Player Matchup

Da Ji
Da Ji
Malachai17
Da Ji
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 184L
1,312 Elo+
Party 1
Atlas
Atlas
RedsGaming121
Atlas
Level 83
God Stats
2W - 0L
1,715 SR
Queue Stats
72W - 104L
1,314 Elo+
Party 1
Nu Wa
Nu Wa
o-Butterflly-o
Nu Wa
Level 84
God Stats
3W - 1L
1,755 SR
Queue Stats
4W - 4L
1,345 Elo+
Party 1
Team Averages
Level 79
1,657 SR
1,324 Elo+

VS

Team Averages
Level 73
1,383 SR
1,336 Elo+
Bastet
Bastet
G1rlP0wer_06
Bastet
Level 64
God Stats
3W - 15L
1,324 SR
Queue Stats
103W - 151L
1,329 Elo+
Solo
Nu Wa
Nu Wa
ZuluTruffles
Nu Wa
Level 99
God Stats
13W - 13L
1,606 SR
Queue Stats
90W - 106L
1,317 Elo+
Solo
Neith
Neith
joedda
Neith
Level 56
God Stats
2W - 2L
1,220 SR
Queue Stats
20W - 29L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
5 / 2 / 3
10,791
771
8,497
9,875
3,759
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 2 / 6
10,310
736
9,420
14,549
14,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 2 / 6
9,709
694
8,163
9,700
3,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
8
1 / 1 / 2
7,809
558
3,676
5,632
1,927
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 2
9,582
684
10,323
10,190
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
joedda
Neith
14
1 / 5 / 4
9,255
661
9,168
13,865
5,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
9
Kills
6
6
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
1
1
2
2
W
Da Ji
5
2
3
3.25
W
3
2
6
3
L
4
3
2
1.67
L
Neith
joedda
Neith
1
5
4
0.6
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,080
Damage
23,167
34,124
Taken
29,687
21,523
Mitigated
11,599
3,528
Healing
5,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
3,676
687
0
1,337
5,632
1,927
0
2,515
3,117
0
11,412
W
Da Ji
8,497
1,340
0
686
9,875
3,759
0
1,941
7,768
0
32,467
W
9,420
2,345
0
1,920
14,549
14,634
577
5,926
8,169
34,915
0
L
10,323
3,948
84
570
10,190
3,961
0
6,364
3,826
26,101
0
L
Neith
joedda
Neith
9,168
3,543
416
3,253
13,865
5,711
0
9,207
4,658
0
46,724
W
8,163
986
0
922
9,700
3,130
2,057
2,281
7,067
44,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,810
Gold Earned
26,646
164
Minions Killed
140
7
Camps Cleared
4
715,058
Distance Traveled
530,545
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,809
558
22
2
1
117,916
2
W
Da Ji
10,791
771
55
4
3
248,353
0
W
Atlas
10,310
736
42
3
2
240,749
2
L
Nu Wa
9,582
684
41
3
0
195,972
0
L
Neith
9,255
661
77
6
3
216,657
0
W
Nu Wa
9,709
694
67
5
2
225,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role