Player Matchup

Ravana
Ravana
Diamond IV
 
Ravana
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Silver IV
 
King Arthur
Silver IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum IV
DHG Chimera2104
Chang'e
Platinum IV
Level 129
God Stats
5W - 1L
1,544 SR
Queue Stats
432W - 406L
1,863 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,515 SR
1,621 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 66
1,590 SR
1,269 MMR
Discordia
Discordia
Silver III
LiL CPT Morgan
Discordia
Silver III
Level 105
God Stats
3W - 6L
1,572 SR
Queue Stats
147W - 162L
1,252 MMR
Party 1
Sylvanus
Sylvanus
Silver V
LiL Cpt KC
Sylvanus
Silver V
Level 60
God Stats
0W - 3L
1,402 SR
Queue Stats
64W - 107L
942 MMR
Party 1
Medusa
Medusa
Bronze III
Lonewolf7470
Medusa
Bronze III
Level 33
God Stats
1W - 1L
1,797 SR
Queue Stats
6W - 16L
1,611 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
4 / 1 / 2
9,382
670
6,146
5,797
5,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
 
King Arthur
15
1 / 1 / 5
9,016
644
7,660
15,001
13,251
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 4
8,989
642
5,656
7,859
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThothAtlasAh Muzen CabShivaBaron Samedi

VS

Bans
BastetCabrakanOdinGebAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LiL CPT Morgan
Discordia
14
3 / 2 / 1
9,575
684
14,847
7,290
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
LiL Cpt KC
Sylvanus
14
1 / 1 / 3
9,681
692
3,652
7,984
11,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
12
0 / 3 / 1
8,311
594
2,555
6,869
3,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
6
Kills
4
4
Deaths
6
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
1
2
5
W
King Arthur
 
King Arthur
1
1
5
3.5
W
1
2
4
1.5
L
Discordia
LiL CPT Morgan
Discordia
3
2
1
1.75
L
Sylvanus
LiL Cpt KC
Sylvanus
1
1
3
2.5
L
Medusa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,462
Damage
21,054
28,657
Taken
22,143
21,477
Mitigated
18,324
8,195
Healing
7,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,146
1,728
133
2,395
5,797
5,235
170
3,668
1,824
0
30,843
W
King Arthur
 
King Arthur
7,660
369
0
1,634
15,001
13,251
0
8,402
6,061
0
31,565
W
5,656
157
1,233
2,800
7,859
2,991
0
5,446
1,923
31,967
0
L
Discordia
LiL CPT Morgan
Discordia
14,847
383
0
480
7,290
3,119
0
2,326
4,856
47,411
0
L
Sylvanus
LiL Cpt KC
Sylvanus
3,652
989
3,000
4,003
7,984
11,483
0
1,976
5,740
8,522
0
L
Medusa
2,555
846
0
360
6,869
3,722
0
2,044
4,756
0
25,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,387
Gold Earned
27,567
188
Minions Killed
163
9
Camps Cleared
5
827,518
Distance Traveled
805,175
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,382
670
54
4
4
296,037
4
W
King Arthur
9,016
644
44
3
2
266,653
3
W
Chang'e
8,989
642
90
6
3
264,828
4
L
Discordia
9,575
684
97
7
3
277,100
5
L
Sylvanus
9,681
692
14
1
1
229,939
1
L
Medusa
8,311
594
52
4
1
298,136
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role