Player Matchup

Da Ji
Da Ji
BH kairos
Da Ji
Level 35
God Stats
1W - 5L
1,555 SR
Queue Stats
6W - 9L
1,486 Elo+
Solo
Scylla
Scylla
ChugsMcnugs
Scylla
Level 109
God Stats
3W - 3L
1,816 SR
Queue Stats
339W - 357L
1,450 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Gash_Smasherr
Tsukuyomi
Level 89
God Stats
4W - 2L
1,793 SR
Queue Stats
109W - 113L
1,479 Elo+
Party 1
Cerberus
Cerberus
GuCCi__NuGGeT
Cerberus
Level 85
God Stats
0W - 2L
1,246 SR
Queue Stats
177W - 199L
1,409 Elo+
Party 1
Apollo
Apollo
LeatherKnot
Apollo
Level 29
God Stats
7W - 13L
1,363 SR
Queue Stats
33W - 41L
1,294 Elo+
Party 1
Team Averages
Level 69
1,555 SR
1,424 Elo+

VS

Team Averages
Level 110
1,505 SR
1,436 Elo+
Nox
Nox
AtotheLEX88
Nox
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 47L
1,558 Elo+
Solo
Chaac
Chaac
CherishTheBear
Chaac
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 254L
1,363 Elo+
Party 3
Charybdis
Charybdis
Grazion
Charybdis
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 100L
1,470 Elo+
Party 2
Aphrodite
Aphrodite
NeRv Sun
Aphrodite
Level 96
God Stats
9W - 5L
1,526 SR
Queue Stats
180W - 185L
1,374 Elo+
Party 3
Nemesis
Nemesis
SM0K3W13T
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 61L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BH kairos
Da Ji
8
0 / 2 / 1
4,939
449
1,452
8,226
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
10
1 / 3 / 1
5,809
528
5,950
7,182
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Gash_Smasherr
Tsukuyomi
9
1 / 6 / 0
5,831
530
4,224
11,198
4,152
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
GuCCi__NuGGeT
Cerberus
8
1 / 1 / 1
4,732
430
3,391
8,763
5,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
8
1 / 1 / 1
5,203
473
2,480
7,749
1,637
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
6,068
552
5,165
5,486
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 0 / 0
7,851
714
8,082
7,973
7,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Grazion
Charybdis
11
4 / 1 / 1
6,223
566
13,103
10,077
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
NeRv Sun
Aphrodite
9
0 / 1 / 3
5,651
514
2,955
7,187
5,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
SM0K3W13T
Nemesis
11
1 / 1 / 2
6,186
562
2,677
7,718
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
13
13
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Da Ji
BH kairos
Da Ji
0
2
1
0.25
W
6
0
0
6
L
Scylla
1
3
1
0.5
L
Tsukuyomi
Gash_Smasherr
Tsukuyomi
1
6
0
0.17
W
Charybdis
Grazion
Charybdis
4
1
1
4.5
L
Cerberus
GuCCi__NuGGeT
Cerberus
1
1
1
1.5
L
Apollo
1
1
1
1.5
W
Aphrodite
NeRv Sun
Aphrodite
0
1
3
1.5
W
Nemesis
SM0K3W13T
Nemesis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,497
Damage
31,982
43,118
Taken
38,441
16,695
Mitigated
21,794
10,855
Healing
17,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,165
409
0
0
5,486
2,410
183
2,304
3,182
37,440
0
L
Da Ji
BH kairos
Da Ji
1,452
59
0
2,880
8,226
2,786
0
1,443
6,657
0
24,275
W
8,082
1,552
0
3,673
7,973
7,262
262
0
7,973
6,269
45,958
L
Scylla
5,950
186
0
1,200
7,182
2,547
0
3,183
3,765
40,776
0
L
Tsukuyomi
Gash_Smasherr
Tsukuyomi
4,224
1,385
0
2,236
11,198
4,152
0
1,042
9,589
0
36,112
W
Charybdis
Grazion
Charybdis
13,103
7,279
0
5,033
10,077
3,450
879
2,238
7,839
0
55,540
L
Cerberus
GuCCi__NuGGeT
Cerberus
3,391
386
263
3,074
8,763
5,573
0
2,064
6,623
20,199
0
L
Apollo
2,480
1,582
0
1,202
7,749
1,637
0
971
6,755
0
18,596
W
Aphrodite
NeRv Sun
Aphrodite
2,955
928
3,054
4,724
7,187
5,719
403
3,899
3,288
18,120
0
W
Nemesis
SM0K3W13T
Nemesis
2,677
129
0
729
7,718
2,953
0
900
6,818
0
44,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,514
Gold Earned
31,979
281
Minions Killed
366
0
Camps Cleared
0
983,738
Distance Traveled
1,084,109
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,068
552
69
6
0
219,904
3
L
Da Ji
4,939
449
47
4
0
222,058
5
W
Chaac
7,851
714
111
10
0
225,982
3
L
Scylla
5,809
528
72
7
0
206,174
4
L
Tsukuyomi
5,831
530
74
7
0
155,146
1
W
Charybdis
6,223
566
83
8
0
185,896
3
L
Cerberus
4,732
430
50
5
0
192,998
5
L
Apollo
5,203
473
38
3
0
207,362
0
W
Aphrodite
5,651
514
34
3
0
187,571
0
W
Nemesis
6,186
562
69
6
0
264,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role