Player Matchup

Lancelot
Lancelot
Kaiserlemurz
Lancelot
Level 131
God Stats
6W - 5L
1,695 SR
Queue Stats
367W - 347L
1,603 Elo+
Party 1
Mulan
Mulan
TurnedCorgi
Mulan
Level 105
God Stats
14W - 11L
1,613 SR
Queue Stats
149W - 137L
1,601 Elo+
Party 1
Scylla
Scylla
WillAGFxgie
Scylla
Level 24
God Stats
39W - 33L
1,420 SR
Queue Stats
54W - 44L
1,487 Elo+
Party 1
Izanami
Izanami
coneill
Izanami
Level 62
God Stats
21W - 16L
1,574 SR
Queue Stats
185W - 158L
1,514 Elo+
Party 1
Bacchus
Bacchus
karateoma
Bacchus
Level 47
God Stats
4W - 5L
1,326 SR
Queue Stats
110W - 121L
1,463 Elo+
Solo
Team Averages
Level 74
1,526 SR
1,533 Elo+

VS

Team Averages
Level 43
1,539 SR
1,511 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Chroniix
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 34L
1,527 Elo+
Party 2
Nemesis
Nemesis
Euroz
Nemesis
Level 66
God Stats
5W - 10L
1,497 SR
Queue Stats
67W - 77L
1,497 Elo+
Party 2
Agni
Agni
Noryf
Agni
Level 47
God Stats
4W - 1L
1,700 SR
Queue Stats
62W - 46L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Kaiserlemurz
Lancelot
16
10 / 1 / 1
9,678
645
10,751
10,580
5,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 3
8,822
588
10,855
14,446
12,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
12
0 / 0 / 5
7,694
513
5,074
5,734
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
coneill
Izanami
15
1 / 0 / 2
9,030
602
7,160
7,991
3,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
karateoma
Bacchus
11
0 / 1 / 4
6,925
462
5,297
11,261
11,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
2 / 3 / 2
7,262
484
6,845
16,199
10,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
 
Ymir
9
0 / 3 / 0
6,412
427
3,246
13,553
9,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Chroniix
Neith
10
1 / 2 / 1
6,322
421
7,196
6,994
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Euroz
Nemesis
13
1 / 3 / 2
7,674
512
7,148
14,593
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
Noryf
Agni
12
1 / 2 / 1
7,253
484
6,848
7,925
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
13
Kills
5
5
Deaths
13
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
3
2
1
L
Ymir
 
Ymir
0
3
0
0
L
Neith
Chroniix
Neith
1
2
1
0.75
L
Nemesis
Euroz
Nemesis
1
3
2
0.67
W
Lancelot
Kaiserlemurz
Lancelot
10
1
1
10.5
L
Agni
Noryf
Agni
1
2
1
0.75
W
2
3
3
1.17
W
Scylla
0
0
5
2.5
W
Izanami
coneill
Izanami
1
0
2
2
W
Bacchus
karateoma
Bacchus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,137
Damage
31,283
50,012
Taken
59,264
34,512
Mitigated
31,422
17,264
Healing
13,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
6,845
3,866
0
6,091
16,199
10,910
184
329
15,870
0
46,993
L
Ymir
 
Ymir
3,246
914
0
2,302
13,553
9,581
0
2,871
10,682
24,901
0
L
Neith
Chroniix
Neith
7,196
3,648
0
1,224
6,994
2,846
0
1,763
5,231
0
33,155
L
Nemesis
Euroz
Nemesis
7,148
2,870
0
3,608
14,593
5,465
0
3,130
11,463
0
72,799
W
Lancelot
Kaiserlemurz
Lancelot
10,751
3,388
0
5,072
10,580
5,464
0
2,228
8,352
0
81,158
L
Agni
Noryf
Agni
6,848
911
0
500
7,925
2,620
224
2,278
5,647
41,865
0
W
10,855
1,838
0
4,391
14,446
12,466
570
1,642
12,804
0
63,531
W
Scylla
5,074
128
0
782
5,734
2,040
762
2,622
3,112
43,839
0
W
Izanami
coneill
Izanami
7,160
4,788
0
5,296
7,991
3,466
0
578
7,413
0
96,120
W
Bacchus
karateoma
Bacchus
5,297
495
176
1,547
11,261
11,076
0
3,024
8,237
24,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,149
Gold Earned
34,923
506
Minions Killed
384
0
Camps Cleared
0
1,532,537
Distance Traveled
1,456,355
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,262
484
80
5
0
303,786
4
L
Ymir
6,412
427
35
2
0
274,071
5
L
Neith
6,322
421
62
4
0
273,531
1
L
Nemesis
7,674
512
112
7
0
320,017
2
W
Lancelot
9,678
645
115
8
0
379,259
4
L
Agni
7,253
484
95
6
0
284,950
2
W
Mulan
8,822
588
114
8
0
293,018
2
W
Scylla
7,694
513
87
6
0
299,095
0
W
Izanami
9,030
602
160
11
0
265,378
2
W
Bacchus
6,925
462
30
2
0
295,787
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role