Player Matchup

Shiva
Shiva
 
Shiva
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
DoomedPhoenix
Lancelot
Level 132
God Stats
1W - 3L
1,200 SR
Queue Stats
142W - 104L
1,663 Elo+
Party 2
Agni
Agni
PlumpPlombus
Agni
Level 67
God Stats
7W - 4L
1,859 SR
Queue Stats
87W - 54L
1,757 Elo+
Party 2
Team Averages
Level 103
1,519 SR
1,640 Elo+

VS

Team Averages
Level 116
1,436 SR
1,752 Elo+
Izanami
Izanami
DrowsyCrow
Izanami
Level 42
God Stats
1W - 1L
1,546 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
HentaiForSenpai
Zhong Kui
Level 149
God Stats
5W - 1L
1,284 SR
Queue Stats
125W - 50L
1,907 Elo+
Party 1
Lancelot
Lancelot
SharkGnome
Lancelot
Level 158
God Stats
3W - 1L
1,479 SR
Queue Stats
174W - 92L
1,850 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
4 / 7 / 7
10,521
701
15,159
27,695
29,255
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
DoomedPhoenix
Lancelot
14
7 / 7 / 7
11,221
748
14,341
18,902
9,283
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 6 / 9
10,916
728
15,040
12,293
5,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DrowsyCrow
Izanami
15
3 / 8 / 13
10,894
726
11,882
15,839
6,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
HentaiForSenpai
Zhong Kui
18
9 / 2 / 11
12,280
819
17,676
17,111
19,124
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
SharkGnome
Lancelot
17
8 / 4 / 10
11,746
783
19,809
22,772
15,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
54
14
Kills
20
20
Deaths
14
23
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
4
7
7
1.07
L
Lancelot
DoomedPhoenix
Lancelot
7
7
7
1.5
W
Izanami
DrowsyCrow
Izanami
3
8
13
1.19
W
Zhong Kui
HentaiForSenpai
Zhong Kui
9
2
11
7.25
L
3
6
9
1.25
W
Lancelot
SharkGnome
Lancelot
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,540
Damage
49,367
58,890
Taken
55,722
43,913
Mitigated
41,491
6,050
Healing
15,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
15,159
2,584
1,506
3,042
27,695
29,255
173
8,410
19,285
0
45,006
L
Lancelot
DoomedPhoenix
Lancelot
14,341
1,943
0
489
18,902
9,283
0
6,643
12,259
0
34,372
W
Izanami
DrowsyCrow
Izanami
11,882
8,587
0
2,234
15,839
6,897
258
4,406
11,075
0
30,861
W
Zhong Kui
HentaiForSenpai
Zhong Kui
17,676
2,461
584
7,986
17,111
19,124
835
4,752
11,998
54,553
0
L
15,040
1,145
0
1,013
12,293
5,375
514
3,063
9,230
34,117
0
W
Lancelot
SharkGnome
Lancelot
19,809
4,055
388
4,524
22,772
15,470
1,090
5,395
16,891
0
41,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,658
Gold Earned
34,920
150
Minions Killed
148
8
Camps Cleared
5
824,035
Distance Traveled
847,043
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,521
701
48
3
5
287,403
2
L
Lancelot
11,221
748
52
3
2
281,987
4
W
Izanami
10,894
726
37
2
0
255,197
0
W
Zhong Kui
12,280
819
75
5
3
275,775
5
L
Agni
10,916
728
50
3
1
254,645
1
W
Lancelot
11,746
783
36
2
2
316,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role