Player Matchup

Amaterasu
Amaterasu
ElMajooorr
Amaterasu
Level 60
God Stats
0W - 2L
1,743 SR
Queue Stats
30W - 44L
1,359 Elo+
Party 1
Terra
Terra
MrZatox1A
Terra
Level 59
God Stats
0W - 2L
1,454 SR
Queue Stats
27W - 44L
1,426 Elo+
Party 1
Anubis
Anubis
PlatiniumV1
Anubis
Level 24
God Stats
1W - 3L
1,347 SR
Queue Stats
2W - 4L
1,268 Elo+
Party 1
Ullr
Ullr
SchwarzFord
Ullr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,427 Elo+
Party 1
Thor
Thor
Shirudo1A
Thor
Level 91
God Stats
1W - 1L
1,476 SR
Queue Stats
30W - 26L
1,480 Elo+
Party 1
Team Averages
Level 60
1,504 SR
1,392 Elo+

VS

Team Averages
Level 91
1,670 SR
1,503 Elo+
Jing Wei
Jing Wei
Cadoonio
Jing Wei
Level 106
God Stats
20W - 18L
1,564 SR
Queue Stats
518W - 418L
1,514 Elo+
Party 2
Bacchus
Bacchus
Cirdan2k
Bacchus
Level 142
God Stats
2W - 2L
1,599 SR
Queue Stats
384W - 296L
1,474 Elo+
Party 2
Raijin
Raijin
ElongatedMusk
Raijin
Level 61
God Stats
6W - 2L
1,638 SR
Queue Stats
112W - 95L
1,484 Elo+
Party 2
Nemesis
Nemesis
LeadingGorilla4
Nemesis
Level 109
God Stats
17W - 13L
1,696 SR
Queue Stats
394W - 314L
1,543 Elo+
Party 2
King Arthur
King Arthur
LumiaAngel
King Arthur
Level 38
God Stats
2W - 0L
1,852 SR
Queue Stats
102W - 103L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ElMajooorr
Amaterasu
17
2 / 6 / 1
10,698
465
15,779
32,492
27,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
MrZatox1A
Terra
14
2 / 3 / 5
9,856
429
11,713
33,687
32,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
14
0 / 15 / 0
9,014
392
8,638
21,815
10,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 3 / 5
10,594
461
11,080
15,898
7,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
14
0 / 2 / 4
9,277
403
8,312
26,016
12,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cadoonio
Jing Wei
19
2 / 3 / 6
11,923
518
14,573
19,883
8,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Cirdan2k
Bacchus
18
4 / 2 / 9
11,957
520
12,685
18,818
22,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
14 / 0 / 7
13,475
586
29,978
14,556
7,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 3 / 8
11,878
516
17,203
18,544
10,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
LumiaAngel
King Arthur
19
0 / 0 / 12
12,175
529
23,390
29,080
38,048
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
7
Kills
29
29
Deaths
8
15
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Cadoonio
Jing Wei
2
3
6
1.67
W
Bacchus
Cirdan2k
Bacchus
4
2
9
4.25
L
Amaterasu
ElMajooorr
Amaterasu
2
6
1
0.42
W
14
0
7
17.5
W
9
3
8
4.33
W
King Arthur
LumiaAngel
King Arthur
0
0
12
6
L
Terra
MrZatox1A
Terra
2
3
5
1.5
L
Anubis
0
15
0
0
L
3
3
5
1.83
L
Thor
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,522
Damage
97,829
129,908
Taken
100,881
91,468
Mitigated
87,321
48,973
Healing
35,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Cadoonio
Jing Wei
14,573
10,327
0
9,005
19,883
8,754
1,306
4,440
15,117
0
122,304
W
Bacchus
Cirdan2k
Bacchus
12,685
1,494
4,105
4,293
18,818
22,368
707
4,062
14,756
41,272
0
L
Amaterasu
ElMajooorr
Amaterasu
15,779
7,387
0
11,992
32,492
27,621
396
4,545
27,947
0
89,292
W
29,978
3,965
652
4,956
14,556
7,338
2,474
6,060
8,496
114,887
0
W
17,203
9,075
0
7,524
18,544
10,813
163
3,405
15,139
0
94,805
W
King Arthur
LumiaAngel
King Arthur
23,390
3,347
0
5,123
29,080
38,048
973
3,441
25,639
0
105,427
L
Terra
MrZatox1A
Terra
11,713
2,843
3,506
17,160
33,687
32,911
196
9,595
24,092
43,481
0
L
Anubis
8,638
1,018
0
3,351
21,815
10,880
817
12,092
9,723
62,914
0
L
11,080
4,167
0
1,766
15,898
7,555
235
7,516
8,382
0
66,001
L
Thor
8,312
1,501
0
11,198
26,016
12,501
0
9,115
16,901
0
57,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,439
Gold Earned
61,408
453
Minions Killed
663
0
Camps Cleared
0
2,086,902
Distance Traveled
2,192,156
36
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,923
518
186
8
0
404,403
1
W
Bacchus
11,957
520
44
2
0
441,575
4
L
Amaterasu
10,698
465
132
6
0
412,544
0
W
Raijin
13,475
586
164
7
0
430,258
4
W
Nemesis
11,878
516
126
5
0
499,912
1
W
King Arthur
12,175
529
143
6
0
416,008
0
L
Terra
9,856
429
43
2
0
458,810
5
L
Anubis
9,014
392
98
4
0
341,955
1
L
Ullr
10,594
461
102
4
0
394,105
10
L
Thor
9,277
403
78
3
0
479,488
20

Distance Traveled

Minion Kills by Role

Gold Earned by Role