Player Matchup

Bellona
Bellona
 
Bellona
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
BigPoppa2EZ
He Bo
Level 29
God Stats
0W - 7L
1,122 SR
Queue Stats
25W - 32L
1,448 Elo+
Solo
Ganesha
Ganesha
Bomberman77715
Ganesha
Level 65
God Stats
0W - 3L
1,434 SR
Queue Stats
69W - 77L
1,483 Elo+
Party 1
Hou Yi
Hou Yi
OG_Twizzle1105
Hou Yi
Level 31
God Stats
0W - 3L
1,301 SR
Queue Stats
28W - 35L
1,441 Elo+
Party 1
Rama
Rama
kevsully302ks
Rama
Level 42
God Stats
1W - 1L
1,681 SR
Queue Stats
105W - 124L
1,434 Elo+
Party 1
Team Averages
Level 52
1,408 SR
1,461 Elo+

VS

Team Averages
Level 111
1,628 SR
1,524 Elo+
Artemis
Artemis
BradB47ANCE_
Artemis
Level 119
God Stats
35W - 36L
1,732 SR
Queue Stats
319W - 274L
1,487 Elo+
Solo
Geb
Geb
Fourler
Geb
Level 129
God Stats
45W - 27L
1,720 SR
Queue Stats
474W - 393L
1,627 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Gheto Kaiba
Morgan Le Fay
Level 127
God Stats
1W - 2L
1,471 SR
Queue Stats
244W - 176L
1,607 Elo+
Party 2
Medusa
Medusa
GoodGuda
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,252 Elo+
Party 2
Achilles
Achilles
JugoXXII
Achilles
Level 155
God Stats
14W - 3L
1,717 SR
Queue Stats
239W - 180L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 2 / 1
8,466
706
5,275
19,988
23,569
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 5 / 3
8,353
696
7,142
10,691
5,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 4
8,405
700
4,082
14,915
16,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 5 / 2
7,334
611
5,775
11,054
5,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 1 / 2
8,068
672
6,300
11,943
5,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BradB47ANCE_
Artemis
17
1 / 2 / 6
9,597
800
8,815
10,013
5,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
15
0 / 1 / 8
8,806
734
9,232
16,428
19,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Gheto Kaiba
Morgan Le Fay
17
4 / 1 / 4
9,569
797
19,437
8,521
4,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
GoodGuda
Medusa
15
5 / 0 / 3
8,707
726
4,623
4,061
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
JugoXXII
Achilles
16
4 / 0 / 7
8,923
744
11,843
8,532
10,261
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
4
Kills
14
15
Deaths
4
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
2
1
1.75
L
1
5
3
0.5
L
0
2
4
1
W
Artemis
BradB47ANCE_
Artemis
1
2
6
2
W
Geb
0
1
8
4
W
Morgan Le Fay
Gheto Kaiba
Morgan Le Fay
4
1
4
6
W
Medusa
GoodGuda
Medusa
5
0
3
6.5
W
Achilles
JugoXXII
Achilles
4
0
7
7.5
L
0
5
2
0.2
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,574
Damage
53,950
68,591
Taken
47,555
56,784
Mitigated
42,418
8,015
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,275
1,855
315
2,196
19,988
23,569
113
5,637
14,093
0
12,512
L
7,142
341
0
631
10,691
5,583
0
4,088
6,525
31,433
0
L
4,082
509
0
1,041
14,915
16,573
0
7,068
7,653
14,346
0
W
Artemis
BradB47ANCE_
Artemis
8,815
4,535
0
3,767
10,013
5,019
4,057
2,634
7,193
0
44,412
W
Geb
9,232
546
463
3,437
16,428
19,800
0
4,559
11,634
15,431
0
W
Morgan Le Fay
Gheto Kaiba
Morgan Le Fay
19,437
2,122
0
1,715
8,521
4,997
608
1,437
7,008
49,238
0
W
Medusa
GoodGuda
Medusa
4,623
2,064
0
567
4,061
2,341
206
281
3,748
0
15,401
W
Achilles
JugoXXII
Achilles
11,843
1,481
0
513
8,532
10,261
229
1,676
6,748
0
19,780
L
5,775
2,324
0
0
11,054
5,391
0
3,890
6,946
0
14,403
L
6,300
4,776
0
3,832
11,943
5,668
1,502
6,906
4,705
0
33,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,626
Gold Earned
45,602
179
Minions Killed
211
0
Camps Cleared
0
1,168,274
Distance Traveled
1,178,228
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,466
706
23
2
0
266,259
1
L
He Bo
8,353
696
61
5
0
214,238
1
L
Ganesha
8,405
700
5
0
0
246,524
3
W
Artemis
9,597
800
84
7
0
205,300
2
W
Geb
8,806
734
10
1
0
236,830
0
W
Morgan Le Fay
9,569
797
76
6
0
222,605
1
W
Medusa
8,707
726
17
1
0
231,101
0
W
Achilles
8,923
744
24
2
0
282,392
1
L
Hou Yi
7,334
611
12
1
0
202,628
0
L
Rama
8,068
672
78
7
0
238,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role