Player Matchup

Merlin
Merlin
CuteandToxic
Merlin
Level 11
God Stats
2W - 0L
1,826 SR
Queue Stats
6W - 0L
1,823 Elo+
Party 1
Ne Zha
Ne Zha
Hagerdy
Ne Zha
Level 159
God Stats
1W - 0L
1,747 SR
Queue Stats
35W - 13L
1,815 Elo+
Party 1
Yemoja
Yemoja
Marѕ
Yemoja
Level 158
God Stats
2W - 3L
1,434 SR
Queue Stats
238W - 126L
1,691 Elo+
Party 1
Neith
Neith
Puppy
Neith
Level 149
God Stats
1W - 0L
1,797 SR
Queue Stats
20W - 9L
1,753 Elo+
Party 1
Ullr
Ullr
axelthesot
Ullr
Level 99
God Stats
12W - 5L
1,842 SR
Queue Stats
23W - 11L
1,675 Elo+
Party 1
Team Averages
Level 115
1,729 SR
1,752 Elo+

VS

Team Averages
Level 35
1,521 SR
1,425 Elo+
Bastet
Bastet
KENDAYON_PR
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,434 Elo+
Solo
Atlas
Atlas
Thessarus
Atlas
Level 49
God Stats
11W - 6L
1,648 SR
Queue Stats
161W - 172L
1,490 Elo+
Solo
Artemis
Artemis
allfun-_-
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,281 Elo+
Solo
Nu Wa
Nu Wa
bbdop4p41
Nu Wa
Level 43
God Stats
14W - 23L
1,192 SR
Queue Stats
96W - 113L
1,427 Elo+
Solo
Bellona
Bellona
winter_meadows
Bellona
Level 49
God Stats
0W - 2L
1,765 SR
Queue Stats
11W - 12L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
6 / 2 / 8
9,900
900
14,911
11,862
5,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Hagerdy
Ne Zha
15
3 / 4 / 5
8,658
787
8,120
11,201
4,805
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Marѕ
Yemoja
16
3 / 0 / 13
9,583
871
4,968
11,964
10,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Puppy
Neith
16
3 / 2 / 12
8,906
810
15,026
10,007
4,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
14 / 2 / 5
10,863
988
20,241
11,378
5,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
3 / 8 / 2
7,982
726
6,436
15,111
6,116
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
Thessarus
Atlas
13
1 / 6 / 1
7,269
661
5,727
14,680
14,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
allfun-_-
Artemis
15
3 / 3 / 3
8,574
779
7,944
13,248
5,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
bbdop4p41
Nu Wa
14
1 / 6 / 6
7,755
705
7,950
11,758
6,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 2
8,669
788
6,689
16,745
16,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
29
Kills
10
10
Deaths
29
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
2
8
5
W
Ne Zha
Hagerdy
Ne Zha
3
4
5
1.38
L
Bastet
3
8
2
0.5
W
Yemoja
Marѕ
Yemoja
3
0
13
9.5
W
Neith
Puppy
Neith
3
2
12
4.5
L
Atlas
Thessarus
Atlas
1
6
1
0.25
L
Artemis
allfun-_-
Artemis
3
3
3
1.5
W
14
2
5
8.25
L
Nu Wa
bbdop4p41
Nu Wa
1
6
6
0.67
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,266
Damage
34,746
56,412
Taken
71,542
31,203
Mitigated
49,079
12,574
Healing
6,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
14,911
1,400
0
401
11,862
5,681
619
2,535
9,327
48,664
0
W
Ne Zha
Hagerdy
Ne Zha
8,120
1,266
0
1,305
11,201
4,805
3,137
3,277
7,924
0
31,506
L
Bastet
6,436
1,695
0
1,406
15,111
6,116
0
3,107
11,848
0
14,863
W
Yemoja
Marѕ
Yemoja
4,968
1,631
4,965
3,285
11,964
10,097
751
2,735
9,229
12,162
0
W
Neith
Puppy
Neith
15,026
7,039
0
1,719
10,007
4,958
2,616
2,470
7,537
0
42,739
L
Atlas
Thessarus
Atlas
5,727
1,634
0
478
14,680
14,570
0
3,261
11,345
16,856
0
L
Artemis
allfun-_-
Artemis
7,944
4,670
182
2,244
13,248
5,297
0
2,845
10,255
0
18,130
W
20,241
12,059
0
899
11,378
5,662
2,087
2,660
8,412
0
63,792
L
Nu Wa
bbdop4p41
Nu Wa
7,950
2,346
0
583
11,758
6,653
9
3,247
8,383
21,178
0
L
6,689
1,156
17
1,333
16,745
16,443
0
6,625
9,832
0
19,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,910
Gold Earned
40,249
290
Minions Killed
120
0
Camps Cleared
0
1,105,423
Distance Traveled
923,862
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,900
900
62
6
0
234,374
4
W
Ne Zha
8,658
787
48
4
0
232,809
1
L
Bastet
7,982
726
20
2
0
186,087
0
W
Yemoja
9,583
871
17
2
0
220,558
2
W
Neith
8,906
810
63
6
0
210,215
1
L
Atlas
7,269
661
20
2
0
180,097
0
L
Artemis
8,574
779
19
2
0
182,379
0
W
Ullr
10,863
988
100
9
0
207,467
0
L
Nu Wa
7,755
705
24
2
0
174,435
2
L
Bellona
8,669
788
37
3
0
200,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role