Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CocoLudicolo
Nu Wa
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,488 Elo+
Party 1
Guan Yu
Guan Yu
LoiTa SparK
Guan Yu
Level 91
God Stats
0W - 4L
1,494 SR
Queue Stats
35W - 51L
1,478 Elo+
Party 1
Team Averages
Level 111
1,498 SR
1,489 Elo+

VS

Team Averages
Level 122
1,594 SR
1,525 Elo+
Horus
Horus
Game_Corts
Horus
Level 127
God Stats
4W - 5L
1,605 SR
Queue Stats
15W - 17L
1,598 Elo+
Party 2
Fenrir
Fenrir
balonbartok
Fenrir
Level 113
God Stats
18W - 16L
1,510 SR
Queue Stats
93W - 85L
1,559 Elo+
Party 2
Baron Samedi
Baron Samedi
ilSaucyy
Baron Samedi
Level 125
God Stats
24W - 14L
1,667 SR
Queue Stats
402W - 411L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 3 / 1
7,983
665
13,031
13,764
5,979
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 5 / 1
7,662
639
8,491
10,732
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
LoiTa SparK
Guan Yu
12
0 / 1 / 3
7,511
626
6,223
12,436
12,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 0 / 6
9,163
764
8,053
12,713
12,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
15
7 / 1 / 2
9,512
793
14,109
16,621
13,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
ilSaucyy
Baron Samedi
12
0 / 2 / 7
7,753
646
9,790
7,610
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
9
9
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
3
1
0.83
L
1
5
1
0.3
W
Horus
2
0
6
5
L
Guan Yu
LoiTa SparK
Guan Yu
0
1
3
1.5
W
Fenrir
7
1
2
8
W
Baron Samedi
ilSaucyy
Baron Samedi
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,745
Damage
31,952
36,932
Taken
36,944
22,391
Mitigated
30,664
5,685
Healing
19,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
13,031
2,801
0
685
13,764
5,979
0
2,521
10,960
0
31,182
L
8,491
1,503
0
500
10,732
3,768
0
1,771
8,639
39,154
0
W
Horus
8,053
3,673
4,633
6,579
12,713
12,749
51
2,889
9,824
0
14,906
L
Guan Yu
LoiTa SparK
Guan Yu
6,223
604
1,776
2,724
12,436
12,644
0
5,598
6,657
0
11,354
W
Fenrir
14,109
2,915
0
3,490
16,621
13,459
25
4,366
12,255
0
33,748
W
Baron Samedi
ilSaucyy
Baron Samedi
9,790
580
2,372
2,184
7,610
4,456
50
2,011
5,599
44,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,156
Gold Earned
26,428
134
Minions Killed
122
6
Camps Cleared
5
674,665
Distance Traveled
715,200
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,983
665
46
4
3
237,725
3
L
Nu Wa
7,662
639
67
6
2
198,176
2
W
Horus
9,163
764
23
2
2
259,753
2
L
Guan Yu
7,511
626
21
2
1
238,764
1
W
Fenrir
9,512
793
35
3
2
244,709
3
W
Baron Samedi
7,753
646
64
5
1
210,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role