Player Matchup

Neith
Neith
Alurai7997
Neith
Level 9
God Stats
1W - 6L
1,180 SR
Queue Stats
3W - 16L
1,169 Elo+
Party 2
Lancelot
Lancelot
DaweSaver
Lancelot
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 37L
1,188 Elo+
Party 3
Merlin
Merlin
Koltzero
Merlin
Level 49
God Stats
3W - 7L
1,440 SR
Queue Stats
34W - 42L
1,383 Elo+
Party 3
Cthulhu
Cthulhu
YoungAlpha666
Cthulhu
Level 33
God Stats
7W - 5L
1,687 SR
Queue Stats
20W - 29L
1,294 Elo+
Solo
Kali
Kali
xxAicoxx
Kali
Level 85
God Stats
8W - 8L
1,449 SR
Queue Stats
805W - 830L
1,489 Elo+
Party 2
Team Averages
Level 40
1,451 SR
1,305 Elo+

VS

Team Averages
Level 53
1,484 SR
1,419 Elo+
Atlas
Atlas
DallexN7
Atlas
Level 59
God Stats
13W - 10L
1,538 SR
Queue Stats
13W - 14L
1,460 Elo+
Party 1
Ravana
Ravana
Martellus89
Ravana
Level 37
God Stats
2W - 1L
1,665 SR
Queue Stats
20W - 22L
1,342 Elo+
Solo
Kukulkan
Kukulkan
Nigvek
Kukulkan
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,412 Elo+
Party 1
Medusa
Medusa
Quarren
Medusa
Level 42
God Stats
5W - 7L
1,354 SR
Queue Stats
10W - 12L
1,421 Elo+
Party 1
Arachne
Arachne
Shlayn
Arachne
Level 69
God Stats
1W - 1L
1,361 SR
Queue Stats
13W - 14L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 6 / 0
6,114
437
3,626
8,800
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
DaweSaver
Lancelot
12
4 / 2 / 3
7,630
545
7,885
11,687
5,806
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Koltzero
Merlin
12
1 / 5 / 4
7,167
512
5,293
7,800
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
2
0 / 2 / 0
4,421
316
751
2,644
988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
13
4 / 5 / 3
7,779
556
6,908
15,229
6,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DallexN7
Atlas
11
4 / 1 / 6
7,969
569
3,992
7,537
6,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
12
3 / 3 / 2
7,739
553
5,316
9,101
5,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Nigvek
Kukulkan
14
3 / 3 / 3
8,148
582
4,551
5,998
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Quarren
Medusa
15
5 / 1 / 4
8,914
637
6,898
9,449
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Shlayn
Arachne
14
5 / 2 / 3
8,607
615
6,572
13,357
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
20
20
Deaths
10
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
1
6
0
0.17
W
Atlas
DallexN7
Atlas
4
1
6
7
L
Lancelot
DaweSaver
Lancelot
4
2
3
2.75
L
Merlin
Koltzero
Merlin
1
5
4
0.6
W
Ravana
3
3
2
1.33
W
Kukulkan
Nigvek
Kukulkan
3
3
3
1.5
W
Medusa
Quarren
Medusa
5
1
4
7
W
Arachne
Shlayn
Arachne
5
2
3
3.25
L
Cthulhu
0
2
0
0
L
Kali
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,463
Damage
27,329
46,160
Taken
45,442
19,541
Mitigated
24,206
6,312
Healing
18,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,626
1,468
0
684
8,800
3,501
0
2,102
6,698
0
31,536
W
Atlas
DallexN7
Atlas
3,992
1,954
31
2,220
7,537
6,187
0
1,056
6,481
18,917
0
L
Lancelot
DaweSaver
Lancelot
7,885
1,466
0
3,122
11,687
5,806
125
1,396
10,291
0
41,133
L
Merlin
Koltzero
Merlin
5,293
391
0
530
7,800
3,175
0
2,810
4,990
46,176
0
W
Ravana
5,316
2,191
0
3,765
9,101
5,827
693
659
8,442
0
39,653
W
Kukulkan
Nigvek
Kukulkan
4,551
999
0
531
5,998
2,805
1,404
2,658
3,340
50,539
0
W
Medusa
Quarren
Medusa
6,898
3,808
0
4,549
9,449
3,952
696
266
9,183
0
73,121
W
Arachne
Shlayn
Arachne
6,572
4,148
0
7,550
13,357
5,435
15
1,405
11,952
0
60,565
L
Cthulhu
751
544
0
236
2,644
988
0
551
2,093
3,982
0
L
Kali
6,908
4,187
0
1,740
15,229
6,071
0
1,684
13,545
0
53,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,111
Gold Earned
41,377
308
Minions Killed
430
0
Camps Cleared
0
1,126,003
Distance Traveled
1,350,833
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,114
437
55
4
0
200,256
0
W
Atlas
7,969
569
17
1
0
290,599
6
L
Lancelot
7,630
545
70
5
0
328,948
1
L
Merlin
7,167
512
95
7
0
266,031
2
W
Ravana
7,739
553
71
5
0
239,151
5
W
Kukulkan
8,148
582
105
8
0
241,186
1
W
Medusa
8,914
637
126
9
0
255,693
2
W
Arachne
8,607
615
111
8
0
324,204
4
L
Cthulhu
4,421
316
2
0
0
52,932
0
L
Kali
7,779
556
86
6
0
277,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role