Player Matchup

Hachiman
Hachiman
FarmerTrevr
Hachiman
Level 9
God Stats
0W - 4L
1,500 SR
Queue Stats
14W - 34L
1,100 Elo+
Party 1
Merlin
Merlin
SomethingHinky
Merlin
Level 80
God Stats
2W - 7L
1,500 SR
Queue Stats
88W - 155L
1,168 Elo+
Party 1
Guan Yu
Guan Yu
ZacDaSac_21
Guan Yu
Level 38
God Stats
1W - 1L
1,508 SR
Queue Stats
9W - 11L
1,384 Elo+
Solo
Team Averages
Level 42
1,503 SR
1,217 Elo+

VS

Team Averages
Level 63
1,357 SR
1,187 Elo+
Kukulkan
Kukulkan
TCnB AzureFlame
Kukulkan
Level 86
God Stats
2W - 2L
1,477 SR
Queue Stats
96W - 106L
1,411 Elo+
Solo
Fenrir
Fenrir
monkeyc4clint
Fenrir
Level 16
God Stats
2W - 1L
1,437 SR
Queue Stats
3W - 7L
1,075 Elo+
Party 2
Sun Wukong
Sun Wukong
wheeman112
Sun Wukong
Level 88
God Stats
1W - 1L
1,158 SR
Queue Stats
5W - 8L
1,075 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FarmerTrevr
Hachiman
18
4 / 11 / 2
14,416
601
16,400
24,941
13,209
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
1 / 12 / 5
13,607
567
17,514
23,770
13,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
ZacDaSac_21
Guan Yu
19
5 / 8 / 3
15,792
658
18,804
40,890
67,376
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
17 / 2 / 13
18,925
789
40,059
12,033
5,950
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 1 / 12
17,147
714
21,595
35,686
24,096
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
wheeman112
Sun Wukong
20
4 / 7 / 13
15,607
650
18,407
32,835
30,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
69
10
Kills
31
31
Deaths
10
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hachiman
FarmerTrevr
Hachiman
4
11
2
0.45
L
1
12
5
0.29
W
Kukulkan
17
2
13
11.75
L
Guan Yu
ZacDaSac_21
Guan Yu
5
8
3
0.81
W
10
1
12
16
W
Sun Wukong
wheeman112
Sun Wukong
4
7
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,718
Damage
80,061
89,601
Taken
80,554
93,717
Mitigated
60,596
10,498
Healing
11,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
FarmerTrevr
Hachiman
16,400
8,565
0
0
24,941
13,209
0
12,619
12,322
0
49,577
L
17,514
520
0
0
23,770
13,132
0
15,984
7,786
59,638
0
W
Kukulkan
40,059
1,910
21
2,718
12,033
5,950
1,330
2,639
9,394
125,784
0
L
Guan Yu
ZacDaSac_21
Guan Yu
18,804
2,680
1,556
8,942
40,890
67,376
48
11,456
29,434
0
46,272
W
21,595
4,552
0
3,034
35,686
24,096
420
9,393
26,293
0
62,049
W
Sun Wukong
wheeman112
Sun Wukong
18,407
3,347
0
5,877
32,835
30,550
64
7,344
25,491
0
40,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,815
Gold Earned
51,679
175
Minions Killed
254
0
Camps Cleared
17
1,050,869
Distance Traveled
1,273,086
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
14,416
601
68
3
0
293,829
2
L
Merlin
13,607
567
74
3
0
310,694
0
W
Kukulkan
18,925
789
159
7
14
395,792
3
L
Guan Yu
15,792
658
33
1
0
446,346
0
W
Fenrir
17,147
714
51
2
3
445,870
3
W
Sun Wukong
15,607
650
44
2
0
431,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role