Player Matchup

Mulan
Mulan
ELCOMPADRE777
Mulan
Level 17
God Stats
9W - 21L
1,315 SR
Queue Stats
10W - 26L
1,229 Elo+
Party 2
Merlin
Merlin
MRTJ Jose
Merlin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 34L
1,262 Elo+
Party 2
Izanami
Izanami
Nhytrix_Bessst
Izanami
Level 12
God Stats
4W - 12L
1,169 SR
Queue Stats
5W - 24L
1,130 Elo+
Party 2
Team Averages
Level 46
1,328 SR
1,207 Elo+

VS

Team Averages
Level 103
1,582 SR
1,273 Elo+
Ah Muzen Cab
Ah Muzen Cab
AceBalbuzard
Ah Muzen Cab
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 91L
1,252 Elo+
Party 1
Da Ji
Da Ji
Capt IMO
Da Ji
Level 119
God Stats
2W - 0L
1,746 SR
Queue Stats
127W - 204L
1,329 Elo+
Party 1
Anubis
Anubis
Don TangLee
Anubis
Level 101
God Stats
4W - 7L
1,500 SR
Queue Stats
14W - 35L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 8 / 3
13,809
767
20,483
28,635
31,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
MRTJ Jose
Merlin
17
4 / 8 / 5
13,265
737
12,522
16,047
4,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 9 / 6
11,107
617
7,734
17,795
5,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AceBalbuzard
Ah Muzen Cab
19
9 / 2 / 14
14,093
783
17,152
15,867
8,234
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Capt IMO
Da Ji
19
8 / 4 / 12
14,091
783
17,824
19,423
10,166
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
17
8 / 5 / 13
13,593
755
21,958
17,584
9,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
11
Kills
25
25
Deaths
11
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AceBalbuzard
Ah Muzen Cab
9
2
14
8
W
Da Ji
Capt IMO
Da Ji
8
4
12
3.5
W
Anubis
8
5
13
2.9
L
7
8
3
1.06
L
Merlin
MRTJ Jose
Merlin
4
8
5
0.81
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,739
Damage
56,934
62,477
Taken
52,874
41,804
Mitigated
28,252
7,981
Healing
18,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AceBalbuzard
Ah Muzen Cab
17,152
7,005
279
5,892
15,867
8,234
2,188
3,537
11,982
0
61,344
W
Da Ji
Capt IMO
Da Ji
17,824
5,035
0
4,222
19,423
10,166
462
5,287
13,837
0
51,619
W
Anubis
21,958
384
0
8,017
17,584
9,852
200
3,583
13,571
55,607
0
L
20,483
3,529
185
6,440
28,635
31,469
0
10,750
17,885
764
40,276
L
Merlin
MRTJ Jose
Merlin
12,522
793
108
962
16,047
4,864
0
6,188
9,859
39,048
0
L
7,734
4,758
0
286
17,795
5,471
0
5,697
12,098
0
38,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,181
Gold Earned
41,777
177
Minions Killed
204
4
Camps Cleared
12
786,482
Distance Traveled
902,313
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,093
783
95
5
1
334,499
0
W
Da Ji
14,091
783
64
4
10
297,658
4
W
Anubis
13,593
755
45
3
1
270,156
0
L
Mulan
13,809
767
43
2
2
290,155
3
L
Merlin
13,265
737
67
4
2
249,384
0
L
Izanami
11,107
617
67
4
0
246,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role