Player Matchup

Hel
Hel
DareSheridan
Hel
Level 143
God Stats
8W - 0L
1,956 SR
Queue Stats
160W - 135L
1,531 Elo+
Party 2
Baba Yaga
Baba Yaga
DarkSanta512
Baba Yaga
Level 128
God Stats
4W - 2L
1,644 SR
Queue Stats
368W - 314L
1,541 Elo+
Solo
Ymir
Ymir
Kallabak
Ymir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,623 Elo+
Party 1
Kali
Kali
Xantos1159
Kali
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 72L
1,642 Elo+
Party 1
Kukulkan
Kukulkan
tedisdillon
Kukulkan
Level 54
God Stats
1W - 0L
1,369 SR
Queue Stats
5W - 9L
1,363 Elo+
Party 2
Team Averages
Level 106
1,594 SR
1,540 Elo+

VS

Team Averages
Level 138
1,537 SR
1,523 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Balicious16
Hel
Level 68
God Stats
1W - 1L
1,715 SR
Queue Stats
170W - 156L
1,549 Elo+
Solo
Ah Puch
Ah Puch
OrderlyKarma
Ah Puch
Level 158
God Stats
7W - 13L
1,375 SR
Queue Stats
859W - 864L
1,546 Elo+
Solo
Izanami
Izanami
ViperFurion
Izanami
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 141L
1,520 Elo+
Solo
Cerberus
Cerberus
shotyme31
Cerberus
Level 160
God Stats
6W - 2L
1,596 SR
Queue Stats
358W - 350L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 14
10,726
670
8,871
17,439
11,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baba Yaga
DarkSanta512
Baba Yaga
19
2 / 3 / 8
10,731
671
18,621
14,331
9,044
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
18
1 / 1 / 14
10,798
675
5,167
21,563
30,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
11 / 3 / 7
11,128
696
26,987
23,404
15,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
tedisdillon
Kukulkan
18
3 / 1 / 10
10,493
656
14,726
10,695
6,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
6 / 1 / 3
11,628
727
18,596
9,925
6,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 7 / 1
8,932
558
6,440
13,262
5,666
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Puch
OrderlyKarma
Ah Puch
17
2 / 6 / 4
9,825
614
23,627
19,779
10,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
ViperFurion
Izanami
16
1 / 3 / 7
9,674
605
15,995
13,666
6,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
shotyme31
Cerberus
15
0 / 5 / 6
9,134
571
8,761
22,791
26,162
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
31
22
Kills
10
10
Deaths
22
53
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
6
1
3
7.5
L
1
7
1
0.21
W
5
2
14
6
W
Baba Yaga
DarkSanta512
Baba Yaga
2
3
8
2
W
Ymir
1
1
14
8
L
Ah Puch
OrderlyKarma
Ah Puch
2
6
4
0.67
L
Izanami
ViperFurion
Izanami
1
3
7
1.5
W
11
3
7
4.83
L
Cerberus
shotyme31
Cerberus
0
5
6
0.6
W
Kukulkan
tedisdillon
Kukulkan
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,372
Damage
73,419
87,432
Taken
79,423
72,421
Mitigated
54,525
60,896
Healing
36,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
18,596
932
1,137
4,379
9,925
6,029
0
4,287
5,457
40,624
0
L
6,440
484
10,065
3,176
13,262
5,666
0
6,239
6,797
13,325
0
W
8,871
326
27,120
12,267
17,439
11,777
336
11,864
5,575
16,909
0
W
Baba Yaga
DarkSanta512
Baba Yaga
18,621
1,118
1,294
4,139
14,331
9,044
118
9,355
4,976
46,164
0
W
Ymir
5,167
712
1,080
3,048
21,563
30,010
61
13,460
8,103
9,324
0
L
Ah Puch
OrderlyKarma
Ah Puch
23,627
495
1,116
5,738
19,779
10,152
0
13,461
6,040
43,188
0
L
Izanami
ViperFurion
Izanami
15,995
8,311
438
2,527
13,666
6,516
0
8,185
5,207
0
33,279
W
26,987
11,994
0
8,256
23,404
15,215
1,013
14,121
9,283
0
32,620
L
Cerberus
shotyme31
Cerberus
8,761
94
1,774
6,384
22,791
26,162
0
13,726
8,537
19,226
0
W
Kukulkan
tedisdillon
Kukulkan
14,726
671
2,671
1,021
10,695
6,375
350
8,624
2,071
38,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,876
Gold Earned
49,193
183
Minions Killed
182
0
Camps Cleared
0
1,663,677
Distance Traveled
1,326,965
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,628
727
45
3
0
331,144
2
L
Hel
8,932
558
11
1
0
250,556
0
W
Hel
10,726
670
31
2
0
349,449
0
W
Baba Yaga
10,731
671
78
5
0
313,013
1
W
Ymir
10,798
675
6
0
0
296,068
0
L
Ah Puch
9,825
614
43
3
0
255,669
2
L
Izanami
9,674
605
48
3
0
246,896
3
W
Kali
11,128
696
17
1
0
348,202
3
L
Cerberus
9,134
571
35
2
0
242,700
0
W
Kukulkan
10,493
656
51
3
0
356,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role