Player Matchup

Izanami
Izanami
Catalyst2357
Izanami
Level 87
God Stats
9W - 9L
1,538 SR
Queue Stats
22W - 21L
1,461 Elo+
Party 3
Horus
Horus
HumbleTadpole
Horus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,343 Elo+
Solo
King Arthur
King Arthur
Jaffir
King Arthur
Level 25
God Stats
6W - 4L
1,433 SR
Queue Stats
30W - 34L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
The2ndBaseman
Nu Wa
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 55L
1,432 Elo+
Party 1
Susano
Susano
xXNecroLichXx
Susano
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,461 Elo+
Party 3
Team Averages
Level 56
1,494 SR
1,421 Elo+

VS

Team Averages
Level 86
1,563 SR
1,529 Elo+
Charybdis
Charybdis
Cptmango
Charybdis
Level 149
God Stats
14W - 7L
1,559 SR
Queue Stats
160W - 146L
1,558 Elo+
Party 2
Cerberus
Cerberus
Littlefootle
Cerberus
Level 22
God Stats
2W - 1L
1,521 SR
Queue Stats
36W - 29L
1,502 Elo+
Party 2
Sobek
Sobek
PitterPatterBoiz
Sobek
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
123W - 130L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
Ridiica
Baron Samedi
Level 72
God Stats
4W - 2L
1,500 SR
Queue Stats
229W - 185L
1,548 Elo+
Party 2
Pele
Pele
TenebrisWolfy
Pele
Level 126
God Stats
2W - 0L
1,733 SR
Queue Stats
493W - 455L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Catalyst2357
Izanami
10
1 / 0 / 2
5,665
567
9,040
6,275
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
1 / 0 / 2
5,491
549
4,286
8,286
4,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
Jaffir
King Arthur
9
1 / 2 / 0
5,351
535
6,378
8,791
5,362
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 4 / 2
5,531
553
5,872
6,535
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 1
5,153
515
2,096
8,045
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cptmango
Charybdis
9
1 / 3 / 0
5,443
544
6,596
10,285
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Littlefootle
Cerberus
8
0 / 0 / 1
5,080
508
2,322
9,215
5,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 0
6,195
620
4,217
8,094
5,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Ridiica
Baron Samedi
11
4 / 1 / 1
6,513
651
4,860
5,519
2,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 3
6,419
642
4,857
10,535
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
5
Kills
10
10
Deaths
5
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Catalyst2357
Izanami
1
0
2
2
W
Charybdis
Cptmango
Charybdis
1
3
0
0.33
L
1
0
2
2
L
King Arthur
Jaffir
King Arthur
1
2
0
0.5
W
Cerberus
Littlefootle
Cerberus
0
0
1
0.5
W
2
1
0
2
W
Baron Samedi
Ridiica
Baron Samedi
4
1
1
4.5
W
3
0
3
4.5
L
1
4
2
0.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,672
Damage
22,852
37,932
Taken
43,648
16,390
Mitigated
19,693
13,126
Healing
18,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Catalyst2357
Izanami
9,040
6,214
0
3,278
6,275
1,766
0
805
5,470
0
51,330
W
Charybdis
Cptmango
Charybdis
6,596
4,225
0
5,103
10,285
2,537
231
332
9,953
0
41,440
L
4,286
2,105
1,684
3,387
8,286
4,215
0
1,539
6,747
0
14,566
L
King Arthur
Jaffir
King Arthur
6,378
1,017
0
1,925
8,791
5,362
0
3,821
4,497
0
29,223
W
Cerberus
Littlefootle
Cerberus
2,322
198
0
3,024
9,215
5,245
0
827
8,388
17,019
0
W
4,217
387
0
4,569
8,094
5,346
66
536
7,558
33,184
0
W
Baron Samedi
Ridiica
Baron Samedi
4,860
762
146
1,363
5,519
2,676
674
2,481
3,038
37,718
0
W
4,857
1,576
0
4,420
10,535
3,889
0
1,696
8,839
0
47,446
L
5,872
1,208
0
516
6,535
2,504
0
3,769
2,766
33,812
0
L
2,096
422
0
2,336
8,045
2,543
0
992
7,053
0
24,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,191
Gold Earned
29,650
273
Minions Killed
332
0
Camps Cleared
0
964,267
Distance Traveled
972,071
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,665
567
99
10
0
186,634
2
W
Charybdis
5,443
544
71
7
0
166,714
2
L
Horus
5,491
549
17
2
0
203,045
4
L
King Arthur
5,351
535
60
6
0
188,550
1
W
Cerberus
5,080
508
31
3
0
211,812
2
W
Sobek
6,195
620
75
8
0
183,769
2
W
Baron Samedi
6,513
651
75
8
0
188,703
2
W
Pele
6,419
642
80
8
0
221,073
1
L
Nu Wa
5,531
553
54
5
0
171,932
0
L
Susano
5,153
515
43
4
0
214,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role