Player Matchup

Janus
Janus
HadrianJ
Janus
Level 123
God Stats
8W - 5L
1,580 SR
Queue Stats
274W - 204L
1,615 Elo+
Party 1
Khepri
Khepri
MagicTurtlePTSD
Khepri
Level 159
God Stats
2W - 1L
1,361 SR
Queue Stats
352W - 230L
1,650 Elo+
Party 1
Kali
Kali
PhatRoller
Kali
Level 147
God Stats
2W - 0L
1,397 SR
Queue Stats
347W - 226L
1,610 Elo+
Party 1
Team Averages
Level 143
1,446 SR
1,625 Elo+

VS

Team Averages
Level 105
1,436 SR
1,358 Elo+
Bastet
Bastet
HoF Swish
Bastet
Level 143
God Stats
4W - 6L
1,308 SR
Queue Stats
254W - 322L
1,390 Elo+
Solo
Bacchus
Bacchus
albertoso1123
Bacchus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Agni
Agni
carloso1123
Agni
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HadrianJ
Janus
14
6 / 0 / 7
8,501
850
6,350
4,405
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 2 / 13
7,745
775
4,187
12,209
12,232
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
8 / 4 / 5
9,369
937
15,058
16,726
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
HoF Swish
Bastet
10
2 / 5 / 3
7,133
713
6,817
10,221
4,022
Bacchus
12
2 / 2 / 3
7,939
794
5,528
10,153
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
2 / 7 / 2
7,553
755
6,975
9,663
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
6
6
Deaths
14
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
HadrianJ
Janus
6
0
7
9.5
L
Bastet
HoF Swish
Bastet
2
5
3
0.7
W
0
2
13
3.25
W
8
4
5
2.63
L
Bacchus
2
2
3
1.75
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,595
Damage
19,320
33,340
Taken
30,037
24,810
Mitigated
18,932
10,594
Healing
3,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
HadrianJ
Janus
6,350
310
0
619
4,405
1,632
104
2,117
2,288
30,808
0
L
Bastet
HoF Swish
Bastet
6,817
2,044
0
999
10,221
4,022
0
2,588
7,571
0
21,596
W
4,187
828
777
1,786
12,209
12,232
0
4,125
8,084
12,396
0
W
15,058
6,364
0
7,412
16,726
10,946
33
6,553
10,173
0
30,000
L
Bacchus
5,528
993
122
1,733
10,153
11,391
0
4,143
5,797
10,835
0
L
6,975
808
0
641
9,663
3,519
0
3,541
5,926
19,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,615
Gold Earned
22,625
118
Minions Killed
90
7
Camps Cleared
2
627,239
Distance Traveled
515,109
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,501
850
82
8
2
237,111
1
L
Bastet
7,133
713
24
2
1
165,959
4
W
Khepri
7,745
775
11
1
0
193,243
1
W
Kali
9,369
937
25
3
5
196,885
0
L
Bacchus
7,939
794
19
2
0
187,287
4
L
Agni
7,553
755
47
5
1
161,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role