Player Matchup

Cthulhu
Cthulhu
HERACION
Cthulhu
Level 126
God Stats
3W - 4L
1,533 SR
Queue Stats
360W - 383L
1,465 Elo+
Solo
Merlin
Merlin
Mitryl
Merlin
Level 129
God Stats
8W - 6L
1,564 SR
Queue Stats
243W - 235L
1,477 Elo+
Solo
Rama
Rama
SirChopstick
Rama
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Cernunnos
Cernunnos
olden-grid0
Cernunnos
Level 105
God Stats
54W - 78L
1,444 SR
Queue Stats
908W - 942L
1,552 Elo+
Solo
Kukulkan
Kukulkan
olteanu121
Kukulkan
Level 67
God Stats
32W - 27L
1,552 SR
Queue Stats
84W - 90L
1,458 Elo+
Solo
Team Averages
Level 96
1,519 SR
1,491 Elo+

VS

Team Averages
Level 114
1,530 SR
1,490 Elo+
Ullr
Ullr
 
Ullr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
AlisaTenshi
Scylla
Level 115
God Stats
8W - 6L
1,500 SR
Queue Stats
294W - 328L
1,439 Elo+
Solo
Ah Puch
Ah Puch
Arteeemiiis
Ah Puch
Level 83
God Stats
9W - 4L
1,548 SR
Queue Stats
429W - 502L
1,497 Elo+
Solo
King Arthur
King Arthur
MaDaRa20000
King Arthur
Level 156
God Stats
5W - 7L
1,382 SR
Queue Stats
225W - 255L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
madwoX
Cthulhu
Level 67
God Stats
1W - 0L
1,721 SR
Queue Stats
46W - 43L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HERACION
Cthulhu
14
0 / 0 / 1
8,834
883
166
15,950
17,561
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Merlin
Mitryl
Merlin
15
1 / 7 / 2
9,699
970
12,188
13,981
6,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 4 / 1
9,693
969
8,981
14,862
7,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
olden-grid0
Cernunnos
14
1 / 5 / 0
9,119
912
7,766
19,699
9,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
olteanu121
Kukulkan
15
0 / 7 / 2
9,430
943
15,443
16,151
7,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

105

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
6 / 0 / 15
11,732
1,173
20,144
7,184
3,830
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
17
1 / 1 / 16
10,673
1,067
10,588
5,148
2,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Arteeemiiis
Ah Puch
17
3 / 0 / 11
10,370
1,037
11,901
8,350
4,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
MaDaRa20000
King Arthur
17
12 / 0 / 7
12,077
1,208
20,623
14,267
15,676
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
madwoX
Cthulhu
17
1 / 2 / 17
10,019
1,002
12,534
14,438
20,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
89
3
Kills
23
23
Deaths
3
6
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
0
15
13.5
W
Scylla
1
1
16
9
W
Ah Puch
Arteeemiiis
Ah Puch
3
0
11
8.5
L
Cthulhu
HERACION
Cthulhu
0
0
1
0.5
W
King Arthur
MaDaRa20000
King Arthur
12
0
7
15.5
L
Merlin
Mitryl
Merlin
1
7
2
0.29
L
1
4
1
0.38
W
Cthulhu
madwoX
Cthulhu
1
2
17
4.75
L
Cernunnos
olden-grid0
Cernunnos
1
5
0
0.2
L
Kukulkan
olteanu121
Kukulkan
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,544
Damage
75,790
80,643
Taken
49,387
48,651
Mitigated
47,287
2,565
Healing
5,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
20,144
5,561
0
210
7,184
3,830
0
4,087
3,097
0
33,664
W
Scylla
10,588
87
0
0
5,148
2,444
0
3,315
1,833
40,123
0
W
Ah Puch
Arteeemiiis
Ah Puch
11,901
1,274
0
2,076
8,350
4,702
0
4,386
3,964
30,345
0
L
Cthulhu
HERACION
Cthulhu
166
0
0
0
15,950
17,561
0
8,637
7,152
316
0
W
King Arthur
MaDaRa20000
King Arthur
20,623
2,112
0
1,619
14,267
15,676
0
6,505
7,762
89
33,190
L
Merlin
Mitryl
Merlin
12,188
969
0
0
13,981
6,552
0
5,042
8,763
43,487
0
L
8,981
6,175
0
110
14,862
7,669
0
6,947
7,794
0
26,791
W
Cthulhu
madwoX
Cthulhu
12,534
557
391
780
14,438
20,635
0
9,504
4,934
19,178
0
L
Cernunnos
olden-grid0
Cernunnos
7,766
2,579
317
2,138
19,699
9,121
0
7,999
11,373
0
16,910
L
Kukulkan
olteanu121
Kukulkan
15,443
1,300
0
0
16,151
7,748
0
5,567
10,449
39,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,775
Gold Earned
54,871
215
Minions Killed
211
7
Camps Cleared
8
872,506
Distance Traveled
1,038,235
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,732
1,173
39
4
4
227,412
0
W
Scylla
10,673
1,067
90
9
0
210,426
1
W
Ah Puch
10,370
1,037
37
4
3
199,911
0
L
Cthulhu
8,834
883
3
0
0
179,238
0
W
King Arthur
12,077
1,208
22
2
1
219,392
3
L
Merlin
9,699
970
66
7
0
182,688
1
L
Rama
9,693
969
63
6
5
180,588
1
W
Cthulhu
10,019
1,002
23
2
0
181,094
4
L
Cernunnos
9,119
912
23
2
1
145,558
1
L
Kukulkan
9,430
943
60
6
1
184,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role