Player Matchup

Chaac
Chaac
Diglettdome
Chaac
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Kukulkan
Kukulkan
killerz dragon
Kukulkan
Level 57
God Stats
6W - 6L
1,646 SR
Queue Stats
137W - 199L
1,277 Elo+
Solo
Set
Set
saxpanda
Set
Level 67
God Stats
1W - 0L
1,271 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Team Averages
Level 57
1,472 SR
1,426 Elo+

VS

Team Averages
Level 93
1,466 SR
1,359 Elo+
Discordia
Discordia
Silver_Skullette
Discordia
Level 65
God Stats
132W - 196L
1,399 SR
Queue Stats
254W - 380L
1,269 Elo+
Solo
Medusa
Medusa
Xboxistrashhhh
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,414 Elo+
Solo
Bakasura
Bakasura
xU2EZx KILLSHOT
Bakasura
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 6
7,811
710
8,199
11,336
9,239
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
13
3 / 1 / 2
7,905
719
8,839
5,660
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 1 / 4
8,538
776
8,685
9,411
7,689
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
11
1 / 2 / 1
7,033
639
8,058
9,275
4,123
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 3 / 2
7,529
684
6,500
7,429
3,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
11
1 / 4 / 2
7,264
660
5,935
13,352
7,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
9
Kills
3
3
Deaths
9
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Discordia
1
2
1
0.75
L
1
3
2
0.67
W
Kukulkan
3
1
2
4
W
4
1
4
6
L
Bakasura
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,723
Damage
20,493
26,407
Taken
30,056
19,269
Mitigated
14,491
3,917
Healing
5,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,199
2,650
0
2,116
11,336
9,239
0
4,092
6,606
0
24,194
L
Discordia
8,058
793
47
1,793
9,275
4,123
76
4,088
5,187
23,567
0
L
6,500
3,022
0
64
7,429
3,345
0
1,925
5,504
0
30,070
W
Kukulkan
8,839
619
0
15
5,660
2,341
90
2,637
2,983
39,546
0
W
8,685
4,086
288
1,498
9,411
7,689
252
1,644
7,441
0
18,887
L
Bakasura
5,935
3,576
285
3,259
13,352
7,023
8
3,510
9,842
0
11,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,254
Gold Earned
21,826
131
Minions Killed
125
6
Camps Cleared
5
648,551
Distance Traveled
612,541
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,811
710
27
2
0
196,688
1
L
Discordia
7,033
639
44
4
1
195,588
1
L
Medusa
7,529
684
59
5
1
207,073
0
W
Kukulkan
7,905
719
72
7
3
227,937
1
W
Set
8,538
776
32
3
3
223,926
0
L
Bakasura
7,264
660
22
2
3
209,880
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role