Player Matchup

Arachne
Arachne
Desertion_
Arachne
Level 125
God Stats
19W - 19L
1,681 SR
Queue Stats
398W - 397L
1,528 Elo+
Solo
Chang'e
Chang'e
Kingxerxes0711
Chang'e
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 61L
1,357 Elo+
Solo
Bacchus
Bacchus
MainShegeo
Bacchus
Level 123
God Stats
8W - 7L
1,715 SR
Queue Stats
305W - 263L
1,679 Elo+
Solo
Izanami
Izanami
Matt848688
Izanami
Level 128
God Stats
4W - 9L
1,123 SR
Queue Stats
249W - 239L
1,557 Elo+
Solo
Pele
Pele
poppy0322
Pele
Level 122
God Stats
6W - 9L
1,528 SR
Queue Stats
640W - 614L
1,543 Elo+
Solo
Team Averages
Level 129
1,509 SR
1,533 Elo+

VS

Team Averages
Level 131
1,574 SR
1,555 Elo+
Cthulhu
Cthulhu
EPIC-J-1997
Cthulhu
Level 156
God Stats
10W - 10L
1,625 SR
Queue Stats
629W - 565L
1,600 Elo+
Solo
Chiron
Chiron
Fizurr
Chiron
Level 109
God Stats
27W - 18L
1,621 SR
Queue Stats
167W - 152L
1,543 Elo+
Solo
Set
Set
Kuromaki1
Set
Level 107
God Stats
21W - 30L
1,652 SR
Queue Stats
471W - 480L
1,542 Elo+
Solo
Raijin
Raijin
The_Metzgerer
Raijin
Level 155
God Stats
4W - 1L
1,467 SR
Queue Stats
221W - 239L
1,617 Elo+
Solo
Horus
Horus
chrismoney50
Horus
Level 126
God Stats
1W - 0L
1,508 SR
Queue Stats
59W - 63L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Desertion_
Arachne
16
3 / 3 / 1
10,007
477
6,019
17,517
8,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 2
9,163
436
6,059
12,505
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
MainShegeo
Bacchus
16
2 / 2 / 3
9,665
460
10,967
13,982
17,474
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Matt848688
Izanami
16
0 / 4 / 2
10,316
491
11,455
12,596
5,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
16
1 / 6 / 0
10,278
489
8,512
22,974
16,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EPIC-J-1997
Cthulhu
20
6 / 1 / 5
12,656
603
18,683
17,453
19,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
Fizurr
Chiron
19
3 / 2 / 3
11,889
566
6,541
15,820
6,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 3 / 8
10,368
494
9,507
15,801
11,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 1 / 5
11,165
532
10,837
11,886
5,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 1 / 11
10,621
506
7,105
19,737
21,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
8
Kills
18
18
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Arachne
Desertion_
Arachne
3
3
1
1.17
W
Cthulhu
EPIC-J-1997
Cthulhu
6
1
5
8.5
W
Chiron
Fizurr
Chiron
3
2
3
2.25
L
2
3
2
1
W
2
3
8
2
L
Bacchus
MainShegeo
Bacchus
2
2
3
1.75
L
Izanami
Matt848688
Izanami
0
4
2
0.25
W
5
1
5
7.5
W
2
1
11
7.5
L
Pele
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,012
Damage
52,673
79,574
Taken
80,697
51,664
Mitigated
64,568
16,164
Healing
21,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Desertion_
Arachne
6,019
3,503
0
2,553
17,517
8,298
0
4,479
12,860
0
100,919
W
Cthulhu
EPIC-J-1997
Cthulhu
18,683
2,138
2,621
930
17,453
19,391
0
2,155
15,298
107,095
0
W
Chiron
Fizurr
Chiron
6,541
2,442
742
5,089
15,820
6,497
3,452
2,012
13,786
0
118,942
L
6,059
876
710
4,028
12,505
4,228
0
4,671
7,476
54,520
0
W
9,507
4,639
0
3,720
15,801
11,599
2,716
3,755
12,046
0
83,018
L
Bacchus
MainShegeo
Bacchus
10,967
1,556
344
1,548
13,982
17,474
0
3,669
10,092
45,932
0
L
Izanami
Matt848688
Izanami
11,455
6,971
0
491
12,596
5,019
1,332
2,741
9,735
0
108,650
W
10,837
1,248
0
1,090
11,886
5,929
760
5,155
6,731
85,478
0
W
7,105
3,137
1,968
5,015
19,737
21,152
141
4,281
15,456
0
27,343
L
Pele
8,512
2,003
0
6,490
22,974
16,645
0
12,382
9,891
0
77,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,429
Gold Earned
56,699
599
Minions Killed
713
0
Camps Cleared
0
1,845,709
Distance Traveled
2,078,312
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,007
477
134
6
0
420,645
4
W
Cthulhu
12,656
603
209
10
0
450,975
8
W
Chiron
11,889
566
181
9
0
379,002
6
L
Chang'e
9,163
436
100
5
0
275,196
2
W
Set
10,368
494
123
6
0
430,133
3
L
Bacchus
9,665
460
53
3
0
419,673
9
L
Izanami
10,316
491
178
8
0
360,582
6
W
Raijin
11,165
532
165
8
0
384,624
1
W
Horus
10,621
506
35
2
0
433,578
2
L
Pele
10,278
489
134
6
0
369,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role