Player Matchup

King Arthur
King Arthur
Packman_4LyFe
King Arthur
Level 47
God Stats
17W - 23L
1,359 SR
Queue Stats
182W - 172L
1,429 Elo+
Solo
Ra
Ra
SpoopyGoob
Ra
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Solo
Lancelot
Lancelot
TheScarfman
Lancelot
Level 37
God Stats
6W - 3L
1,559 SR
Queue Stats
63W - 74L
1,416 Elo+
Party 1
Charybdis
Charybdis
readyrex7
Charybdis
Level 32
God Stats
11W - 7L
2,030 SR
Queue Stats
76W - 103L
1,441 Elo+
Party 1
Horus
Horus
sier03
Horus
Level 56
God Stats
9W - 8L
1,945 SR
Queue Stats
97W - 114L
1,445 Elo+
Party 1
Team Averages
Level 44
1,679 SR
1,446 Elo+

VS

Team Averages
Level 47
1,509 SR
1,407 Elo+
Lancelot
Lancelot
G_Grizzly29
Lancelot
Level 56
God Stats
19W - 26L
1,505 SR
Queue Stats
199W - 254L
1,397 Elo+
Party 3
Bellona
Bellona
IJustKilledUwU
Bellona
Level 42
God Stats
2W - 3L
1,498 SR
Queue Stats
46W - 55L
1,513 Elo+
Solo
Chang'e
Chang'e
Lks_sim
Chang'e
Level 67
God Stats
7W - 3L
1,500 SR
Queue Stats
431W - 483L
1,439 Elo+
Party 2
Rama
Rama
TommyHillGillie
Rama
Level 48
God Stats
35W - 23L
1,535 SR
Queue Stats
262W - 332L
1,386 Elo+
Party 3
Kuzenbo
Kuzenbo
Zozolabiscotte
Kuzenbo
Level 23
God Stats
5W - 8L
1,508 SR
Queue Stats
9W - 18L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Packman_4LyFe
King Arthur
15
0 / 1 / 2
9,224
543
8,686
12,085
11,273
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 0 / 5
11,335
667
14,645
15,042
7,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
TheScarfman
Lancelot
14
7 / 0 / 6
9,434
555
9,375
11,143
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
readyrex7
Charybdis
14
6 / 2 / 1
8,856
521
12,255
11,371
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
sier03
Horus
14
2 / 1 / 9
8,508
500
7,749
15,269
12,853
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
G_Grizzly29
Lancelot
11
1 / 5 / 3
7,028
413
11,104
13,425
5,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
2 / 2 / 0
8,762
515
6,976
17,312
13,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Lks_sim
Chang'e
13
0 / 8 / 1
7,232
425
7,236
14,587
5,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 1
6,675
393
8,772
15,678
4,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 3 / 1
6,801
400
5,288
12,530
10,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
23
Kills
4
4
Deaths
23
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
G_Grizzly29
Lancelot
1
5
3
0.5
L
2
2
0
1
L
Chang'e
Lks_sim
Chang'e
0
8
1
0.06
W
King Arthur
Packman_4LyFe
King Arthur
0
1
2
1
W
8
0
5
10.5
W
Lancelot
TheScarfman
Lancelot
7
0
6
10
L
1
5
1
0.3
L
0
3
1
0.17
W
Charybdis
readyrex7
Charybdis
6
2
1
3.25
W
Horus
sier03
Horus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,710
Damage
39,376
64,910
Taken
73,532
41,697
Mitigated
39,980
25,556
Healing
22,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
G_Grizzly29
Lancelot
11,104
1,409
0
3,721
13,425
5,639
0
5,057
8,368
0
51,992
L
6,976
2,156
0
5,359
17,312
13,816
0
835
16,477
0
75,353
L
Chang'e
Lks_sim
Chang'e
7,236
650
295
3,975
14,587
5,859
0
8,753
5,834
52,627
0
W
King Arthur
Packman_4LyFe
King Arthur
8,686
1,306
0
2,230
12,085
11,273
0
159
11,926
0
63,961
W
14,645
2,696
527
7,006
15,042
7,508
2,022
4,608
10,060
110,485
0
W
Lancelot
TheScarfman
Lancelot
9,375
3,013
0
1,466
11,143
5,147
774
1,643
9,412
0
57,602
L
8,772
6,706
341
6,709
15,678
4,245
0
0
15,678
0
50,871
L
5,288
1,786
112
2,236
12,530
10,421
175
0
12,530
29,075
0
W
Charybdis
readyrex7
Charybdis
12,255
7,102
0
4,659
11,371
4,916
3,144
1,866
9,505
0
76,740
W
Horus
sier03
Horus
7,749
3,859
3,409
6,259
15,269
12,853
226
3,891
11,324
0
38,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,357
Gold Earned
36,498
566
Minions Killed
407
0
Camps Cleared
0
1,683,238
Distance Traveled
1,520,940
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,028
413
78
5
0
335,698
0
L
Bellona
8,762
515
131
8
0
324,735
5
L
Chang'e
7,232
425
90
5
0
280,379
3
W
King Arthur
9,224
543
124
7
0
336,314
3
W
Ra
11,335
667
174
10
0
327,332
1
W
Lancelot
9,434
555
79
5
0
378,676
0
L
Rama
6,675
393
63
4
0
276,469
4
L
Kuzenbo
6,801
400
45
3
0
303,659
0
W
Charybdis
8,856
521
120
7
0
298,088
5
W
Horus
8,508
500
69
4
0
342,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role