Player Matchup

Rama
Rama
Carrasc1-
Rama
Level 39
God Stats
3W - 4L
1,186 SR
Queue Stats
97W - 121L
1,312 Elo+
Party 1
Achilles
Achilles
Slears3
Achilles
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,085 Elo+
Solo
Geb
Geb
diannavarros
Geb
Level 124
God Stats
6W - 4L
1,242 SR
Queue Stats
62W - 47L
1,422 Elo+
Party 1
Ra
Ra
headhunterz86
Ra
Level 93
God Stats
2W - 0L
1,577 SR
Queue Stats
55W - 53L
1,503 Elo+
Solo
Loki
Loki
vHunta7564
Loki
Level 83
God Stats
6W - 4L
1,632 SR
Queue Stats
40W - 48L
1,322 Elo+
Solo
Team Averages
Level 79
1,427 SR
1,329 Elo+

VS

Team Averages
Level 63
1,513 SR
1,367 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AsteroidVeil419
Ymir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 59L
1,198 Elo+
Solo
Izanami
Izanami
Lil_Rich77
Izanami
Level 69
God Stats
5W - 4L
1,668 SR
Queue Stats
234W - 209L
1,504 Elo+
Solo
Bakasura
Bakasura
NaT Alvitr
Bakasura
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 41L
1,337 Elo+
Solo
Erlang Shen
Erlang Shen
gmangavin
Erlang Shen
Level 69
God Stats
3W - 7L
1,397 SR
Queue Stats
61W - 74L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
2 / 2 / 1
7,205
480
7,369
11,104
3,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Slears3
Achilles
12
5 / 4 / 0
7,332
489
8,950
13,523
12,089
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 2 / 3
6,363
424
7,677
8,503
3,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 6 / 6
8,159
544
7,650
11,336
4,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 0 / 5
8,778
585
9,132
8,751
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 7 / 3
7,635
509
7,280
12,215
5,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
6,437
429
2,870
11,932
7,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
Lil_Rich77
Izanami
11
1 / 2 / 1
7,013
468
3,683
9,710
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
NaT Alvitr
Bakasura
14
6 / 3 / 1
8,373
558
7,185
15,762
6,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
gmangavin
Erlang Shen
14
3 / 4 / 2
8,836
589
8,466
13,319
11,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
18
Kills
11
14
Deaths
19
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
7
3
0.36
L
0
3
0
0
W
Rama
2
2
1
1.25
L
Izanami
Lil_Rich77
Izanami
1
2
1
0.75
L
Bakasura
NaT Alvitr
Bakasura
6
3
1
2.17
W
Achilles
Slears3
Achilles
5
4
0
1.25
W
1
2
3
1.25
L
Erlang Shen
gmangavin
Erlang Shen
3
4
2
1
W
4
6
6
1.17
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,778
Damage
29,484
53,217
Taken
62,938
28,149
Mitigated
33,849
13,170
Healing
13,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,280
505
0
1,700
12,215
5,193
0
5,258
6,533
48,741
0
L
2,870
736
0
1,797
11,932
7,911
0
2,757
8,671
9,831
0
W
Rama
7,369
6,414
255
4,881
11,104
3,887
921
1,176
9,813
0
51,024
L
Izanami
Lil_Rich77
Izanami
3,683
2,789
0
2,449
9,710
2,870
0
2,121
7,157
0
47,655
L
Bakasura
NaT Alvitr
Bakasura
7,185
5,064
0
2,721
15,762
6,409
588
3,112
12,330
0
49,573
W
Achilles
Slears3
Achilles
8,950
3,783
0
543
13,523
12,089
414
858
12,665
0
31,887
W
7,677
926
382
1,213
8,503
3,863
114
1,046
7,316
26,990
0
L
Erlang Shen
gmangavin
Erlang Shen
8,466
5,520
0
5,131
13,319
11,466
432
355
12,920
0
59,335
W
7,650
732
461
1,253
11,336
4,718
166
4,587
6,294
48,925
0
W
9,132
2,889
0
4,182
8,751
3,592
0
2,334
6,340
0
63,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,837
Gold Earned
38,294
353
Minions Killed
383
0
Camps Cleared
0
1,457,223
Distance Traveled
1,417,326
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,635
509
88
6
0
256,428
3
L
Ymir
6,437
429
17
1
0
257,185
0
W
Rama
7,205
480
79
5
0
243,349
4
L
Izanami
7,013
468
79
5
0
279,725
3
L
Bakasura
8,373
558
83
6
0
339,669
0
W
Achilles
7,332
489
45
3
0
259,163
2
W
Geb
6,363
424
34
2
0
337,649
6
L
Erlang Shen
8,836
589
116
8
0
284,319
1
W
Ra
8,159
544
99
7
0
276,792
4
W
Loki
8,778
585
96
6
0
340,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role