Player Matchup

Vamana
Vamana
Platinum II
 
Vamana
Platinum II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Diamond V
 
Scylla
Diamond V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Diamond V
Sepulcker
Shiva
Diamond V
Level 144
God Stats
2W - 2L
1,542 SR
Queue Stats
147W - 103L
1,927 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,514 SR
1,642 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,653 SR
2,018 MMR
Mulan
Mulan
Platinum II
KingHopp3r
Mulan
Platinum II
Level 130
God Stats
6W - 5L
1,617 SR
Queue Stats
131W - 106L
1,813 MMR
Party 2
Yu Huang
Yu Huang
Platinum IV
Truly Purge
Yu Huang
Platinum IV
Level 155
God Stats
8W - 7L
1,609 SR
Queue Stats
130W - 106L
1,713 MMR
Party 2
Bastet
Bastet
Diamond I
WrryyyGeR
Bastet
Diamond I
Level 122
God Stats
29W - 24L
1,731 SR
Queue Stats
123W - 155L
2,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
5 / 5 / 1
14,572
583
12,967
26,760
25,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Scylla
 
Scylla
20
0 / 3 / 5
14,167
567
17,155
14,090
5,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Sepulcker
Shiva
20
1 / 3 / 4
13,923
557
20,839
36,480
49,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Ah Muzen CabAresThothAtlasGeb

VS

Bans
Baba YagaBaron SamediYmirChang'eArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
20
1 / 2 / 9
14,887
595
18,414
25,174
28,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
Truly Purge
Yu Huang
20
5 / 1 / 6
17,115
685
29,525
12,594
6,432
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
WrryyyGeR
Bastet
20
5 / 3 / 6
15,447
618
22,005
22,749
15,634
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
11
11
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
5
5
1
1.1
L
Scylla
 
Scylla
0
3
5
0.83
W
Mulan
1
2
9
2.75
L
Shiva
Sepulcker
Shiva
1
3
4
1
W
Yu Huang
Truly Purge
Yu Huang
5
1
6
8
W
Bastet
WrryyyGeR
Bastet
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,961
Damage
69,944
77,330
Taken
60,517
79,755
Mitigated
50,958
11,706
Healing
21,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
12,967
5,357
0
4,079
26,760
25,128
0
12,207
14,001
0
42,497
L
Scylla
 
Scylla
17,155
546
0
4,262
14,090
5,413
0
3,926
10,105
67,956
0
W
Mulan
18,414
2,701
0
6,307
25,174
28,892
1,002
7,383
17,329
0
54,616
L
Shiva
Sepulcker
Shiva
20,839
2,324
555
2,810
36,480
49,214
0
13,816
21,909
0
65,806
W
Yu Huang
Truly Purge
Yu Huang
29,525
3,102
959
5,303
12,594
6,432
1,161
3,745
8,655
135,251
0
W
Bastet
WrryyyGeR
Bastet
22,005
3,857
0
9,414
22,749
15,634
249
5,721
16,670
0
56,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,662
Gold Earned
47,449
283
Minions Killed
318
8
Camps Cleared
16
1,335,342
Distance Traveled
1,408,367
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
14,572
583
46
2
1
433,383
1
L
Scylla
14,167
567
133
5
3
443,577
1
W
Mulan
14,887
595
67
3
6
461,816
4
L
Shiva
13,923
557
104
4
4
458,382
1
W
Yu Huang
17,115
685
208
8
7
450,444
4
W
Bastet
15,447
618
43
2
3
496,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role