Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Ascheriit95
Ra
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
281W - 279L
1,461 Elo+
Party 1
Ganesha
Ganesha
Purple92
Ganesha
Level 88
God Stats
31W - 31L
1,556 SR
Queue Stats
1,214W - 1,162L
1,441 Elo+
Solo
Jing Wei
Jing Wei
RicoXtrem
Jing Wei
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,394 Elo+
Party 1
Zhong Kui
Zhong Kui
apotenqul
Zhong Kui
Level 142
God Stats
6W - 5L
1,500 SR
Queue Stats
661W - 639L
1,463 Elo+
Party 1
Team Averages
Level 111
1,511 SR
1,452 Elo+

VS

Team Averages
Level 71
1,572 SR
1,386 Elo+
Sylvanus
Sylvanus
Bodker-89
Sylvanus
Level 108
God Stats
4W - 3L
1,685 SR
Queue Stats
166W - 143L
1,471 Elo+
Solo
Bakasura
Bakasura
Horbjörn
Bakasura
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,287 Elo+
Party 2
Skadi
Skadi
Kwo224
Skadi
Level 106
God Stats
4W - 2L
1,675 SR
Queue Stats
54W - 45L
1,541 Elo+
Solo
Agni
Agni
Lextazzz
Agni
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,346 Elo+
Party 2
Camazotz
Camazotz
Snusaren
Camazotz
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 5 / 16
11,033
788
16,044
19,006
23,365
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
12 / 2 / 8
12,072
862
16,910
12,967
7,795
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Purple92
Ganesha
18
0 / 3 / 21
10,290
735
12,188
23,231
28,789
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
RicoXtrem
Jing Wei
18
8 / 5 / 14
11,406
815
14,820
14,255
7,725
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
apotenqul
Zhong Kui
18
6 / 3 / 17
11,354
811
18,382
16,158
12,526
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bodker-89
Sylvanus
20
3 / 2 / 10
10,099
721
8,238
19,843
11,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Horbjörn
Bakasura
16
3 / 6 / 5
9,352
668
11,037
15,582
9,086
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Kwo224
Skadi
16
1 / 7 / 11
9,361
669
17,731
20,096
9,980
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
16
3 / 8 / 8
9,491
678
9,805
16,255
8,017
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
Snusaren
Camazotz
18
8 / 5 / 6
10,630
759
11,480
16,088
7,884
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
58
28
Kills
18
18
Deaths
28
76
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
5
16
2
W
12
2
8
8
L
Sylvanus
Bodker-89
Sylvanus
3
2
10
4
L
Bakasura
Horbjörn
Bakasura
3
6
5
0.92
L
Skadi
Kwo224
Skadi
1
7
11
0.93
L
Agni
3
8
8
0.88
W
Ganesha
Purple92
Ganesha
0
3
21
3.5
W
Jing Wei
RicoXtrem
Jing Wei
8
5
14
3
L
Camazotz
Snusaren
Camazotz
8
5
6
2.2
W
Zhong Kui
apotenqul
Zhong Kui
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,344
Damage
58,291
85,617
Taken
87,864
80,200
Mitigated
46,820
28,598
Healing
34,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
16,044
407
2,244
3,016
19,006
23,365
50
4,555
13,821
36,339
0
W
16,910
1,458
9,413
3,553
12,967
7,795
1,630
2,358
9,842
41,130
0
L
Sylvanus
Bodker-89
Sylvanus
8,238
1,173
11,717
12,004
19,843
11,853
524
14,859
4,984
23,213
0
L
Bakasura
Horbjörn
Bakasura
11,037
4,506
720
1,415
15,582
9,086
530
11,377
4,205
0
10,607
L
Skadi
Kwo224
Skadi
17,731
5,193
1,091
1,691
20,096
9,980
0
13,566
6,530
0
31,530
L
Agni
9,805
927
70
1,215
16,255
8,017
49
11,152
5,103
18,759
0
W
Ganesha
Purple92
Ganesha
12,188
367
2,314
3,413
23,231
28,789
0
5,048
17,483
18,856
0
W
Jing Wei
RicoXtrem
Jing Wei
14,820
10,096
886
659
14,255
7,725
4,157
2,413
11,562
0
30,095
L
Camazotz
Snusaren
Camazotz
11,480
3,265
729
3,430
16,088
7,884
698
12,570
3,518
0
16,964
W
Zhong Kui
apotenqul
Zhong Kui
18,382
596
755
2,345
16,158
12,526
2,083
3,669
11,789
30,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,155
Gold Earned
48,933
172
Minions Killed
98
0
Camps Cleared
0
1,312,263
Distance Traveled
1,153,171
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,033
788
44
3
0
226,471
2
W
Ra
12,072
862
65
5
0
291,811
4
L
Sylvanus
10,099
721
31
2
0
244,810
0
L
Bakasura
9,352
668
20
1
0
234,616
0
L
Skadi
9,361
669
21
2
0
233,656
0
L
Agni
9,491
678
14
1
0
201,211
0
W
Ganesha
10,290
735
0
0
0
285,337
0
W
Jing Wei
11,406
815
35
3
0
232,014
0
L
Camazotz
10,630
759
12
1
0
238,878
0
W
Zhong Kui
11,354
811
28
2
0
276,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role