Player Matchup

Vamana
Vamana
Silver I
DaddyTimbo_X2
Vamana
Silver I
Level 45
God Stats
10W - 10L
1,588 SR
Queue Stats
30W - 35L
1,301 MMR
Solo
Pele
Pele
Silver III
MaryK8nGnashley
Pele
Silver III
Level 126
God Stats
14W - 17L
1,484 SR
Queue Stats
179W - 229L
869 MMR
Solo
Sol
Sol
Silver III
VoodooEndzU
Sol
Silver III
Level 134
God Stats
82W - 89L
1,485 SR
Queue Stats
432W - 557L
1,313 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,519 SR
1,161 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,350 SR
1,144 MMR
Kali
Kali
Silver I
DYNAMIC RIP7
Kali
Silver I
Level 128
God Stats
17W - 9L
1,210 SR
Queue Stats
202W - 268L
1,014 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
MegaRex6000
Nu Wa
Bronze IV
Level 87
God Stats
1W - 1L
1,866 SR
Queue Stats
3W - 13L
1,330 MMR
Solo
Xing Tian
Xing Tian
Silver II
nairb37
Xing Tian
Silver II
Level 109
God Stats
1W - 4L
975 SR
Queue Stats
12W - 27L
1,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
10,371
648
14,165
16,444
10,930
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 7 / 5
10,211
638
9,863
17,276
8,007
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 6 / 4
10,540
659
12,189
14,635
5,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasAo KuangBastetAresBaron Samedi

VS

Bans
HadesAh Muzen CabFenrirMedusaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 7 / 5
12,373
773
15,500
22,663
14,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 2 / 8
11,870
742
14,875
9,534
4,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
nairb37
Xing Tian
15
1 / 1 / 11
11,007
688
7,796
15,464
19,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
10
Kills
15
15
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
7
5
1.5
L
3
2
3
2.25
L
2
7
5
0.64
W
6
2
8
5
L
5
6
4
1.17
W
Xing Tian
nairb37
Xing Tian
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,217
Damage
38,171
48,355
Taken
47,661
24,487
Mitigated
38,398
9,946
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,500
7,788
0
9,835
22,663
14,020
281
4,006
18,657
0
40,750
L
14,165
7,319
0
2,629
16,444
10,930
76
9,659
6,785
0
37,374
L
9,863
1,409
0
2,551
17,276
8,007
0
6,729
10,547
0
41,582
W
14,875
4,418
0
1,340
9,534
4,570
1,018
1,812
7,722
45,278
0
L
12,189
3,092
0
4,766
14,635
5,550
537
6,849
7,786
34,318
1,652
W
Xing Tian
nairb37
Xing Tian
7,796
633
0
1,649
15,464
19,808
352
6,122
9,342
25,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,122
Gold Earned
35,250
165
Minions Killed
134
7
Camps Cleared
7
821,861
Distance Traveled
815,599
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,373
773
38
2
5
268,647
2
L
Vamana
10,371
648
50
3
1
303,470
1
L
Pele
10,211
638
60
4
2
295,502
1
W
Nu Wa
11,870
742
67
4
1
242,335
0
L
Sol
10,540
659
55
3
4
222,889
6
W
Xing Tian
11,007
688
29
2
1
304,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role