Player Matchup

Fenrir
Fenrir
ChemicaIBromance
Fenrir
Level 102
God Stats
3W - 1L
1,742 SR
Queue Stats
190W - 198L
1,567 Elo+
Solo
Serqet
Serqet
CynicalMe
Serqet
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 203L
1,270 Elo+
Solo
Kuzenbo
Kuzenbo
DWOLF3399
Kuzenbo
Level 149
God Stats
1W - 1L
1,278 SR
Queue Stats
58W - 34L
1,669 Elo+
Solo
Nu Wa
Nu Wa
Elcachanilla
Nu Wa
Level 154
God Stats
2W - 0L
1,399 SR
Queue Stats
67W - 75L
1,555 Elo+
Solo
Chiron
Chiron
Mikael Entriri
Chiron
Level 158
God Stats
10W - 6L
1,741 SR
Queue Stats
677W - 685L
1,558 Elo+
Solo
Team Averages
Level 142
1,532 SR
1,524 Elo+

VS

Team Averages
Level 132
1,503 SR
1,542 Elo+
Bellona
Bellona
AgrievedEmu
Bellona
Level 146
God Stats
10W - 7L
1,750 SR
Queue Stats
126W - 123L
1,553 Elo+
Solo
Danzaburou
Danzaburou
Kitkatnip
Danzaburou
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 69L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pineappletwist
Morgan Le Fay
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,587 Elo+
Solo
Merlin
Merlin
ThankATank
Merlin
Level 160
God Stats
2W - 3L
1,266 SR
Queue Stats
678W - 656L
1,536 Elo+
Solo
Yu Huang
Yu Huang
Yeovany
Yu Huang
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 13
10,949
782
9,989
21,143
25,162
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
CynicalMe
Serqet
18
4 / 3 / 13
10,982
784
9,366
17,082
21,099
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
DWOLF3399
Kuzenbo
17
4 / 3 / 14
11,516
823
11,418
23,982
42,136
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
7 / 3 / 9
11,244
803
21,201
14,200
7,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 3 / 12
11,921
852
18,864
18,034
12,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AgrievedEmu
Bellona
18
7 / 5 / 9
11,711
837
15,867
21,587
31,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Kitkatnip
Danzaburou
18
6 / 5 / 9
11,563
826
18,724
15,880
8,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Pineappletwist
Morgan Le Fay
16
0 / 6 / 12
9,190
656
15,624
14,214
6,623
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
ThankATank
Merlin
17
4 / 5 / 10
10,494
750
19,529
13,786
6,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yu Huang
Yeovany
Yu Huang
14
0 / 6 / 8
8,762
626
6,310
14,910
5,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
65
26
Kills
17
19
Deaths
27
61
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Bellona
AgrievedEmu
Bellona
7
5
9
2.3
W
5
7
13
1.64
W
Serqet
CynicalMe
Serqet
4
3
13
3.5
W
Kuzenbo
DWOLF3399
Kuzenbo
4
3
14
3.67
W
7
3
9
3.83
L
Danzaburou
Kitkatnip
Danzaburou
6
5
9
2.1
W
6
3
12
4
L
Morgan Le Fay
Pineappletwist
Morgan Le Fay
0
6
12
1
L
Merlin
ThankATank
Merlin
4
5
10
1.8
L
Yu Huang
Yeovany
Yu Huang
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,838
Damage
76,054
94,441
Taken
80,377
108,468
Mitigated
58,577
33,073
Healing
25,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AgrievedEmu
Bellona
15,867
3,857
4,028
4,693
21,587
31,497
21
8,363
12,498
0
27,839
W
9,989
2,775
1,202
3,966
21,143
25,162
1,320
8,573
12,570
0
16,885
W
Serqet
CynicalMe
Serqet
9,366
1,279
645
1,474
17,082
21,099
48
8,275
8,807
0
15,635
W
Kuzenbo
DWOLF3399
Kuzenbo
11,418
2,782
4,828
4,071
23,982
42,136
664
11,270
12,712
17,922
0
W
21,201
6,969
3,745
3,006
14,200
7,759
2,569
6,221
7,979
45,517
0
L
Danzaburou
Kitkatnip
Danzaburou
18,724
7,436
1,581
3,472
15,880
8,164
866
7,112
8,516
0
40,188
W
18,864
4,132
3,724
6,412
18,034
12,312
3,340
7,124
10,910
0
54,473
L
Morgan Le Fay
Pineappletwist
Morgan Le Fay
15,624
1,331
0
1,198
14,214
6,623
697
6,048
8,010
38,253
0
L
Merlin
ThankATank
Merlin
19,529
582
2,079
3,450
13,786
6,630
1,012
5,096
8,486
48,026
0
L
Yu Huang
Yeovany
Yu Huang
6,310
860
1,194
3,462
14,910
5,663
700
6,000
8,526
21,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,612
Gold Earned
51,720
143
Minions Killed
214
0
Camps Cleared
0
1,335,365
Distance Traveled
1,164,195
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,711
837
24
2
0
252,356
0
W
Fenrir
10,949
782
23
2
0
256,243
0
W
Serqet
10,982
784
10
1
0
306,449
2
W
Kuzenbo
11,516
823
11
1
0
281,981
0
W
Nu Wa
11,244
803
45
3
0
226,736
1
L
Danzaburou
11,563
826
55
4
0
213,250
1
W
Chiron
11,921
852
54
4
0
263,956
1
L
Morgan Le Fay
9,190
656
49
4
0
215,399
0
L
Merlin
10,494
750
54
4
0
242,862
0
L
Yu Huang
8,762
626
32
2
0
240,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role