Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Anyxart
Danzaburou
Level 6
God Stats
6W - 6L
1,574 SR
Queue Stats
10W - 8L
1,614 Elo+
Party 2
Zhong Kui
Zhong Kui
Plutagat
Zhong Kui
Level 139
God Stats
0W - 2L
1,542 SR
Queue Stats
58W - 48L
1,547 Elo+
Party 2
Team Averages
Level 91
1,539 SR
1,554 Elo+

VS

Team Averages
Level 125
1,640 SR
1,494 Elo+
Chaac
Chaac
Dromarius45
Chaac
Level 127
God Stats
2W - 2L
1,744 SR
Queue Stats
76W - 68L
1,527 Elo+
Party 1
Medusa
Medusa
Hyperius45
Medusa
Level 114
God Stats
3W - 0L
1,759 SR
Queue Stats
81W - 69L
1,536 Elo+
Party 1
Agni
Agni
xzxRELAXxzx
Agni
Level 135
God Stats
11W - 13L
1,419 SR
Queue Stats
754W - 931L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
2 / 4 / 6
7,942
722
5,502
13,381
12,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Anyxart
Danzaburou
9
1 / 7 / 5
7,226
657
8,622
11,712
5,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zhong Kui
Plutagat
Zhong Kui
12
6 / 6 / 3
8,344
759
11,827
13,967
10,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 12
8,443
768
6,910
15,299
9,406
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Hyperius45
Medusa
15
8 / 3 / 7
9,779
889
15,969
11,465
4,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
7 / 4 / 7
9,334
849
12,139
9,223
3,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
9
Kills
17
17
Deaths
10
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
4
6
1.25
L
Danzaburou
Anyxart
Danzaburou
1
7
5
0.5
W
2
3
12
2.67
W
Medusa
Hyperius45
Medusa
8
3
7
3.83
L
Zhong Kui
Plutagat
Zhong Kui
6
6
3
1.25
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,951
Damage
35,018
39,060
Taken
35,987
28,279
Mitigated
17,736
5,167
Healing
7,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,502
1,079
250
2,596
13,381
12,550
0
3,909
9,472
17,194
0
L
Danzaburou
Anyxart
Danzaburou
8,622
3,659
0
429
11,712
5,720
0
3,343
8,369
0
22,071
W
6,910
1,030
486
4,377
15,299
9,406
188
4,825
10,474
0
17,896
W
Medusa
Hyperius45
Medusa
15,969
7,974
0
1,016
11,465
4,666
1,317
5,655
5,810
0
42,539
L
Zhong Kui
Plutagat
Zhong Kui
11,827
3,016
0
1,892
13,967
10,009
0
5,320
8,647
24,081
3,486
W
12,139
901
0
2,004
9,223
3,664
292
5,914
3,309
34,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,512
Gold Earned
27,556
95
Minions Killed
130
3
Camps Cleared
7
548,388
Distance Traveled
621,665
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,942
722
24
2
2
201,312
4
L
Danzaburou
7,226
657
29
3
0
181,688
0
W
Chaac
8,443
768
24
2
1
215,872
4
W
Medusa
9,779
889
58
5
2
210,133
0
L
Zhong Kui
8,344
759
42
4
1
165,388
2
W
Agni
9,334
849
48
4
4
195,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role