Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Adrianpixon26
Cu Chulainn
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
266W - 240L
1,505 Elo+
Party 2
Heimdallr
Heimdallr
HanckScorpio778
Heimdallr
Level 112
God Stats
3W - 3L
1,318 SR
Queue Stats
66W - 75L
1,447 Elo+
Party 3
Cliodhna
Cliodhna
Joseelcrack34
Cliodhna
Level 122
God Stats
2W - 5L
1,483 SR
Queue Stats
265W - 244L
1,523 Elo+
Party 2
Sylvanus
Sylvanus
onditz
Sylvanus
Level 123
God Stats
1W - 2L
1,514 SR
Queue Stats
194W - 209L
1,488 Elo+
Party 3
Team Averages
Level 118
1,463 SR
1,493 Elo+

VS

Team Averages
Level 131
1,548 SR
1,494 Elo+
Cerberus
Cerberus
 
Cerberus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
DAVID_SRL
Persephone
Level 156
God Stats
40W - 42L
1,524 SR
Queue Stats
452W - 439L
1,506 Elo+
Party 1
Odin
Odin
Forsh01
Odin
Level 157
God Stats
2W - 0L
1,821 SR
Queue Stats
247W - 250L
1,554 Elo+
Solo
Lancelot
Lancelot
Kuhnow
Lancelot
Level 128
God Stats
21W - 18L
1,424 SR
Queue Stats
227W - 247L
1,391 Elo+
Solo
Sol
Sol
izam_cloud
Sol
Level 147
God Stats
42W - 53L
1,473 SR
Queue Stats
438W - 433L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 7 / 2
9,029
502
10,002
13,816
6,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Adrianpixon26
Cu Chulainn
15
2 / 2 / 0
9,322
518
11,663
20,853
12,744
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
HanckScorpio778
Heimdallr
14
1 / 4 / 1
8,412
467
11,655
15,313
6,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cliodhna
Joseelcrack34
Cliodhna
14
3 / 2 / 4
8,943
497
11,231
19,844
8,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
onditz
Sylvanus
12
1 / 3 / 1
7,567
420
9,116
16,762
13,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
1 / 1 / 0
9,321
518
10,367
15,762
14,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Persephone
DAVID_SRL
Persephone
15
5 / 2 / 2
9,844
547
16,485
15,459
6,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Forsh01
Odin
12
2 / 1 / 3
7,778
432
4,922
14,733
12,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Kuhnow
Lancelot
15
5 / 4 / 3
9,081
505
12,470
17,358
7,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 2 / 2
9,340
519
13,766
18,908
6,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
11
Kills
17
18
Deaths
10
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
7
2
0.71
W
Cerberus
 
Cerberus
1
1
0
1
L
Cu Chulainn
Adrianpixon26
Cu Chulainn
2
2
0
1
W
Persephone
DAVID_SRL
Persephone
5
2
2
3
W
Odin
Forsh01
Odin
2
1
3
3.5
L
Heimdallr
HanckScorpio778
Heimdallr
1
4
1
0.38
L
Cliodhna
Joseelcrack34
Cliodhna
3
2
4
2.5
W
Lancelot
Kuhnow
Lancelot
5
4
3
1.63
W
4
2
2
2.5
L
Sylvanus
onditz
Sylvanus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,667
Damage
58,010
86,588
Taken
82,220
47,702
Mitigated
48,299
23,449
Healing
33,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,002
214
0
1,198
13,816
6,325
89
7,070
6,262
49,773
0
W
Cerberus
 
Cerberus
10,367
455
0
7,142
15,762
14,705
0
510
15,214
84,529
0
L
Cu Chulainn
Adrianpixon26
Cu Chulainn
11,663
2,979
0
5,688
20,853
12,744
0
9,475
11,372
0
70,555
W
Persephone
DAVID_SRL
Persephone
16,485
738
0
5,330
15,459
6,125
62
6,318
8,697
77,177
0
W
Odin
Forsh01
Odin
4,922
972
0
2,398
14,733
12,926
69
5,521
9,028
0
17,873
L
Heimdallr
HanckScorpio778
Heimdallr
11,655
5,709
0
3,290
15,313
6,430
303
10,568
4,745
0
62,992
L
Cliodhna
Joseelcrack34
Cliodhna
11,231
2,470
0
7,841
19,844
8,349
159
3,438
16,308
0
69,253
W
Lancelot
Kuhnow
Lancelot
12,470
2,464
0
6,256
17,358
7,770
224
2,939
14,255
0
71,037
W
13,766
6,734
0
12,590
18,908
6,773
1,071
1,985
16,921
86,596
0
L
Sylvanus
onditz
Sylvanus
9,116
2,451
978
4,454
16,762
13,854
96
9,215
7,283
43,177
12,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,273
Gold Earned
45,364
487
Minions Killed
583
0
Camps Cleared
0
1,612,676
Distance Traveled
1,763,955
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,029
502
93
5
0
306,508
3
W
Cerberus
9,321
518
201
11
0
333,879
1
L
Cu Chulainn
9,322
518
120
7
0
333,730
0
W
Persephone
9,844
547
137
8
0
337,138
3
W
Odin
7,778
432
21
1
0
356,154
5
L
Heimdallr
8,412
467
93
5
0
290,364
0
L
Cliodhna
8,943
497
106
6
0
388,400
1
W
Lancelot
9,081
505
104
6
0
407,680
1
W
Sol
9,340
519
120
7
0
329,104
3
L
Sylvanus
7,567
420
75
4
0
293,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role