Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Paragonisgone
Scylla
Level 100
God Stats
3W - 3L
1,513 SR
Queue Stats
186W - 199L
1,469 Elo+
Party 1
Bakasura
Bakasura
PurchasedQuill
Bakasura
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 87L
1,562 Elo+
Party 1
Atlas
Atlas
Sapter
Atlas
Level 108
God Stats
9W - 5L
1,301 SR
Queue Stats
559W - 587L
1,453 Elo+
Party 4
Hachiman
Hachiman
andy8699
Hachiman
Level 108
God Stats
4W - 2L
1,516 SR
Queue Stats
433W - 445L
1,440 Elo+
Party 4
Team Averages
Level 96
1,466 SR
1,485 Elo+

VS

Team Averages
Level 114
1,544 SR
1,510 Elo+
Horus
Horus
Coju23
Horus
Level 135
God Stats
5W - 11L
1,608 SR
Queue Stats
360W - 376L
1,479 Elo+
Party 3
Chronos
Chronos
Delirium1337
Chronos
Level 122
God Stats
61W - 33L
1,541 SR
Queue Stats
100W - 64L
1,547 Elo+
Solo
Izanami
Izanami
Jandrogoku99
Izanami
Level 53
God Stats
2W - 3L
1,500 SR
Queue Stats
23W - 24L
1,571 Elo+
Party 2
Tiamat
Tiamat
SlimFat_HiFi
Tiamat
Level 154
God Stats
0W - 2L
1,569 SR
Queue Stats
623W - 658L
1,467 Elo+
Party 3
Hel
Hel
TopBear2047
Hel
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 73L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
8 / 0 / 10
17,521
565
29,523
30,324
41,986
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
4 / 4 / 14
15,768
509
26,638
19,814
8,534
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
20
6 / 4 / 15
16,640
537
19,193
35,542
22,063
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Sapter
Atlas
20
9 / 1 / 19
16,555
534
22,210
31,534
51,232
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
andy8699
Hachiman
20
7 / 5 / 12
17,282
557
31,117
23,071
11,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Coju23
Horus
20
5 / 5 / 4
13,736
443
14,194
40,225
38,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
Delirium1337
Chronos
20
6 / 6 / 3
14,454
466
27,001
34,684
16,830
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Jandrogoku99
Izanami
19
3 / 10 / 2
12,837
414
17,883
32,302
16,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
20
0 / 4 / 4
12,779
412
9,405
23,647
25,735
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
0 / 9 / 6
10,732
346
8,839
30,973
27,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
33
34
Kills
14
14
Deaths
34
70
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
0
10
13
L
Horus
Coju23
Horus
5
5
4
1.4
L
Chronos
Delirium1337
Chronos
6
6
3
1.25
L
Izanami
Jandrogoku99
Izanami
3
10
2
0.4
W
4
4
14
2.75
W
Bakasura
6
4
15
3.38
W
Atlas
Sapter
Atlas
9
1
19
18.5
L
Tiamat
0
4
4
0.5
L
0
9
6
0.33
W
Hachiman
andy8699
Hachiman
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,681
Damage
77,322
140,285
Taken
161,831
134,994
Mitigated
123,804
24,687
Healing
48,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
29,523
2,286
0
4,253
30,324
41,986
284
12,606
17,718
0
136,389
L
Horus
Coju23
Horus
14,194
4,444
1,098
3,720
40,225
38,109
0
10,711
28,537
1,498
106,703
L
Chronos
Delirium1337
Chronos
27,001
6,971
0
8,326
34,684
16,830
726
12,804
21,183
146,911
0
L
Izanami
Jandrogoku99
Izanami
17,883
13,443
61
7,720
32,302
16,045
975
8,054
23,652
0
134,528
W
26,638
1,878
0
2,342
19,814
8,534
306
11,787
8,027
119,562
0
W
Bakasura
19,193
14,246
0
7,736
35,542
22,063
3,413
9,335
26,207
0
201,778
W
Atlas
Sapter
Atlas
22,210
7,646
1,601
3,993
31,534
51,232
510
12,430
19,104
64,526
0
L
Tiamat
9,405
1,069
0
5,866
23,647
25,735
0
5,735
17,206
91,679
0
L
8,839
1,105
11,159
10,913
30,973
27,085
261
11,113
19,412
47,323
0
W
Hachiman
andy8699
Hachiman
31,117
17,647
0
4,762
23,071
11,179
4,056
7,987
15,084
0
174,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,766
Gold Earned
64,538
861
Minions Killed
752
0
Camps Cleared
0
3,054,484
Distance Traveled
2,669,742
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
17,521
565
196
6
0
658,986
8
L
Horus
13,736
443
134
4
0
536,152
11
L
Chronos
14,454
466
224
7
0
604,772
8
L
Izanami
12,837
414
190
6
0
493,824
2
W
Scylla
15,768
509
184
6
0
590,913
4
W
Bakasura
16,640
537
211
7
0
643,298
8
W
Atlas
16,555
534
64
2
0
613,867
2
L
Tiamat
12,779
412
156
5
0
486,115
8
L
Hel
10,732
346
48
2
0
548,879
1
W
Hachiman
17,282
557
206
7
0
547,420
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role