Player Matchup

Ymir
Ymir
 
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
LightWizard91
Chaac
Level 69
God Stats
2W - 2L
1,491 SR
Queue Stats
21W - 20L
1,540 Elo+
Party 1
Kukulkan
Kukulkan
M-I-S-A-GH_iran
Kukulkan
Level 129
God Stats
239W - 198L
1,561 SR
Queue Stats
964W - 854L
1,587 Elo+
Solo
Team Averages
Level 75
1,517 SR
1,542 Elo+

VS

Team Averages
Level 98
1,618 SR
1,412 Elo+
Sol
Sol
DestructorJDL
Sol
Level 85
God Stats
5W - 0L
1,855 SR
Queue Stats
82W - 98L
1,450 Elo+
Solo
Horus
Horus
UnknownInput
Horus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,307 Elo+
Solo
Chiron
Chiron
qoItergeist
Chiron
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 29L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
3
0 / 0 / 0
5,840
389
0
763
218
15
3 / 5 / 1
9,678
645
12,069
20,392
11,613
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
16
3 / 3 / 2
10,402
693
14,672
10,053
4,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 6
10,323
688
13,561
14,837
6,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 3
10,412
694
5,289
14,501
8,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
18
4 / 0 / 3
11,893
793
9,646
8,410
3,723
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
6
Kills
8
8
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
W
1
1
6
4
L
3
5
1
0.7
L
Kukulkan
3
3
2
1.33
W
3
5
3
0.9
W
Chiron
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
28,496
31,208
Taken
37,748
16,820
Mitigated
18,853
6,854
Healing
13,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
0
0
0
0
763
218
0
356
407
0
0
W
13,561
3,598
0
6,427
14,837
6,782
981
7,076
7,761
49,009
4,368
L
12,069
2,508
0
6,290
20,392
11,613
0
8,515
11,877
251
34,433
L
Kukulkan
14,672
287
283
281
10,053
4,989
0
3,931
6,122
52,361
0
W
5,289
2,482
524
1,452
14,501
8,348
723
5,605
8,896
0
15,656
W
Chiron
9,646
3,210
1,202
3,775
8,410
3,723
1,111
2,713
5,697
0
68,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,920
Gold Earned
32,628
152
Minions Killed
220
3
Camps Cleared
11
527,420
Distance Traveled
864,804
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,840
389
0
0
0
0
0
W
Sol
10,323
688
71
5
7
284,105
1
L
Chaac
9,678
645
50
3
2
277,408
5
L
Kukulkan
10,402
693
102
7
1
250,012
3
W
Horus
10,412
694
19
1
1
273,220
0
W
Chiron
11,893
793
130
9
3
307,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role