Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BabyBubba8-16
Ah Muzen Cab
Level 68
God Stats
0W - 1L
1,392 SR
Queue Stats
47W - 44L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
SakuraLover6969
Cthulhu
Level 17
God Stats
3W - 1L
1,378 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Ra
Ra
TxBz_Chucky
Ra
Level 68
God Stats
1W - 2L
1,354 SR
Queue Stats
8W - 12L
1,463 Elo+
Party 1
Team Averages
Level 51
1,375 SR
1,470 Elo+

VS

Team Averages
Level 111
1,358 SR
1,441 Elo+
King Arthur
King Arthur
IIIIVIKEIIII
King Arthur
Level 127
God Stats
16W - 25L
1,225 SR
Queue Stats
162W - 178L
1,479 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Silentparalysis
Morgan Le Fay
Level 127
God Stats
13W - 5L
1,590 SR
Queue Stats
74W - 56L
1,538 Elo+
Party 2
Cerberus
Cerberus
acidmixer
Cerberus
Level 79
God Stats
5W - 10L
1,260 SR
Queue Stats
35W - 64L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BabyBubba8-16
Ah Muzen Cab
18
4 / 5 / 6
13,696
623
28,435
25,446
11,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
4 / 4 / 7
13,585
618
25,832
31,229
39,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
3 / 4 / 8
13,644
620
19,382
21,750
10,483
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IIIIVIKEIIII
King Arthur
20
6 / 4 / 5
14,995
682
16,342
25,763
23,971
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Silentparalysis
Morgan Le Fay
20
5 / 2 / 6
15,332
697
38,727
20,512
8,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
acidmixer
Cerberus
19
2 / 5 / 8
15,252
693
17,532
50,992
33,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
32
11
Kills
13
13
Deaths
11
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BabyBubba8-16
Ah Muzen Cab
4
5
6
1.4
W
King Arthur
IIIIVIKEIIII
King Arthur
6
4
5
2.13
L
4
4
7
1.88
W
Morgan Le Fay
Silentparalysis
Morgan Le Fay
5
2
6
4
L
3
4
8
1.75
W
Cerberus
acidmixer
Cerberus
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,649
Damage
72,601
78,425
Taken
97,267
61,272
Mitigated
65,845
28,613
Healing
43,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BabyBubba8-16
Ah Muzen Cab
28,435
14,425
0
6,540
25,446
11,381
1,203
16,162
9,284
0
70,649
W
King Arthur
IIIIVIKEIIII
King Arthur
16,342
638
1,381
8,250
25,763
23,971
582
12,665
12,445
0
63,965
L
25,832
967
1,289
5,355
31,229
39,408
175
24,083
7,146
55,025
0
W
Morgan Le Fay
Silentparalysis
Morgan Le Fay
38,727
4,819
388
6,115
20,512
8,633
1,247
9,558
10,485
92,697
0
L
19,382
5,098
7,645
7,784
21,750
10,483
0
16,435
5,315
63,692
0
W
Cerberus
acidmixer
Cerberus
17,532
744
962
26,632
50,992
33,241
651
22,055
27,927
58,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,925
Gold Earned
45,579
266
Minions Killed
320
7
Camps Cleared
9
1,093,953
Distance Traveled
1,178,701
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
13,696
623
98
4
5
327,320
5
W
King Arthur
14,995
682
88
4
2
405,223
6
L
Cthulhu
13,585
618
74
3
0
399,074
1
W
Morgan Le Fay
15,332
697
105
5
6
405,741
2
L
Ra
13,644
620
94
4
2
367,559
1
W
Cerberus
15,252
693
127
6
1
367,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role