Player Matchup

Tiamat
Tiamat
Aquatik5559
Tiamat
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,375 Elo+
Solo
Cthulhu
Cthulhu
Mutant Taco13
Cthulhu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,610 Elo+
Solo
Mercury
Mercury
anhur-presley
Mercury
Level 44
God Stats
60W - 65L
1,385 SR
Queue Stats
382W - 523L
1,293 Elo+
Solo
Team Averages
Level 60
1,462 SR
1,426 Elo+

VS

Team Averages
Level 72
1,393 SR
1,277 Elo+
Cerberus
Cerberus
AshtonBlake67
Cerberus
Level 52
God Stats
5W - 5L
1,247 SR
Queue Stats
13W - 18L
1,217 Elo+
Solo
Danzaburou
Danzaburou
Longroad2go
Danzaburou
Level 38
God Stats
6W - 4L
1,500 SR
Queue Stats
36W - 58L
1,154 Elo+
Solo
Bastet
Bastet
revilO
Bastet
Level 126
God Stats
107W - 112L
1,431 SR
Queue Stats
347W - 358L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 6 / 0
8,925
525
5,630
16,640
8,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
14
1 / 2 / 4
9,631
567
10,236
14,935
14,446
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
15
3 / 4 / 2
10,343
608
6,718
14,441
5,345
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AshtonBlake67
Cerberus
15
3 / 1 / 7
11,494
676
5,757
9,806
11,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Longroad2go
Danzaburou
15
2 / 3 / 7
10,676
628
9,692
11,770
6,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
revilO
Bastet
17
7 / 1 / 5
12,175
716
23,760
14,203
7,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
12
12
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
6
0
0
W
Cerberus
AshtonBlake67
Cerberus
3
1
7
6.5
W
Danzaburou
Longroad2go
Danzaburou
2
3
7
1.83
L
Cthulhu
1
2
4
1.5
L
Mercury
3
4
2
1
W
Bastet
revilO
Bastet
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,584
Damage
39,209
46,016
Taken
35,779
28,261
Mitigated
25,667
2,187
Healing
10,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,630
636
0
790
16,640
8,470
0
2,058
14,582
19,034
0
W
Cerberus
AshtonBlake67
Cerberus
5,757
498
149
2,267
9,806
11,501
649
4,712
5,094
17,028
0
W
Danzaburou
Longroad2go
Danzaburou
9,692
3,394
0
1,226
11,770
6,600
1,387
5,608
6,162
0
43,384
L
Cthulhu
10,236
870
0
866
14,935
14,446
33
2,524
12,411
30,745
0
L
Mercury
6,718
3,101
0
531
14,441
5,345
344
1,528
12,913
0
25,511
W
Bastet
revilO
Bastet
23,760
7,195
420
6,588
14,203
7,566
384
6,110
8,093
0
58,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,899
Gold Earned
34,345
136
Minions Killed
177
2
Camps Cleared
8
899,468
Distance Traveled
858,991
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,925
525
34
2
1
270,818
4
W
Cerberus
11,494
676
25
1
2
308,757
1
W
Danzaburou
10,676
628
71
4
3
234,960
2
L
Cthulhu
9,631
567
40
2
0
285,340
2
L
Mercury
10,343
608
62
4
1
343,310
6
W
Bastet
12,175
716
81
5
3
315,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role