Player Matchup

Chiron
Chiron
BaristantheBold
Chiron
Level 88
God Stats
1W - 2L
1,573 SR
Queue Stats
15W - 19L
1,385 Elo+
Solo
Ao Kuang
Ao Kuang
USA HoneyBadger
Ao Kuang
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
288W - 355L
1,371 Elo+
Solo
Sol
Sol
shadow-green01
Sol
Level 68
God Stats
5W - 3L
1,511 SR
Queue Stats
138W - 157L
1,313 Elo+
Solo
Team Averages
Level 88
1,528 SR
1,356 Elo+

VS

Team Averages
Level 100
1,550 SR
1,361 Elo+
Baron Samedi
Baron Samedi
Esnew
Baron Samedi
Level 58
God Stats
11W - 15L
1,403 SR
Queue Stats
145W - 233L
1,323 Elo+
Solo
Anhur
Anhur
squncheh
Anhur
Level 94
God Stats
0W - 1L
1,719 SR
Queue Stats
8W - 13L
1,356 Elo+
Solo
Ne Zha
Ne Zha
user2colby
Ne Zha
Level 147
God Stats
46W - 51L
1,529 SR
Queue Stats
564W - 668L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 8
12,817
801
16,146
13,615
5,287
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
16
5 / 1 / 7
11,347
709
9,231
11,293
4,797
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
2 / 3 / 9
10,622
664
6,284
8,529
3,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Esnew
Baron Samedi
15
0 / 6 / 5
10,178
636
10,329
14,507
7,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
squncheh
Anhur
10
1 / 5 / 1
8,555
535
2,633
8,962
2,474
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
user2colby
Ne Zha
17
5 / 4 / 1
11,477
717
12,154
18,289
9,558
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
14
Kills
6
6
Deaths
15
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
2
8
5.5
L
Baron Samedi
Esnew
Baron Samedi
0
6
5
0.42
W
Ao Kuang
5
1
7
8.5
W
2
3
9
2.17
L
Anhur
squncheh
Anhur
1
5
1
0.3
L
Ne Zha
user2colby
Ne Zha
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,661
Damage
25,116
33,437
Taken
41,758
13,442
Mitigated
19,516
10,248
Healing
11,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,146
5,256
417
5,674
13,615
5,287
1,959
4,046
9,569
0
57,466
L
Baron Samedi
Esnew
Baron Samedi
10,329
422
922
3,932
14,507
7,484
0
6,597
7,910
32,955
0
W
Ao Kuang
9,231
2,616
0
3,360
11,293
4,797
0
4,674
6,619
37,623
0
W
6,284
1,742
0
797
8,529
3,358
907
2,202
6,327
27,155
1,676
L
Anhur
squncheh
Anhur
2,633
1,216
0
916
8,962
2,474
0
2,258
6,704
0
14,746
L
Ne Zha
user2colby
Ne Zha
12,154
2,651
0
5,322
18,289
9,558
1,427
6,678
11,611
0
46,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,786
Gold Earned
30,210
172
Minions Killed
143
6
Camps Cleared
6
779,736
Distance Traveled
662,432
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,817
801
105
7
1
268,400
2
L
Baron Samedi
10,178
636
56
4
4
259,644
3
W
Ao Kuang
11,347
709
36
2
5
276,977
1
W
Sol
10,622
664
31
2
0
234,359
2
L
Anhur
8,555
535
29
2
2
126,241
3
L
Ne Zha
11,477
717
58
4
0
276,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role