Player Matchup

Horus
Horus
Alfwyn
Horus
Level 119
God Stats
9W - 27L
1,272 SR
Queue Stats
99W - 171L
1,357 Elo+
Party 2
Nemesis
Nemesis
AnnaDarkheart
Nemesis
Level 126
God Stats
1W - 2L
1,098 SR
Queue Stats
98W - 166L
1,329 Elo+
Party 2
Sol
Sol
HypeChaozuo
Sol
Level 46
God Stats
12W - 30L
1,372 SR
Queue Stats
40W - 101L
1,178 Elo+
Party 2
Team Averages
Level 97
1,247 SR
1,288 Elo+

VS

Team Averages
Level 65
1,509 SR
1,420 Elo+
Apollo
Apollo
BzFoxtrot
Apollo
Level 143
God Stats
0W - 1L
1,445 SR
Queue Stats
169W - 160L
1,511 Elo+
Party 1
Mercury
Mercury
Jesse Moon1315
Mercury
Level 34
God Stats
0W - 1L
1,693 SR
Queue Stats
6W - 12L
1,250 Elo+
Party 1
Ra
Ra
SleepySavant
Ra
Level 17
God Stats
2W - 12L
1,389 SR
Queue Stats
2W - 13L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alfwyn
Horus
13
3 / 0 / 6
8,573
857
3,693
8,056
8,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
11
2 / 2 / 7
7,483
748
6,788
9,309
4,215
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 0 / 4
8,069
807
7,250
4,525
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BzFoxtrot
Apollo
12
2 / 2 / 0
7,276
728
6,451
8,642
3,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 4 / 1
6,318
632
2,288
7,878
2,776
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 3 / 1
6,479
648
4,647
4,562
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
9
Kills
2
2
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
Alfwyn
Horus
3
0
6
6
W
Nemesis
2
2
7
2.75
L
Apollo
BzFoxtrot
Apollo
2
2
0
1
W
4
0
4
6
L
0
4
1
0.13
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,731
Damage
13,386
21,890
Taken
21,082
15,322
Mitigated
8,501
8,294
Healing
3,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Alfwyn
Horus
3,693
1,279
1,569
3,487
8,056
8,801
217
2,424
5,318
0
6,818
W
Nemesis
6,788
2,098
432
971
9,309
4,215
516
1,906
7,233
0
25,464
L
Apollo
BzFoxtrot
Apollo
6,451
1,809
0
990
8,642
3,969
0
2,837
5,805
0
32,538
W
7,250
3,150
0
1,835
4,525
2,306
945
297
4,092
32,320
4,128
L
2,288
396
0
1,354
7,878
2,776
0
2,655
5,223
0
6,829
L
4,647
125
574
281
4,562
1,756
0
1,132
3,430
16,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,125
Gold Earned
20,073
122
Minions Killed
118
6
Camps Cleared
3
590,966
Distance Traveled
608,433
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,573
857
4
0
0
213,663
3
W
Nemesis
7,483
748
30
3
3
190,885
1
L
Apollo
7,276
728
66
7
3
193,272
3
W
Sol
8,069
807
88
9
3
186,418
3
L
Mercury
6,318
632
15
2
0
222,523
1
L
Ra
6,479
648
37
4
0
192,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role