Player Matchup

Kukulkan
Kukulkan
Benavito88
Kukulkan
Level 121
God Stats
2W - 1L
1,306 SR
Queue Stats
135W - 113L
1,508 Elo+
Solo
Nemesis
Nemesis
DietDrKe1p
Nemesis
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 42L
1,551 Elo+
Solo
Bacchus
Bacchus
MajinPradeje
Bacchus
Level 20
God Stats
3W - 0L
1,500 SR
Queue Stats
135W - 12L
1,926 Elo+
Party 1
Izanami
Izanami
RickIsFree
Izanami
Level 41
God Stats
2W - 0L
1,894 SR
Queue Stats
78W - 8L
1,957 Elo+
Party 1
King Arthur
King Arthur
TTVSonPradeje
King Arthur
Level 120
God Stats
6W - 1L
1,732 SR
Queue Stats
214W - 52L
1,794 Elo+
Party 1
Team Averages
Level 73
1,586 SR
1,747 Elo+

VS

Team Averages
Level 107
1,557 SR
1,490 Elo+
Lancelot
Lancelot
 
Lancelot
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ClapYoHandzz
Artio
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,533 Elo+
Party 2
Neith
Neith
DrSecSeeMD
Neith
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 267L
1,467 Elo+
Solo
Horus
Horus
HarryCooze
Horus
Level 144
God Stats
2W - 2L
1,718 SR
Queue Stats
26W - 29L
1,630 Elo+
Party 2
Persephone
Persephone
Ohheytheskyfell
Persephone
Level 110
God Stats
0W - 1L
1,566 SR
Queue Stats
1W - 5L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Benavito88
Kukulkan
12
4 / 2 / 0
7,150
596
3,383
6,177
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
DietDrKe1p
Nemesis
10
0 / 1 / 2
6,038
503
3,175
10,447
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
MajinPradeje
Bacchus
10
2 / 1 / 6
6,981
582
6,192
8,265
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
RickIsFree
Izanami
13
4 / 1 / 2
7,889
657
8,469
6,162
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
TTVSonPradeje
King Arthur
12
2 / 0 / 2
7,459
622
9,511
10,477
8,652
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 1 / 0
6,745
562
6,592
7,590
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 2 / 0
5,657
471
3,737
12,316
7,845
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
0 / 5 / 1
5,640
470
2,825
9,283
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
10
2 / 2 / 2
6,375
531
5,016
12,051
8,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Persephone
Ohheytheskyfell
Persephone
11
1 / 2 / 1
6,845
570
4,326
5,992
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
12
Kills
5
5
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
1
0
2
W
Kukulkan
Benavito88
Kukulkan
4
2
0
2
L
0
2
0
0
W
Nemesis
DietDrKe1p
Nemesis
0
1
2
1
L
Neith
0
5
1
0.1
L
Horus
2
2
2
1.5
W
Bacchus
MajinPradeje
Bacchus
2
1
6
5
L
Persephone
Ohheytheskyfell
Persephone
1
2
1
0.75
W
Izanami
RickIsFree
Izanami
4
1
2
5
W
King Arthur
TTVSonPradeje
King Arthur
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,730
Damage
22,496
41,528
Taken
47,232
22,425
Mitigated
25,707
11,197
Healing
19,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,592
1,825
0
3,258
7,590
3,086
0
792
6,742
0
42,631
W
Kukulkan
Benavito88
Kukulkan
3,383
0
0
1,385
6,177
2,528
98
979
5,156
47,446
0
L
3,737
836
67
5,562
12,316
7,845
0
249
12,027
32,282
0
W
Nemesis
DietDrKe1p
Nemesis
3,175
1,009
0
1,928
10,447
3,448
0
1,114
9,281
0
40,095
L
Neith
2,825
1,417
0
2,968
9,283
3,347
0
2,510
6,773
0
31,507
L
Horus
5,016
2,668
974
5,112
12,051
8,670
375
3,164
8,803
0
20,811
W
Bacchus
MajinPradeje
Bacchus
6,192
826
0
2,765
8,265
5,896
41
1,621
6,573
27,574
0
L
Persephone
Ohheytheskyfell
Persephone
4,326
557
0
1,147
5,992
2,759
891
2,532
3,312
52,037
0
W
Izanami
RickIsFree
Izanami
8,469
5,992
0
2,955
6,162
1,901
2,371
0
6,162
0
71,049
W
King Arthur
TTVSonPradeje
King Arthur
9,511
1,984
0
2,164
10,477
8,652
35
4,127
6,293
0
59,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,517
Gold Earned
31,262
444
Minions Killed
308
0
Camps Cleared
0
1,204,890
Distance Traveled
1,225,648
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,745
562
68
6
0
284,145
0
W
Kukulkan
7,150
596
96
8
0
221,938
5
L
Artio
5,657
471
58
5
0
250,585
1
W
Nemesis
6,038
503
76
6
0
295,670
4
L
Neith
5,640
470
54
5
0
210,158
3
L
Horus
6,375
531
31
3
0
257,959
5
W
Bacchus
6,981
582
42
4
0
236,990
1
L
Persephone
6,845
570
97
8
0
222,801
2
W
Izanami
7,889
657
125
10
0
215,473
1
W
King Arthur
7,459
622
105
9
0
234,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role