234
1,428
10,389
6,119
260
5,914
4,475
17,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,513
Gold Earned
24,243
122
Minions Killed
135
4
Camps Cleared
6
608,666
Distance Traveled
576,043
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,090
735
84
8
1
207,456
2
W
Yu Huang
7,853
714
91
8
3
209,016
2
L
Bacchus
6,429
584
11
1
0
194,332
2
W
Artemis
7,946
722
32
3
2
181,791
2
L
Lancelot
6,994
636
27
2
3
206,878
2
W
Atlas
8,444
768
12
1
1
185,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role