Player Matchup

Khepri
Khepri
Minschemaul
Khepri
Level 70
God Stats
4W - 1L
1,587 SR
Queue Stats
8W - 12L
1,377 Elo+
Party 1
Fenrir
Fenrir
SlyGladiator
Fenrir
Level 64
God Stats
2W - 2L
1,692 SR
Queue Stats
10W - 13L
1,378 Elo+
Party 1
Hera
Hera
xThe_Kid_187
Hera
Level 48
God Stats
2W - 1L
1,435 SR
Queue Stats
11W - 16L
1,372 Elo+
Party 1
Team Averages
Level 61
1,571 SR
1,375 Elo+

VS

Team Averages
Level 58
1,535 SR
1,463 Elo+
Yemoja
Yemoja
Adrii_fer
Yemoja
Level 45
God Stats
1W - 1L
1,659 SR
Queue Stats
4W - 14L
1,417 Elo+
Party 2
Olorun
Olorun
UnknownInput
Olorun
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,484 Elo+
Solo
Ullr
Ullr
nangomilaaa
Ullr
Level 63
God Stats
0W - 1L
1,447 SR
Queue Stats
7W - 10L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 0 / 8
9,143
703
7,135
14,954
18,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
14
5 / 1 / 5
9,773
752
9,237
9,260
6,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
5 / 0 / 5
9,917
763
14,189
5,673
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Adrii_fer
Yemoja
13
0 / 2 / 0
7,501
577
4,082
11,509
7,772
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
10
0 / 4 / 1
7,448
573
5,076
10,782
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 5 / 0
8,216
632
5,610
12,912
6,044
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
11
Kills
1
1
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Adrii_fer
Yemoja
0
2
0
0
W
Khepri
1
0
8
5
W
Fenrir
5
1
5
7.5
L
Olorun
0
4
1
0.13
L
1
5
0
0.2
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,561
Damage
14,768
29,887
Taken
35,203
27,478
Mitigated
19,505
8,359
Healing
6,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Adrii_fer
Yemoja
4,082
571
922
2,648
11,509
7,772
0
7,507
3,907
18,233
0
W
Khepri
7,135
298
618
6,146
14,954
18,133
388
4,970
9,984
18,623
0
W
Fenrir
9,237
1,475
0
1,444
9,260
6,570
1,450
1,583
7,677
0
33,055
L
Olorun
5,076
1,736
655
2,323
10,782
5,689
0
6,792
3,797
15,147
1,685
L
5,610
2,448
212
160
12,912
6,044
0
7,349
5,355
0
27,971
W
14,189
3,986
0
151
5,673
2,775
235
2,266
3,407
53,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,833
Gold Earned
23,165
163
Minions Killed
109
10
Camps Cleared
3
781,108
Distance Traveled
621,695
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,501
577
31
2
1
205,920
3
W
Khepri
9,143
703
15
1
4
255,251
4
W
Fenrir
9,773
752
42
3
6
273,413
5
L
Olorun
7,448
573
33
3
2
204,848
2
L
Ullr
8,216
632
45
3
0
210,927
1
W
Hera
9,917
763
106
8
0
252,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role