Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Egg And Veg
Hun Batz
Level 144
God Stats
5W - 8L
1,222 SR
Queue Stats
326W - 364L
1,514 Elo+
Solo
Fenrir
Fenrir
sanmi49
Fenrir
Level 146
God Stats
1W - 1L
1,408 SR
Queue Stats
44W - 41L
1,610 Elo+
Solo
Team Averages
Level 135
1,426 SR
1,525 Elo+

VS

Team Averages
Level 139
1,521 SR
1,566 Elo+
Tyr
Tyr
Alfangel
Tyr
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
ArcanumAquilae
Zhong Kui
Level 148
God Stats
5W - 4L
1,659 SR
Queue Stats
607W - 616L
1,573 Elo+
Solo
Cernunnos
Cernunnos
ELDIIIABLO333
Cernunnos
Level 126
God Stats
15W - 11L
1,596 SR
Queue Stats
603W - 625L
1,562 Elo+
Solo
Janus
Janus
JahKii
Janus
Level 157
God Stats
1W - 2L
1,475 SR
Queue Stats
89W - 101L
1,539 Elo+
Solo
Chaac
Chaac
Tishman
Chaac
Level 122
God Stats
1W - 2L
1,375 SR
Queue Stats
20W - 20L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
12 / 5 / 13
13,406
838
22,132
26,359
32,785
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
 
Heimdallr
20
6 / 3 / 19
12,386
774
19,936
17,437
9,711
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
 
He Bo
20
6 / 4 / 18
12,010
751
20,972
12,393
5,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
Egg And Veg
Hun Batz
20
7 / 7 / 17
12,648
791
22,376
18,773
10,686
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
sanmi49
Fenrir
17
2 / 9 / 14
10,820
676
10,579
23,417
17,436
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 14
12,003
750
12,676
24,134
38,403
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
ArcanumAquilae
Zhong Kui
17
3 / 7 / 12
10,654
666
18,654
24,431
16,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
ELDIIIABLO333
Cernunnos
18
7 / 9 / 10
11,984
749
14,249
19,541
10,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
JahKii
Janus
19
7 / 6 / 10
11,730
733
16,197
14,919
7,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Tishman
Chaac
19
4 / 5 / 9
11,003
688
14,343
25,887
39,705
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
79
33
Kills
24
28
Deaths
33
81
Assists
55
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
12
5
13
3.7
W
Heimdallr
 
Heimdallr
6
3
19
5.17
W
He Bo
 
He Bo
6
4
18
3.75
L
3
6
14
1.67
L
Zhong Kui
ArcanumAquilae
Zhong Kui
3
7
12
1.29
L
Cernunnos
ELDIIIABLO333
Cernunnos
7
9
10
1.33
W
Hun Batz
Egg And Veg
Hun Batz
7
7
17
2.21
L
Janus
JahKii
Janus
7
6
10
2
L
Chaac
Tishman
Chaac
4
5
9
1.7
W
Fenrir
sanmi49
Fenrir
2
9
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,995
Damage
76,119
98,379
Taken
108,912
76,594
Mitigated
111,951
21,767
Healing
27,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
22,132
2,634
1,417
1,699
26,359
32,785
279
10,194
16,165
0
48,382
W
Heimdallr
 
Heimdallr
19,936
11,716
3,021
4,270
17,437
9,711
4,363
6,146
11,291
0
42,482
W
He Bo
 
He Bo
20,972
843
3,152
2,101
12,393
5,976
945
3,008
9,385
27,526
0
L
12,676
1,072
258
4,352
24,134
38,403
442
5,392
18,742
0
29,058
L
Zhong Kui
ArcanumAquilae
Zhong Kui
18,654
756
3,073
6,699
24,431
16,202
1,016
3,801
20,630
29,937
0
L
Cernunnos
ELDIIIABLO333
Cernunnos
14,249
5,723
166
1,909
19,541
10,079
0
3,399
16,142
0
22,907
W
Hun Batz
Egg And Veg
Hun Batz
22,376
5,091
0
0
18,773
10,686
1,426
5,902
12,871
0
44,118
L
Janus
JahKii
Janus
16,197
199
916
856
14,919
7,562
264
4,245
10,674
36,359
0
L
Chaac
Tishman
Chaac
14,343
1,603
2,110
7,003
25,887
39,705
580
4,135
21,752
0
27,939
W
Fenrir
sanmi49
Fenrir
10,579
1,676
3,197
2,910
23,417
17,436
1,198
9,601
13,116
0
16,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,270
Gold Earned
57,374
171
Minions Killed
167
0
Camps Cleared
0
1,405,001
Distance Traveled
1,384,677
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,406
838
29
2
0
281,255
0
W
Heimdallr
12,386
774
44
3
0
293,433
0
W
He Bo
12,010
751
28
2
0
297,764
0
L
Tyr
12,003
750
29
2
0
318,812
5
L
Zhong Kui
10,654
666
35
2
0
258,585
0
L
Cernunnos
11,984
749
29
2
0
220,582
1
W
Hun Batz
12,648
791
56
4
0
255,305
1
L
Janus
11,730
733
46
3
0
270,706
0
L
Chaac
11,003
688
28
2
0
315,992
0
W
Fenrir
10,820
676
14
1
0
277,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role