Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AlinaIsHere
Neith
Level 29
God Stats
4W - 0L
1,880 SR
Queue Stats
189W - 70L
1,783 Elo+
Party 2
Tyr
Tyr
Dfdelta
Tyr
Level 160
God Stats
2W - 2L
1,540 SR
Queue Stats
211W - 121L
1,736 Elo+
Party 2
Lancelot
Lancelot
Krawalline
Lancelot
Level 115
God Stats
30W - 16L
1,672 SR
Queue Stats
237W - 213L
1,603 Elo+
Party 2
Ymir
Ymir
PÀNIC
Ymir
Level 160
God Stats
4W - 3L
1,806 SR
Queue Stats
293W - 188L
1,678 Elo+
Party 2
Team Averages
Level 122
1,680 SR
1,660 Elo+

VS

Team Averages
Level 66
1,498 SR
1,524 Elo+
Lancelot
Lancelot
BiggusNog
Lancelot
Level 40
God Stats
0W - 2L
1,266 SR
Queue Stats
82W - 68L
1,593 Elo+
Party 1
Heimdallr
Heimdallr
Desq
Heimdallr
Level 109
God Stats
3W - 7L
1,392 SR
Queue Stats
89W - 79L
1,568 Elo+
Party 1
Ra
Ra
Gamerfword
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,306 Elo+
Party 1
Sun Wukong
Sun Wukong
Nappet
Sun Wukong
Level 106
God Stats
4W - 4L
1,610 SR
Queue Stats
65W - 56L
1,551 Elo+
Party 1
Atlas
Atlas
TheSecondAki
Atlas
Level 49
God Stats
3W - 2L
1,721 SR
Queue Stats
33W - 32L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
7 / 0 / 5
11,534
607
11,001
12,421
5,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
9 / 0 / 10
11,083
583
29,526
12,996
7,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
17
3 / 2 / 7
11,049
582
14,924
16,481
17,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Krawalline
Lancelot
17
6 / 1 / 7
10,330
544
8,208
14,528
7,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
PÀNIC
Ymir
15
5 / 1 / 12
9,954
524
12,972
18,003
20,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BiggusNog
Lancelot
12
1 / 9 / 1
7,475
393
7,933
23,545
14,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Desq
Heimdallr
14
1 / 5 / 1
8,290
436
7,937
14,611
6,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 8 / 4
7,887
415
6,658
15,272
6,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Nappet
Sun Wukong
13
2 / 3 / 1
8,577
451
10,376
21,029
17,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 5 / 1
7,312
385
6,777
20,983
20,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
30
Kills
4
4
Deaths
30
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
7
0
5
9.5
W
9
0
10
14
L
Lancelot
BiggusNog
Lancelot
1
9
1
0.17
L
Heimdallr
Desq
Heimdallr
1
5
1
0.3
W
Tyr
3
2
7
3.25
L
0
8
4
0.25
W
Lancelot
Krawalline
Lancelot
6
1
7
9.5
L
Sun Wukong
Nappet
Sun Wukong
2
3
1
0.83
W
Ymir
PÀNIC
Ymir
5
1
12
11
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,631
Damage
39,681
74,429
Taken
95,440
58,287
Mitigated
65,648
31,888
Healing
19,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
11,001
5,664
0
9,435
12,421
5,129
0
2,089
10,332
0
110,485
W
29,526
11,033
0
6,514
12,996
7,263
1,562
2,685
10,311
0
127,544
L
Lancelot
BiggusNog
Lancelot
7,933
1,731
0
3,814
23,545
14,414
0
3,018
20,527
0
52,525
L
Heimdallr
Desq
Heimdallr
7,937
3,911
0
2,464
14,611
6,377
0
2,159
12,452
0
57,896
W
Tyr
14,924
1,866
0
7,108
16,481
17,645
270
1,754
14,727
0
93,009
L
6,658
595
775
1,788
15,272
6,821
0
1,356
13,916
58,622
0
W
Lancelot
Krawalline
Lancelot
8,208
1,509
0
6,056
14,528
7,417
0
2,126
12,402
0
80,071
L
Sun Wukong
Nappet
Sun Wukong
10,376
1,839
0
6,350
21,029
17,228
0
1,841
19,188
0
68,180
W
Ymir
PÀNIC
Ymir
12,972
3,050
0
2,775
18,003
20,833
0
5,073
12,930
40,623
0
L
6,777
2,758
0
4,471
20,983
20,808
0
4,598
16,385
28,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,950
Gold Earned
39,541
681
Minions Killed
437
0
Camps Cleared
0
2,034,685
Distance Traveled
1,767,277
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,534
607
177
9
0
356,451
7
W
Neith
11,083
583
188
10
0
377,677
4
L
Lancelot
7,475
393
75
4
0
365,351
0
L
Heimdallr
8,290
436
98
5
0
356,495
6
W
Tyr
11,049
582
171
9
0
470,897
1
L
Ra
7,887
415
98
5
0
317,573
1
W
Lancelot
10,330
544
112
6
0
456,858
10
L
Sun Wukong
8,577
451
132
7
0
371,890
6
W
Ymir
9,954
524
33
2
0
372,802
1
L
Atlas
7,312
385
34
2
0
355,968
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role